Player Matchup

Hachiman
Hachiman
Fonzi13
Hachiman
Level 17
God Stats
7W - 6L
1,420 SR
Queue Stats
329W - 370L
1,323 Elo+
Solo
Achilles
Achilles
HoodPhoenix
Achilles
Level 17
God Stats
6W - 6L
1,370 SR
Queue Stats
229W - 274L
1,271 Elo+
Solo
Nemesis
Nemesis
ValuableFan3684
Nemesis
Level 7
God Stats
3W - 3L
1,448 SR
Queue Stats
4W - 10L
1,099 Elo+
Solo
Bakasura
Bakasura
Xx_Harlem98
Bakasura
Level 13
God Stats
4W - 6L
1,118 SR
Queue Stats
126W - 121L
1,261 Elo+
Solo
Olorun
Olorun
juankynatra89
Olorun
Level 18
God Stats
3W - 4L
1,400 SR
Queue Stats
117W - 132L
1,291 Elo+
Solo
Team Averages
Level 14
1,351 SR
1,249 Elo+

VS

Team Averages
Level 17
1,507 SR
1,280 Elo+
Vamana
Vamana
Portosweed
Vamana
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 52L
1,368 Elo+
Solo
Baron Samedi
Baron Samedi
T_h_e_Wolf_205
Baron Samedi
Level 17
God Stats
11W - 7L
1,508 SR
Queue Stats
30W - 33L
1,252 Elo+
Party 1
Cthulhu
Cthulhu
TomasStar234
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
933 Elo+
Party 1
Nemesis
Nemesis
ZexyGui
Nemesis
Level 16
God Stats
11W - 5L
1,514 SR
Queue Stats
48W - 29L
1,482 Elo+
Solo
Ra
Ra
qmanmatt
Ra
Level 22
God Stats
11W - 19L
1,511 SR
Queue Stats
89W - 107L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fonzi13
Hachiman
20
4 / 3 / 6
15,442
429
20,078
18,705
9,234
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
HoodPhoenix
Achilles
20
6 / 11 / 7
14,050
390
26,540
40,771
46,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
8 / 11 / 5
15,856
440
28,067
32,621
20,282
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
Xx_Harlem98
Bakasura
18
1 / 8 / 4
12,168
338
4,611
17,416
7,238
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
2 / 8 / 4
13,458
374
22,424
26,503
9,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Portosweed
Vamana
20
8 / 8 / 4
17,836
495
23,525
45,564
42,502
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
T_h_e_Wolf_205
Baron Samedi
20
14 / 3 / 12
18,716
520
35,735
27,779
17,557
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
TomasStar234
Cthulhu
18
1 / 10 / 12
13,162
366
3,780
24,892
12,881
Nemesis
ZexyGui
Nemesis
20
9 / 4 / 4
17,926
498
22,206
33,002
23,108
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
6 / 3 / 11
17,577
488
23,646
22,214
15,861
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
81
21
Kills
38
41
Deaths
28
26
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Fonzi13
Hachiman
4
3
6
2.33
L
Achilles
HoodPhoenix
Achilles
6
11
7
0.86
W
Vamana
Portosweed
Vamana
8
8
4
1.25
W
Baron Samedi
T_h_e_Wolf_205
Baron Samedi
14
3
12
6.67
W
Cthulhu
TomasStar234
Cthulhu
1
10
12
0.7
L
8
11
5
0.95
L
Bakasura
Xx_Harlem98
Bakasura
1
8
4
0.38
W
Nemesis
ZexyGui
Nemesis
9
4
4
2.75
L
2
8
4
0.5
W
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,720
Damage
108,892
136,016
Taken
153,451
92,542
Mitigated
111,909
29,266
Healing
54,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Fonzi13
Hachiman
20,078
12,759
0
8,854
18,705
9,234
896
7,901
10,510
0
104,043
L
Achilles
HoodPhoenix
Achilles
26,540
7,033
0
1,395
40,771
46,025
235
26,009
13,193
557
75,826
W
Vamana
Portosweed
Vamana
23,525
17,616
0
13,181
45,564
42,502
5,203
2,369
42,965
0
118,755
W
Baron Samedi
T_h_e_Wolf_205
Baron Samedi
35,735
5,198
5,148
9,849
27,779
17,557
4,670
3,012
23,958
126,579
0
W
Cthulhu
TomasStar234
Cthulhu
3,780
489
0
0
24,892
12,881
1,008
4,581
19,951
16,187
0
L
28,067
14,422
0
3,505
32,621
20,282
1,026
5,629
26,702
0
98,169
L
Bakasura
Xx_Harlem98
Bakasura
4,611
3,911
0
1,960
17,416
7,238
0
8,144
9,062
0
43,512
W
Nemesis
ZexyGui
Nemesis
22,206
12,118
0
9,003
33,002
23,108
3,540
4,087
28,504
0
181,722
L
22,424
8,372
1,735
11,817
26,503
9,763
0
12,779
12,828
93,528
0
W
23,646
1,699
8,469
9,065
22,214
15,861
4,112
9,674
12,285
122,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,974
Gold Earned
85,217
552
Minions Killed
832
0
Camps Cleared
0
2,689,081
Distance Traveled
3,113,625
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
15,442
429
137
4
0
624,358
0
L
Achilles
14,050
390
70
2
0
527,062
2
W
Vamana
17,836
495
174
5
0
640,493
0
W
Baron Samedi
18,716
520
214
6
0
590,572
8
W
Cthulhu
13,162
366
18
1
0
557,549
0
L
Nemesis
15,856
440
124
3
0
628,161
0
L
Bakasura
12,168
338
76
2
0
333,431
1
W
Nemesis
17,926
498
192
5
0
704,126
0
L
Olorun
13,458
374
145
4
0
576,069
4
W
Ra
17,577
488
234
7
0
620,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role