Player Matchup

Nemesis
Nemesis
Diegollr121
Nemesis
Level 65
God Stats
2W - 1L
1,492 SR
Queue Stats
154W - 141L
1,446 Elo+
Party 2
Izanami
Izanami
OdioElMetaDelLOL
Izanami
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 31L
944 Elo+
Party 1
Ah Puch
Ah Puch
VivaLaSeason5
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,500 Elo+
Party 1
Bellona
Bellona
ZENSHl
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Athena
Athena
semillas
Athena
Level 24
God Stats
5W - 6L
1,500 SR
Queue Stats
57W - 56L
1,024 Elo+
Party 1
Team Averages
Level 26
1,498 SR
1,283 Elo+

VS

Team Averages
Level 18
1,387 SR
1,271 Elo+
Nox
Nox
Albergadioses
Nox
Level 13
God Stats
24W - 12L
1,577 SR
Queue Stats
28W - 20L
1,374 Elo+
Solo
Da Ji
Da Ji
BN51Raven
Da Ji
Level 15
God Stats
45W - 45L
1,268 SR
Queue Stats
347W - 370L
1,283 Elo+
Solo
Izanami
Izanami
IISERGOII
Izanami
Level 4
God Stats
0W - 2L
1,279 SR
Queue Stats
0W - 3L
1,085 Elo+
Solo
Neith
Neith
TearDar
Neith
Level 29
God Stats
3W - 6L
1,448 SR
Queue Stats
19W - 36L
1,308 Elo+
Solo
King Arthur
King Arthur
UdoSchaefer
King Arthur
Level 29
God Stats
0W - 5L
1,363 SR
Queue Stats
29W - 39L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Diegollr121
Nemesis
19
9 / 2 / 5
11,257
592
13,114
16,663
8,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 4 / 9
9,324
491
5,970
8,429
3,750
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
15
7 / 6 / 8
9,861
519
14,683
11,435
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
ZENSHl
Bellona
15
3 / 3 / 4
8,567
451
3,243
9,292
5,617
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Athena
semillas
Athena
13
3 / 2 / 11
8,977
472
8,778
17,200
9,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 4
9,381
494
6,160
7,949
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
BN51Raven
Da Ji
14
5 / 7 / 7
9,424
496
11,070
14,507
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
IISERGOII
Izanami
13
2 / 8 / 3
8,355
440
6,302
12,033
4,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Neith
TearDar
Neith
14
0 / 7 / 2
8,789
463
8,436
13,364
4,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
UdoSchaefer
King Arthur
16
8 / 1 / 3
10,216
538
10,225
17,855
12,447
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
36
26
Kills
17
17
Deaths
26
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
L
Da Ji
BN51Raven
Da Ji
5
7
7
1.21
W
Nemesis
Diegollr121
Nemesis
9
2
5
5.75
L
Izanami
IISERGOII
Izanami
2
8
3
0.44
W
4
4
9
2.13
L
Neith
TearDar
Neith
0
7
2
0.14
L
King Arthur
UdoSchaefer
King Arthur
8
1
3
9.5
W
Ah Puch
7
6
8
1.83
W
Bellona
ZENSHl
Bellona
3
3
4
1.67
W
Athena
semillas
Athena
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,788
Damage
42,193
63,019
Taken
65,708
31,125
Mitigated
33,254
18,299
Healing
11,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,160
384
0
799
7,949
5,711
1,533
3,697
4,252
31,270
0
L
Da Ji
BN51Raven
Da Ji
11,070
2,767
0
2,159
14,507
5,526
0
6,653
7,854
0
41,785
W
Nemesis
Diegollr121
Nemesis
13,114
6,696
0
5,471
16,663
8,501
0
1,516
15,147
0
80,237
L
Izanami
IISERGOII
Izanami
6,302
3,579
0
709
12,033
4,992
88
2,929
9,104
0
44,405
W
5,970
3,699
0
1,842
8,429
3,750
944
910
7,519
0
58,469
L
Neith
TearDar
Neith
8,436
4,414
0
2,621
13,364
4,578
3,368
4,909
8,455
0
56,470
L
King Arthur
UdoSchaefer
King Arthur
10,225
2,071
0
5,342
17,855
12,447
640
5,273
12,582
0
57,124
W
Ah Puch
14,683
1,520
0
3,640
11,435
3,844
985
635
10,644
59,649
0
W
Bellona
ZENSHl
Bellona
3,243
571
0
334
9,292
5,617
403
450
8,842
0
30,500
W
Athena
semillas
Athena
8,778
3,036
0
7,012
17,200
9,413
369
2,649
14,551
22,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,986
Gold Earned
46,165
441
Minions Killed
405
0
Camps Cleared
0
1,772,427
Distance Traveled
1,586,180
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,381
494
50
3
0
351,144
1
L
Da Ji
9,424
496
60
3
0
329,283
0
W
Nemesis
11,257
592
140
7
0
389,326
0
L
Izanami
8,355
440
77
4
0
315,161
0
W
Izanami
9,324
491
108
6
0
349,255
5
L
Neith
8,789
463
117
6
0
266,059
0
L
King Arthur
10,216
538
101
5
0
324,533
3
W
Ah Puch
9,861
519
104
5
0
324,169
0
W
Bellona
8,567
451
57
3
0
335,193
2
W
Athena
8,977
472
32
2
0
374,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role