Player Matchup

Hel
Hel
Gaiathor
Hel
Level 17
God Stats
0W - 2L
1,729 SR
Queue Stats
32W - 38L
1,360 Elo+
Solo
Guan Yu
Guan Yu
Louredo_3N
Guan Yu
Level 7
God Stats
1W - 1L
1,759 SR
Queue Stats
12W - 13L
1,561 Elo+
Party 1
Fenrir
Fenrir
anderssson_7
Fenrir
Level 34
God Stats
7W - 13L
1,376 SR
Queue Stats
91W - 113L
1,359 Elo+
Party 2
Ao Kuang
Ao Kuang
hejjaghetertim
Ao Kuang
Level 24
God Stats
1W - 5L
1,160 SR
Queue Stats
35W - 54L
1,337 Elo+
Party 2
Neith
Neith
wesley_monsores
Neith
Level 106
God Stats
0W - 6L
1,227 SR
Queue Stats
193W - 209L
1,500 Elo+
Party 1
Team Averages
Level 38
1,450 SR
1,423 Elo+

VS

Team Averages
Level 20
1,613 SR
1,408 Elo+
Janus
Janus
Broutinator
Janus
Level 18
God Stats
8W - 5L
1,799 SR
Queue Stats
100W - 77L
1,556 Elo+
Solo
Ymir
Ymir
PROF_GUDI
Ymir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 42L
1,315 Elo+
Party 3
Olorun
Olorun
PROF_PILOT609
Olorun
Level 11
God Stats
12W - 14L
1,495 SR
Queue Stats
15W - 22L
1,324 Elo+
Party 3
Ne Zha
Ne Zha
PROF_Tiggy
Ne Zha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 95L
1,369 Elo+
Party 3
Heimdallr
Heimdallr
yogur_nervioso20
Heimdallr
Level 28
God Stats
2W - 0L
1,769 SR
Queue Stats
126W - 128L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,402
400
1,137
4,485
1,303
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Guan Yu
Louredo_3N
Guan Yu
5
0 / 4 / 0
4,194
381
1,973
6,216
3,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
8
0 / 3 / 0
4,781
435
1,905
6,746
2,055
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
8
0 / 2 / 0
4,739
431
803
8,267
2,701
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 0
6,853
623
8,851
5,800
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,602
691
4,462
3,200
956
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
8
0 / 1 / 0
5,073
461
1,804
5,766
5,614
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
2 / 0 / 1
6,739
613
6,174
7,361
2,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
PROF_Tiggy
Ne Zha
11
5 / 0 / 4
6,931
630
3,583
6,705
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
8
0 / 3 / 0
4,899
445
2,185
7,789
2,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
4
Kills
10
10
Deaths
4
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
0
1
0
0
L
Guan Yu
Louredo_3N
Guan Yu
0
4
0
0
W
Ymir
0
1
0
0
W
2
0
1
2.5
W
Ne Zha
PROF_Tiggy
Ne Zha
5
0
4
7
L
Fenrir
0
3
0
0
L
Ao Kuang
0
2
0
0
L
4
0
0
4
W
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,669
Damage
18,208
31,514
Taken
30,821
11,875
Mitigated
13,887
7,501
Healing
10,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,462
311
0
742
3,200
956
620
435
2,765
47,307
0
L
1,137
205
55
1,099
4,485
1,303
0
2,327
2,128
8,921
0
L
Guan Yu
Louredo_3N
Guan Yu
1,973
709
92
530
6,216
3,720
0
2,965
3,251
0
7,409
W
Ymir
1,804
539
0
500
5,766
5,614
150
0
5,766
11,848
0
W
6,174
3,310
0
4,756
7,361
2,625
2,258
1,033
6,124
39,613
0
W
Ne Zha
PROF_Tiggy
Ne Zha
3,583
1,337
0
2,328
6,705
2,189
0
228
6,437
0
39,124
L
Fenrir
1,905
258
147
984
6,746
2,055
0
2,115
4,549
0
19,560
L
Ao Kuang
803
271
0
1,226
8,267
2,701
0
2,984
5,073
15,887
0
L
8,851
4,177
0
3,368
5,800
2,096
685
1,727
4,073
0
46,147
W
Heimdallr
2,185
1,090
0
1,860
7,789
2,503
0
0
7,789
0
23,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,969
Gold Earned
31,244
196
Minions Killed
320
0
Camps Cleared
0
1,004,748
Distance Traveled
1,013,136
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,602
691
102
9
0
226,240
5
L
Hel
4,402
400
19
2
0
152,645
0
L
Guan Yu
4,194
381
18
2
0
210,767
0
W
Ymir
5,073
461
32
3
0
195,082
2
W
Olorun
6,739
613
66
6
0
162,720
0
W
Ne Zha
6,931
630
81
7
0
250,231
2
L
Fenrir
4,781
435
39
4
0
224,347
0
L
Ao Kuang
4,739
431
33
3
0
215,602
0
L
Neith
6,853
623
87
8
0
201,387
0
W
Heimdallr
4,899
445
39
4
0
178,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role