Player Matchup

Mercury
Mercury
EdsonCS
Mercury
Level 21
God Stats
2W - 3L
1,483 SR
Queue Stats
66W - 53L
1,520 Elo+
Solo
Ullr
Ullr
FumanteComCancer
Ullr
Level 13
God Stats
11W - 8L
1,500 SR
Queue Stats
477W - 290L
1,719 Elo+
Solo
Merlin
Merlin
Phoenix29-_-
Merlin
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
149W - 203L
1,337 Elo+
Solo
Hel
Hel
brunoparker
Hel
Level 16
God Stats
4W - 2L
1,501 SR
Queue Stats
91W - 93L
1,426 Elo+
Solo
Jormungandr
Jormungandr
pdrsj1234
Jormungandr
Level 28
God Stats
7W - 5L
1,671 SR
Queue Stats
95W - 116L
1,332 Elo+
Solo
Team Averages
Level 21
1,531 SR
1,467 Elo+

VS

Team Averages
Level 16
1,495 SR
1,486 Elo+
Pele
Pele
ElRicardoFord
Pele
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 37L
1,606 Elo+
Solo
Guan Yu
Guan Yu
Löker
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,554 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vecchione10
Cu Chulainn
Level 28
God Stats
13W - 24L
1,473 SR
Queue Stats
53W - 73L
1,388 Elo+
Solo
Neith
Neith
keyn388
Neith
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
271W - 226L
1,475 Elo+
Solo
Merlin
Merlin
pihit10
Merlin
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
91W - 105L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EdsonCS
Mercury
17
7 / 4 / 5
11,244
511
11,447
13,138
6,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 3 / 6
13,599
618
30,294
17,793
7,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
16
2 / 7 / 6
10,804
491
7,848
13,509
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 5 / 1
10,223
465
6,530
13,130
7,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
pdrsj1234
Jormungandr
6
1 / 1 / 2
7,178
326
1,279
3,077
1,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 3
13,441
611
13,082
19,116
11,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Guan Yu
Löker
Guan Yu
15
1 / 5 / 10
10,101
459
7,202
20,036
18,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Vecchione10
Cu Chulainn
17
0 / 6 / 4
9,867
449
4,107
16,806
9,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
keyn388
Neith
16
4 / 6 / 6
10,326
469
10,459
18,680
7,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
pihit10
Merlin
19
3 / 4 / 10
11,904
541
7,856
11,415
5,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
52
23
Kills
19
20
Deaths
23
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Mercury
EdsonCS
Mercury
7
4
5
2.38
W
11
2
3
6.25
L
9
3
6
4
W
Guan Yu
Löker
Guan Yu
1
5
10
1.2
L
Merlin
2
7
6
0.71
W
Cu Chulainn
Vecchione10
Cu Chulainn
0
6
4
0.33
L
4
5
1
0.9
W
Neith
keyn388
Neith
4
6
6
1.17
L
Jormungandr
pdrsj1234
Jormungandr
1
1
2
2
W
Merlin
pihit10
Merlin
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,398
Damage
42,706
60,647
Taken
86,053
27,698
Mitigated
51,716
17,097
Healing
23,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
EdsonCS
Mercury
11,447
5,075
0
3,260
13,138
6,238
652
285
12,717
0
66,766
W
13,082
3,269
0
5,158
19,116
11,055
1,566
2,948
15,966
0
92,782
L
30,294
16,878
0
5,244
17,793
7,931
710
3,091
14,540
0
137,869
W
Guan Yu
Löker
Guan Yu
7,202
956
2,636
4,367
20,036
18,418
0
4,877
14,779
0
24,645
L
Merlin
7,848
1,060
0
1,555
13,509
5,113
616
1,373
12,018
50,080
0
W
Cu Chulainn
Vecchione10
Cu Chulainn
4,107
579
0
2,071
16,806
9,619
661
2,761
13,741
0
58,268
L
6,530
389
1,587
4,670
13,130
7,310
859
2,383
10,439
43,585
0
W
Neith
keyn388
Neith
10,459
4,205
0
6,435
18,680
7,584
2,166
2,068
16,418
0
57,469
L
Jormungandr
pdrsj1234
Jormungandr
1,279
400
0
781
3,077
1,106
21
0
3,077
9,645
0
W
Merlin
pihit10
Merlin
7,856
372
0
3,114
11,415
5,040
1,216
1,751
9,492
77,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,048
Gold Earned
55,639
515
Minions Killed
508
0
Camps Cleared
0
1,677,832
Distance Traveled
2,005,269
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,244
511
92
4
0
431,952
3
W
Pele
13,441
611
129
6
0
482,343
0
L
Ullr
13,599
618
189
9
0
411,521
1
W
Guan Yu
10,101
459
31
1
0
449,232
11
L
Merlin
10,804
491
117
5
0
336,170
2
W
Cu Chulainn
9,867
449
107
5
0
349,410
1
L
Hel
10,223
465
94
4
0
393,153
0
W
Neith
10,326
469
80
4
0
365,347
2
L
Jormungandr
7,178
326
23
1
0
105,036
0
W
Merlin
11,904
541
161
7
0
358,937
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role