Player Matchup

Danzaburou
Danzaburou
Irimaris
Danzaburou
Level 17
God Stats
0W - 2L
1,715 SR
Queue Stats
8W - 13L
1,214 Elo+
Solo
Ymir
Ymir
Karemsita
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,405 Elo+
Solo
Mercury
Mercury
Larmael
Mercury
Level 23
God Stats
6W - 15L
1,318 SR
Queue Stats
42W - 43L
1,426 Elo+
Solo
Agni
Agni
PorkyKS
Agni
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 61L
1,343 Elo+
Solo
Sun Wukong
Sun Wukong
则星真迷人
Sun Wukong
Level 6
God Stats
9W - 10L
1,191 SR
Queue Stats
18W - 24L
1,320 Elo+
Solo
Team Averages
Level 15
1,445 SR
1,342 Elo+

VS

Team Averages
Level 21
1,395 SR
1,332 Elo+
Arachne
Arachne
Abrazius
Arachne
Level 21
God Stats
1W - 2L
1,328 SR
Queue Stats
16W - 15L
1,524 Elo+
Solo
Bacchus
Bacchus
HypnoticDMT
Bacchus
Level 26
God Stats
24W - 19L
1,563 SR
Queue Stats
58W - 71L
1,296 Elo+
Party 1
Ah Puch
Ah Puch
awqttg
Ah Puch
Level 24
God Stats
6W - 4L
1,359 SR
Queue Stats
83W - 133L
1,259 Elo+
Party 1
Chang'e
Chang'e
cinnamonten
Chang'e
Level 29
God Stats
1W - 0L
1,535 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
stefansmash
Neith
Level 3
God Stats
1W - 2L
1,188 SR
Queue Stats
1W - 3L
1,080 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Irimaris
Danzaburou
9
0 / 5 / 0
5,631
402
3,242
6,805
1,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
9
0 / 4 / 0
5,613
401
3,643
9,291
6,529
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Larmael
Mercury
9
0 / 2 / 1
5,818
416
2,501
8,538
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

Agni
PorkyKS
Agni
12
1 / 2 / 0
7,113
508
3,254
8,179
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
则星真迷人
Sun Wukong
10
0 / 6 / 0
5,774
412
1,085
7,581
3,694
Boots

Boots

+6%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Abrazius
Arachne
13
6 / 1 / 2
8,003
572
4,383
7,136
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
HypnoticDMT
Bacchus
12
3 / 0 / 7
7,978
570
5,577
8,734
6,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
awqttg
Ah Puch
12
2 / 0 / 6
7,228
516
4,921
5,107
1,435
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
cinnamonten
Chang'e
11
4 / 1 / 2
7,087
506
4,290
6,648
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 6
7,075
505
5,928
6,044
1,929
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
1
Kills
18
19
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
Abrazius
Arachne
6
1
2
7
W
Bacchus
HypnoticDMT
Bacchus
3
0
7
6.5
L
Danzaburou
Irimaris
Danzaburou
0
5
0
0
L
Ymir
0
4
0
0
L
Mercury
Larmael
Mercury
0
2
1
0.25
L
Agni
PorkyKS
Agni
1
2
0
0.5
W
Ah Puch
awqttg
Ah Puch
2
0
6
5
W
Chang'e
cinnamonten
Chang'e
4
1
2
5
W
3
0
6
6
L
Sun Wukong
则星真迷人
Sun Wukong
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,725
Damage
25,099
40,394
Taken
33,669
17,132
Mitigated
15,466
7,962
Healing
14,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Abrazius
Arachne
4,383
3,352
0
2,283
7,136
3,163
1,076
1,505
5,627
0
52,149
W
Bacchus
HypnoticDMT
Bacchus
5,577
987
0
4,236
8,734
6,982
757
2,161
6,475
26,265
0
L
Danzaburou
Irimaris
Danzaburou
3,242
1,320
321
547
6,805
1,774
1,407
1,967
4,778
0
23,603
L
Ymir
3,643
761
0
2,106
9,291
6,529
144
2,444
6,734
17,830
0
L
Mercury
Larmael
Mercury
2,501
528
0
2,240
8,538
2,448
0
1,723
6,759
0
24,523
L
Agni
PorkyKS
Agni
3,254
515
0
2,458
8,179
2,687
684
5,291
2,740
37,930
0
W
Ah Puch
awqttg
Ah Puch
4,921
317
0
1,993
5,107
1,435
810
2,314
2,465
26,454
0
W
Chang'e
cinnamonten
Chang'e
4,290
300
1,730
2,505
6,648
1,957
1,236
2,252
4,244
26,623
0
W
5,928
2,871
0
1,900
6,044
1,929
1,219
1,818
3,970
0
20,714
L
Sun Wukong
则星真迷人
Sun Wukong
1,085
227
0
290
7,581
3,694
0
2,829
4,595
0
22,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,949
Gold Earned
37,371
250
Minions Killed
263
0
Camps Cleared
0
1,086,751
Distance Traveled
1,289,469
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,003
572
87
6
0
266,745
3
W
Bacchus
7,978
570
33
2
0
294,192
1
L
Danzaburou
5,631
402
52
4
0
188,655
0
L
Ymir
5,613
401
36
3
0
233,890
2
L
Mercury
5,818
416
38
3
0
213,199
3
L
Agni
7,113
508
89
6
0
240,554
2
W
Ah Puch
7,228
516
53
4
0
249,052
0
W
Chang'e
7,087
506
52
4
0
266,231
5
W
Neith
7,075
505
38
3
0
213,249
0
L
Sun Wukong
5,774
412
35
3
0
210,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role