Player Matchup

Discordia
Discordia
IIblankIl
Discordia
Level 63
God Stats
13W - 9L
1,526 SR
Queue Stats
71W - 107L
1,400 Elo+
Solo
Cerberus
Cerberus
NoPostOnSundays
Cerberus
Level 61
God Stats
11W - 15L
1,466 SR
Queue Stats
113W - 130L
1,395 Elo+
Party 1
Izanami
Izanami
ßutters
Izanami
Level 84
God Stats
17W - 13L
1,607 SR
Queue Stats
130W - 163L
1,401 Elo+
Party 1
Team Averages
Level 69
1,533 SR
1,399 Elo+

VS

Team Averages
Level 69
1,404 SR
1,411 Elo+
Hel
Hel
Asrintos
Hel
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Magorko
Cthulhu
Level 37
God Stats
3W - 6L
1,213 SR
Queue Stats
12W - 18L
1,234 Elo+
Party 2
Arachne
Arachne
Sckizoow
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IIblankIl
Discordia
13
2 / 3 / 6
9,887
618
7,561
9,183
3,061
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
13
3 / 1 / 6
11,013
688
8,156
9,682
8,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
ßutters
Izanami
16
4 / 1 / 4
10,914
682
22,260
13,015
5,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
9,654
603
7,653
11,111
6,557
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Magorko
Cthulhu
13
1 / 2 / 4
9,800
613
11,635
16,336
12,619
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
Sckizoow
Arachne
11
2 / 7 / 2
9,271
579
6,075
16,420
6,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
9
Kills
5
5
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
0
2
3
W
Discordia
IIblankIl
Discordia
2
3
6
1.67
L
Cthulhu
Magorko
Cthulhu
1
2
4
1.5
W
Cerberus
3
1
6
6
L
Arachne
Sckizoow
Arachne
2
7
2
0.43
W
Izanami
ßutters
Izanami
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,977
Damage
25,363
31,880
Taken
43,867
17,060
Mitigated
25,629
7,224
Healing
18,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,653
475
7,103
6,330
11,111
6,557
0
4,037
7,074
46,220
0
W
Discordia
IIblankIl
Discordia
7,561
646
412
1,504
9,183
3,061
59
5,563
3,620
42,469
0
L
Cthulhu
Magorko
Cthulhu
11,635
388
137
2,105
16,336
12,619
0
4,542
11,794
37,543
0
W
Cerberus
8,156
188
219
4,344
9,682
8,411
0
4,784
4,898
25,302
0
L
Arachne
Sckizoow
Arachne
6,075
4,598
0
2,346
16,420
6,453
0
7,340
9,080
0
27,024
W
Izanami
ßutters
Izanami
22,260
15,859
0
745
13,015
5,588
1,740
8,997
4,018
0
95,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,814
Gold Earned
28,725
276
Minions Killed
161
0
Camps Cleared
0
852,323
Distance Traveled
910,256
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,654
603
62
4
0
313,734
6
W
Discordia
9,887
618
61
4
0
296,243
6
L
Cthulhu
9,800
613
60
4
0
307,930
3
W
Cerberus
11,013
688
61
4
0
298,830
2
L
Arachne
9,271
579
39
2
0
288,592
4
W
Izanami
10,914
682
154
10
0
257,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role