Player Matchup

Baron Samedi
Baron Samedi
GOVNO95
Baron Samedi
Level 29
God Stats
13W - 10L
1,539 SR
Queue Stats
28W - 34L
1,467 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HugaAleks
Ah Muzen Cab
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,513 Elo+
Party 1
Khepri
Khepri
TrenAoZhoriK
Khepri
Level 28
God Stats
7W - 3L
1,706 SR
Queue Stats
35W - 29L
1,578 Elo+
Party 1
Team Averages
Level 61
1,582 SR
1,519 Elo+

VS

Team Averages
Level 73
1,564 SR
1,476 Elo+
Baron Samedi
Baron Samedi
BapNoHap
Baron Samedi
Level 48
God Stats
1W - 1L
1,715 SR
Queue Stats
21W - 15L
1,558 Elo+
Party 2
Hun Batz
Hun Batz
eToTheiPi1466
Hun Batz
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
quacklezzz
Skadi
Level 28
God Stats
7W - 11L
1,477 SR
Queue Stats
15W - 23L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GOVNO95
Baron Samedi
18
6 / 7 / 7
15,530
647
17,035
21,919
15,889
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ah Muzen Cab
HugaAleks
Ah Muzen Cab
20
9 / 3 / 7
16,353
681
26,827
17,510
9,983
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
19
2 / 0 / 14
15,690
654
12,819
23,667
46,514
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BapNoHap
Baron Samedi
18
2 / 6 / 6
14,267
594
11,360
23,620
15,717
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
eToTheiPi1466
Hun Batz
20
8 / 4 / 1
15,867
661
32,362
23,353
15,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Skadi
16
0 / 7 / 5
12,790
533
11,222
16,351
6,547
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
17
Kills
10
10
Deaths
17
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BapNoHap
Baron Samedi
2
6
6
0.83
W
Baron Samedi
GOVNO95
Baron Samedi
6
7
7
1.36
W
Ah Muzen Cab
HugaAleks
Ah Muzen Cab
9
3
7
4.17
W
Khepri
2
0
14
9
L
Hun Batz
eToTheiPi1466
Hun Batz
8
4
1
2.13
L
Skadi
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,681
Damage
54,944
63,096
Taken
63,324
72,386
Mitigated
37,848
20,375
Healing
8,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BapNoHap
Baron Samedi
11,360
254
323
3,177
23,620
15,717
116
12,842
10,778
43,291
0
W
Baron Samedi
GOVNO95
Baron Samedi
17,035
695
3,210
5,538
21,919
15,889
39
4,732
17,187
60,509
0
W
Ah Muzen Cab
HugaAleks
Ah Muzen Cab
26,827
15,124
0
7,043
17,510
9,983
1,239
2,029
15,481
0
138,507
W
Khepri
12,819
514
0
4,584
23,667
46,514
0
4,659
19,008
40,454
0
L
Hun Batz
eToTheiPi1466
Hun Batz
32,362
11,706
0
3,390
23,353
15,584
0
9,963
13,390
0
119,210
L
Skadi
11,222
4,895
0
1,320
16,351
6,547
39
7,206
9,145
0
57,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,573
Gold Earned
42,924
291
Minions Killed
301
0
Camps Cleared
0
1,247,219
Distance Traveled
1,312,312
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,267
594
76
3
0
423,158
1
W
Baron Samedi
15,530
647
87
4
0
354,913
3
W
Ah Muzen Cab
16,353
681
156
7
0
427,686
2
W
Khepri
15,690
654
48
2
0
464,620
8
L
Hun Batz
15,867
661
140
6
0
465,479
4
L
Skadi
12,790
533
85
4
0
423,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role