Player Matchup

Fenrir
Fenrir
Acidic116114
Fenrir
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 131L
1,461 Elo+
Solo
Janus
Janus
Basegiz 60hz
Janus
Level 46
God Stats
9W - 6L
1,765 SR
Queue Stats
787W - 722L
1,421 Elo+
Party 3
Olorun
Olorun
El_Tomate007
Olorun
Level 38
God Stats
73W - 56L
1,575 SR
Queue Stats
663W - 692L
1,458 Elo+
Solo
Cupid
Cupid
KazutoXOsama
Cupid
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 123L
1,412 Elo+
Party 3
Kuzenbo
Kuzenbo
sleepgodcristian
Kuzenbo
Level 49
God Stats
2W - 7L
1,591 SR
Queue Stats
26W - 17L
1,567 Elo+
Solo
Team Averages
Level 43
1,586 SR
1,464 Elo+

VS

Team Averages
Level 60
1,562 SR
1,505 Elo+
Apollo
Apollo
CompvBored
Apollo
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 51L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
Ryuk237117
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 38L
1,378 Elo+
Party 2
Ne Zha
Ne Zha
SoldMyIpOnEbae
Ne Zha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 30L
1,663 Elo+
Party 1
Zhong Kui
Zhong Kui
keithslgnd
Zhong Kui
Level 40
God Stats
5W - 3L
1,727 SR
Queue Stats
129W - 132L
1,456 Elo+
Solo
Merlin
Merlin
tdTY85
Merlin
Level 140
God Stats
6W - 2L
1,582 SR
Queue Stats
472W - 418L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
6 / 5 / 0
7,620
448
6,627
7,854
2,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 7 / 1
8,633
508
3,196
10,778
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
13
2 / 7 / 2
8,240
485
7,977
18,174
6,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 5 / 0
6,108
359
4,200
9,907
3,014
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 2 / 0
8,132
478
4,651
13,309
11,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CompvBored
Apollo
12
1 / 1 / 5
7,236
426
6,567
6,315
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ryuk237117
Cthulhu
13
1 / 1 / 7
7,297
429
10,125
11,314
6,243
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
9 / 3 / 8
10,068
592
7,740
11,898
4,706
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
keithslgnd
Zhong Kui
15
3 / 5 / 2
8,741
514
7,447
10,196
6,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
tdTY85
Merlin
19
12 / 1 / 4
11,683
687
12,767
11,478
4,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
11
Kills
26
26
Deaths
11
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
5
0
1.2
L
1
7
1
0.21
W
Apollo
CompvBored
Apollo
1
1
5
3.5
L
Olorun
2
7
2
0.43
L
0
5
0
0
W
Cthulhu
Ryuk237117
Cthulhu
1
1
7
4.5
W
9
3
8
4.33
W
Zhong Kui
keithslgnd
Zhong Kui
3
5
2
0.8
L
2
2
0
1
W
Merlin
tdTY85
Merlin
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,651
Damage
44,646
60,022
Taken
51,201
27,733
Mitigated
24,086
16,998
Healing
14,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,627
1,132
0
618
7,854
2,895
0
2,922
4,926
0
28,883
L
3,196
413
0
1,726
10,778
3,624
572
6,897
3,785
60,090
0
W
Apollo
CompvBored
Apollo
6,567
4,737
0
2,263
6,315
2,172
1,687
2,829
3,456
0
35,107
L
Olorun
7,977
4,190
276
7,548
18,174
6,369
1,196
7,558
10,318
57,822
0
L
4,200
1,239
131
2,528
9,907
3,014
0
6,209
3,658
0
27,562
W
Cthulhu
Ryuk237117
Cthulhu
10,125
542
665
1,566
11,314
6,243
304
3,015
8,265
43,750
0
W
7,740
3,312
0
4,324
11,898
4,706
274
1,836
10,062
0
50,672
W
Zhong Kui
keithslgnd
Zhong Kui
7,447
1,353
0
2,558
10,196
6,508
960
5,400
4,796
48,257
0
L
4,651
1,887
0
4,171
13,309
11,831
0
6,313
6,996
20,132
0
W
Merlin
tdTY85
Merlin
12,767
709
0
3,573
11,478
4,457
525
2,524
8,798
92,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,733
Gold Earned
45,025
357
Minions Killed
489
0
Camps Cleared
0
1,347,503
Distance Traveled
1,581,414
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,620
448
49
3
0
238,854
1
L
Janus
8,633
508
131
8
0
301,203
0
W
Apollo
7,236
426
62
4
0
290,077
1
L
Olorun
8,240
485
102
6
0
198,010
0
L
Cupid
6,108
359
52
3
0
289,216
3
W
Cthulhu
7,297
429
72
4
0
353,910
0
W
Ne Zha
10,068
592
82
5
0
346,498
0
W
Zhong Kui
8,741
514
100
6
0
280,303
0
L
Kuzenbo
8,132
478
23
1
0
320,220
6
W
Merlin
11,683
687
173
10
0
310,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role