Player Matchup

Sylvanus
Sylvanus
Akumagetsu
Sylvanus
Level 29
God Stats
11W - 13L
1,447 SR
Queue Stats
99W - 89L
1,562 Elo+
Solo
Amaterasu
Amaterasu
Hucklemonke
Amaterasu
Level 24
God Stats
16W - 13L
1,521 SR
Queue Stats
62W - 64L
1,402 Elo+
Solo
Xbalanque
Xbalanque
VoodooJUJU
Xbalanque
Level 17
God Stats
1W - 4L
1,379 SR
Queue Stats
9W - 11L
1,353 Elo+
Solo
Cerberus
Cerberus
imalittlebear
Cerberus
Level 5
God Stats
0W - 2L
1,236 SR
Queue Stats
1W - 6L
1,177 Elo+
Party 2
Da Ji
Da Ji
imalittleduck
Da Ji
Level 5
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 3L
1,096 Elo+
Party 2
Team Averages
Level 16
1,366 SR
1,318 Elo+

VS

Team Averages
Level 16
1,608 SR
1,421 Elo+
Rama
Rama
Chr0nicB4ckP41n
Rama
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,489 Elo+
Party 1
Bellona
Bellona
ICEEYceoX
Bellona
Level 16
God Stats
4W - 3L
1,800 SR
Queue Stats
97W - 114L
1,278 Elo+
Solo
Cthulhu
Cthulhu
UBETROLLEN
Cthulhu
Level 28
God Stats
10W - 8L
1,498 SR
Queue Stats
38W - 34L
1,539 Elo+
Party 1
Ra
Ra
WILSON101202
Ra
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Vamana
Vamana
triqiez
Vamana
Level 29
God Stats
4W - 1L
1,743 SR
Queue Stats
88W - 140L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Akumagetsu
Sylvanus
10
3 / 0 / 0
5,763
576
4,056
6,852
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Amaterasu
Hucklemonke
Amaterasu
8
0 / 3 / 1
4,674
467
1,809
5,810
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xbalanque
VoodooJUJU
Xbalanque
3
0 / 2 / 0
3,766
377
530
2,072
224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
imalittlebear
Cerberus
6
1 / 5 / 2
5,065
507
2,543
8,587
3,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 6 / 1
4,194
419
2,182
5,045
1,185
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 1 / 1
6,445
645
5,780
5,421
1,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
ICEEYceoX
Bellona
11
5 / 0 / 3
6,228
623
5,685
5,504
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
UBETROLLEN
Cthulhu
6
1 / 1 / 3
4,672
467
1,313
6,237
3,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 1 / 1
5,639
564
3,114
3,731
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
triqiez
Vamana
9
1 / 1 / 6
5,281
528
4,338
4,409
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
16
16
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Akumagetsu
Sylvanus
3
0
0
3
W
6
1
1
6.5
L
Amaterasu
Hucklemonke
Amaterasu
0
3
1
0.17
W
Bellona
ICEEYceoX
Bellona
5
0
3
6.5
W
Cthulhu
UBETROLLEN
Cthulhu
1
1
3
2.5
L
Xbalanque
VoodooJUJU
Xbalanque
0
2
0
0
W
3
1
1
3.5
L
Cerberus
imalittlebear
Cerberus
1
5
2
0.4
L
0
6
1
0.08
W
Vamana
triqiez
Vamana
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,120
Damage
20,230
28,366
Taken
25,302
11,056
Mitigated
11,486
8,123
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Akumagetsu
Sylvanus
4,056
1,416
418
4,296
6,852
3,385
0
2,420
4,336
18,684
3,355
W
5,780
4,746
0
2,839
5,421
1,535
675
2,110
3,311
0
38,438
L
Amaterasu
Hucklemonke
Amaterasu
1,809
676
198
1,368
5,810
2,535
378
445
5,320
0
15,977
W
Bellona
ICEEYceoX
Bellona
5,685
1,628
0
824
5,504
3,728
555
671
4,833
0
21,899
W
Cthulhu
UBETROLLEN
Cthulhu
1,313
146
36
2,554
6,237
3,220
154
985
5,252
10,921
0
L
Xbalanque
VoodooJUJU
Xbalanque
530
0
0
116
2,072
224
0
41
2,031
0
4,886
W
3,114
435
448
1,141
3,731
1,224
270
1,684
2,047
27,493
0
L
Cerberus
imalittlebear
Cerberus
2,543
504
0
1,577
8,587
3,727
0
962
7,561
16,312
0
L
2,182
441
0
150
5,045
1,185
0
354
4,691
0
8,535
W
Vamana
triqiez
Vamana
4,338
2,379
0
1,651
4,409
1,779
0
896
3,513
0
21,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,462
Gold Earned
28,265
156
Minions Killed
237
0
Camps Cleared
0
741,601
Distance Traveled
951,039
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,763
576
45
5
0
173,681
0
W
Rama
6,445
645
68
7
0
149,248
2
L
Amaterasu
4,674
467
36
4
0
188,513
0
W
Bellona
6,228
623
43
4
0
202,511
2
W
Cthulhu
4,672
467
18
2
0
188,920
0
L
Xbalanque
3,766
377
12
1
0
52,952
0
W
Ra
5,639
564
61
6
0
189,571
0
L
Cerberus
5,065
507
53
5
0
148,849
2
L
Da Ji
4,194
419
10
1
0
177,606
0
W
Vamana
5,281
528
47
5
0
220,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role