Player Matchup

Thor
Thor
Bronze I
Hadouken7090
Thor
Bronze I
Level 40
God Stats
0W - 2L
1,184 SR
Queue Stats
6W - 21L
1,035 MMR
Solo
Anhur
Anhur
Gold V
Heartofgaia
Anhur
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze IV
camfyffe
Kuzenbo
Bronze IV
Level 69
God Stats
21W - 27L
1,472 SR
Queue Stats
149W - 153L
1,216 MMR
Solo
Nu Wa
Nu Wa
Silver IV
huskiestbuhl
Nu Wa
Silver IV
Level 117
God Stats
3W - 4L
1,616 SR
Queue Stats
141W - 144L
725 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
mmmmmmn
Sun Wukong
Silver IV
Level 69
God Stats
10W - 13L
1,489 SR
Queue Stats
110W - 125L
687 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 91
1,452 SR
1,033 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,554 SR
968 MMR
Danzaburou
Danzaburou
Silver II
Phently
Danzaburou
Silver II
Level 69
God Stats
18W - 6L
1,617 SR
Queue Stats
375W - 379L
1,013 MMR
Solo
Cerberus
Cerberus
Silver IV
Time2pk
Cerberus
Silver IV
Level 101
God Stats
33W - 25L
1,418 SR
Queue Stats
648W - 666L
659 MMR
Solo
Skadi
Skadi
Bronze III
coyote998
Skadi
Bronze III
Level 123
God Stats
1W - 1L
1,394 SR
Queue Stats
6W - 10L
1,218 MMR
Solo
Cthulhu
Cthulhu
Silver I
uneven28
Cthulhu
Silver I
Level 104
God Stats
2W - 4L
1,542 SR
Queue Stats
64W - 86L
1,003 MMR
Solo
Poseidon
Poseidon
Silver II
zoodles
Poseidon
Silver II
Level 149
God Stats
3W - 2L
1,800 SR
Queue Stats
710W - 713L
947 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 3
10,686
465
11,916
18,181
7,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 2 / 3
12,250
533
12,896
14,667
7,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
camfyffe
Kuzenbo
17
2 / 0 / 3
11,398
496
8,750
11,440
13,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 3 / 2
10,299
448
13,308
9,617
3,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
mmmmmmn
Sun Wukong
7
0 / 1 / 0
7,307
318
2,383
3,577
1,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
TsukuyomiPeleApolloScyllaAres

VS

Bans
SetThothNemesisDiscordiaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Phently
Danzaburou
19
8 / 2 / 2
12,798
556
11,037
13,292
5,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Time2pk
Cerberus
15
0 / 2 / 6
10,074
438
3,843
18,442
15,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
coyote998
Skadi
17
0 / 4 / 2
11,532
501
4,310
15,625
4,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
uneven28
Cthulhu
19
4 / 1 / 2
11,669
507
10,122
15,965
14,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
zoodles
Poseidon
17
1 / 3 / 4
10,887
473
6,661
16,939
5,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
12
Kills
13
13
Deaths
12
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
6
2
3
3.75
W
Danzaburou
Phently
Danzaburou
8
2
2
4.5
W
Cerberus
Time2pk
Cerberus
0
2
6
1.5
L
Kuzenbo
camfyffe
Kuzenbo
2
0
3
3.5
W
Skadi
coyote998
Skadi
0
4
2
0.25
L
2
3
2
1
L
Sun Wukong
mmmmmmn
Sun Wukong
0
1
0
0
W
Cthulhu
uneven28
Cthulhu
4
1
2
5
W
Poseidon
zoodles
Poseidon
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,253
Damage
35,973
57,482
Taken
80,263
32,938
Mitigated
44,331
16,023
Healing
27,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,916
2,473
0
5,068
18,181
7,067
0
6,976
11,135
0
76,451
L
12,896
7,323
0
6,353
14,667
7,569
1,372
3,654
10,975
0
105,155
W
Danzaburou
Phently
Danzaburou
11,037
4,827
0
4,390
13,292
5,059
1,470
5,911
7,381
0
90,890
W
Cerberus
Time2pk
Cerberus
3,843
0
0
5,572
18,442
15,182
356
4,527
13,915
26,334
0
L
Kuzenbo
camfyffe
Kuzenbo
8,750
2,192
0
2,942
11,440
13,480
516
4,793
6,381
51,944
0
W
Skadi
coyote998
Skadi
4,310
1,897
0
4,085
15,625
4,171
66
3,190
12,435
0
83,697
L
13,308
2,330
0
870
9,617
3,569
568
3,077
6,460
64,991
0
L
Sun Wukong
mmmmmmn
Sun Wukong
2,383
448
0
790
3,577
1,253
0
1,394
1,905
0
16,262
W
Cthulhu
uneven28
Cthulhu
10,122
517
0
4,833
15,965
14,587
365
6,014
9,951
68,743
0
W
Poseidon
zoodles
Poseidon
6,661
793
396
8,080
16,939
5,332
519
2,416
14,523
100,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,940
Gold Earned
56,960
522
Minions Killed
650
0
Camps Cleared
0
1,857,255
Distance Traveled
2,247,961
21
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,686
465
119
5
0
398,239
1
L
Anhur
12,250
533
168
7
0
426,813
7
W
Danzaburou
12,798
556
149
6
0
427,919
13
W
Cerberus
10,074
438
57
2
0
473,298
7
L
Kuzenbo
11,398
496
80
3
0
502,463
5
W
Skadi
11,532
501
163
7
0
425,024
4
L
Nu Wa
10,299
448
113
5
0
410,923
6
L
Sun Wukong
7,307
318
42
2
0
118,817
2
W
Cthulhu
11,669
507
138
6
0
423,570
0
W
Poseidon
10,887
473
143
6
0
498,150
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role