Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
PredictZion
Medusa
Level 124
God Stats
2W - 7L
1,534 SR
Queue Stats
10W - 29L
1,275 Elo+
Solo
Tiamat
Tiamat
UnsatedDragonBoy
Tiamat
Level 158
God Stats
4W - 3L
1,714 SR
Queue Stats
29W - 29L
1,607 Elo+
Party 1
Team Averages
Level 108
1,583 SR
1,461 Elo+

VS

Team Averages
Level 117
1,445 SR
1,592 Elo+
Cerberus
Cerberus
LumiKang
Cerberus
Level 155
God Stats
8W - 7L
1,691 SR
Queue Stats
63W - 68L
1,847 Elo+
Solo
Hades
Hades
punisher2340665
Hades
Level 69
God Stats
21W - 27L
1,482 SR
Queue Stats
34W - 49L
1,445 Elo+
Solo
Loki
Loki
ryutaro043
Loki
Level 128
God Stats
3W - 3L
1,161 SR
Queue Stats
161W - 169L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 3 / 2
6,476
589
4,166
6,297
7,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
9
1 / 3 / 1
6,949
632
5,058
5,157
1,307
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 3 / 1
7,849
714
8,272
6,852
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LumiKang
Cerberus
10
0 / 1 / 9
7,779
707
4,176
12,560
12,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
2 / 1 / 5
7,763
706
4,190
7,057
3,003
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
7 / 1 / 2
8,765
797
6,188
7,470
3,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
9
9
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
2
0.33
W
Cerberus
LumiKang
Cerberus
0
1
9
4.5
L
Medusa
1
3
1
0.5
L
2
3
1
0.83
W
2
1
5
4.5
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,496
Damage
14,554
18,306
Taken
27,087
13,276
Mitigated
18,614
2,614
Healing
8,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,166
152
0
0
6,297
7,406
0
2,721
3,576
9,916
0
W
Cerberus
LumiKang
Cerberus
4,176
778
0
1,203
12,560
12,233
82
4,801
7,460
19,485
0
L
Medusa
5,058
2,288
0
866
5,157
1,307
0
2,350
2,807
0
32,686
L
8,272
1,089
0
1,748
6,852
4,563
0
3,395
3,457
29,212
0
W
4,190
489
2,025
3,626
7,057
3,003
676
3,740
3,099
28,489
0
W
6,188
1,325
0
1,552
7,470
3,378
0
3,279
4,011
0
33,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,274
Gold Earned
24,307
127
Minions Killed
162
0
Camps Cleared
0
513,944
Distance Traveled
629,510
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,476
589
8
1
0
182,358
1
W
Cerberus
7,779
707
42
4
0
195,180
4
L
Medusa
6,949
632
52
5
0
137,841
0
L
Tiamat
7,849
714
67
6
0
193,745
3
W
Hades
7,763
706
64
6
0
207,820
0
W
Loki
8,765
797
56
5
0
226,510
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role