Player Matchup

Hou Yi
Hou Yi
Gluigi56
Hou Yi
Level 26
God Stats
11W - 8L
1,688 SR
Queue Stats
194W - 182L
1,594 Elo+
Solo
King Arthur
King Arthur
GodKingSuperior
King Arthur
Level 20
God Stats
15W - 18L
1,772 SR
Queue Stats
253W - 237L
1,390 Elo+
Solo
The Morrigan
The Morrigan
Joaka2000
The Morrigan
Level 28
God Stats
8W - 14L
1,358 SR
Queue Stats
300W - 317L
1,455 Elo+
Solo
Fenrir
Fenrir
Koan06
Fenrir
Level 16
God Stats
18W - 13L
1,757 SR
Queue Stats
49W - 45L
1,419 Elo+
Solo
Ares
Ares
PERRRRRRODELMAL
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,500 Elo+
Solo
Team Averages
Level 18
1,615 SR
1,471 Elo+

VS

Team Averages
Level 23
1,506 SR
1,554 Elo+
Achilles
Achilles
BLASTMASTER2020
Achilles
Level 29
God Stats
7W - 7L
1,459 SR
Queue Stats
48W - 54L
1,519 Elo+
Solo
Yemoja
Yemoja
BigIsBig453
Yemoja
Level 25
God Stats
9W - 6L
1,512 SR
Queue Stats
31W - 22L
1,446 Elo+
Solo
Apollo
Apollo
Iarry
Apollo
Level 29
God Stats
12W - 8L
1,565 SR
Queue Stats
162W - 152L
1,617 Elo+
Solo
Set
Set
Quitilias
Set
Level 28
God Stats
21W - 11L
1,495 SR
Queue Stats
265W - 156L
1,686 Elo+
Solo
Merlin
Merlin
神之左手123
Merlin
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Gluigi56
Hou Yi
17
3 / 4 / 5
10,365
494
12,865
19,104
7,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
GodKingSuperior
King Arthur
15
3 / 5 / 0
9,932
473
11,916
22,554
16,893
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
Joaka2000
The Morrigan
18
8 / 4 / 4
11,808
562
13,850
12,241
6,179
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Koan06
Fenrir
15
3 / 7 / 4
10,077
480
6,720
17,082
7,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 2 / 7
10,762
512
13,143
18,482
16,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
5 / 0 / 6
11,379
542
12,188
12,709
14,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Yemoja
14
0 / 5 / 3
8,745
416
7,565
14,203
8,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
Iarry
Apollo
14
2 / 5 / 2
8,833
421
10,581
16,279
7,635
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
14 / 5 / 6
12,221
582
24,154
19,637
12,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
1 / 8 / 3
9,100
433
4,344
12,067
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
22
Kills
22
22
Deaths
23
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
0
6
8
W
Yemoja
0
5
3
0.3
L
Hou Yi
Gluigi56
Hou Yi
3
4
5
1.38
L
King Arthur
GodKingSuperior
King Arthur
3
5
0
0.6
W
Apollo
Iarry
Apollo
2
5
2
0.6
L
The Morrigan
Joaka2000
The Morrigan
8
4
4
2.5
L
Fenrir
Koan06
Fenrir
3
7
4
0.71
L
5
2
7
4.25
W
14
5
6
3.4
W
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,494
Damage
58,832
89,463
Taken
74,895
54,731
Mitigated
47,942
25,807
Healing
20,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
12,188
2,626
0
7,318
12,709
14,918
0
1,372
11,312
0
73,692
W
Yemoja
7,565
2,223
1,874
1,306
14,203
8,407
90
8,321
5,857
23,621
0
L
Hou Yi
Gluigi56
Hou Yi
12,865
6,518
0
9,226
19,104
7,460
1,082
2,513
16,509
0
92,323
L
King Arthur
GodKingSuperior
King Arthur
11,916
573
0
3,690
22,554
16,893
0
1,909
20,001
336
55,855
W
Apollo
Iarry
Apollo
10,581
6,969
0
2,540
16,279
7,635
0
5,153
11,076
0
68,868
L
The Morrigan
Joaka2000
The Morrigan
13,850
2,966
169
2,507
12,241
6,179
136
1,008
11,031
77,290
2,630
L
Fenrir
Koan06
Fenrir
6,720
916
0
4,694
17,082
7,642
0
509
16,477
0
64,592
L
13,143
815
0
5,521
18,482
16,557
0
5,567
12,701
28,297
0
W
24,154
12,476
0
6,214
19,637
12,134
0
5,077
14,560
0
76,980
W
4,344
263
312
731
12,067
4,848
1,095
5,888
6,179
44,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,944
Gold Earned
50,278
496
Minions Killed
500
0
Camps Cleared
0
1,881,862
Distance Traveled
1,884,712
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,379
542
151
7
0
394,657
7
W
Yemoja
8,745
416
32
2
0
362,692
1
L
Hou Yi
10,365
494
140
7
0
343,931
5
L
King Arthur
9,932
473
97
5
0
328,440
5
W
Apollo
8,833
421
117
6
0
372,497
4
L
The Morrigan
11,808
562
121
6
0
393,458
5
L
Fenrir
10,077
480
114
5
0
399,499
0
L
Ares
10,762
512
24
1
0
416,534
1
W
Set
12,221
582
108
5
0
403,547
3
W
Merlin
9,100
433
92
4
0
351,319
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role