Player Matchup

Fenrir
Fenrir
Bronze III
Da_Silva_Sergio
Fenrir
Bronze III
Level 97
God Stats
0W - 1L
1,531 SR
Queue Stats
5W - 12L
1,457 MMR
Party 2
Aphrodite
Aphrodite
Gold II
Repliees
Aphrodite
Gold II
Level 54
God Stats
16W - 13L
1,690 SR
Queue Stats
139W - 125L
1,652 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
laglag0
Sun Wukong
Gold III
Level 107
God Stats
3W - 4L
1,512 SR
Queue Stats
79W - 69L
1,480 MMR
Solo
Cabrakan
Cabrakan
Gold V
lm ReaIIy Bad
Cabrakan
Gold V
Level 106
God Stats
2W - 3L
1,815 SR
Queue Stats
489W - 503L
1,301 MMR
Party 1
Apollo
Apollo
Bronze III
psykiko69
Apollo
Bronze III
Level 75
God Stats
2W - 1L
1,240 SR
Queue Stats
31W - 34L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,558 SR
1,478 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,509 SR
1,478 MMR
Cthulhu
Cthulhu
Bronze III
Ajmo Xbox
Cthulhu
Bronze III
Level 39
God Stats
1W - 0L
1,536 SR
Queue Stats
8W - 12L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Diktator_GR
Sylvanus
Bronze III
Level 114
God Stats
2W - 3L
1,417 SR
Queue Stats
6W - 14L
1,459 MMR
Solo
Tiamat
Tiamat
Gold IV
MFKaine
Tiamat
Gold IV
Level 156
God Stats
1W - 1L
1,609 SR
Queue Stats
53W - 46L
1,435 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Patria-O-Vida
Nu Wa
Bronze III
Level 30
God Stats
2W - 0L
1,468 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Anhur
Anhur
Gold II
kasperjoe14
Anhur
Gold II
Level 157
God Stats
18W - 23L
1,515 SR
Queue Stats
412W - 419L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,497
583
789
2,809
939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Aphrodite
Repliees
Aphrodite
7
0 / 0 / 0
3,849
642
310
1,745
449
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
laglag0
Sun Wukong
7
0 / 0 / 0
3,975
663
1,683
2,671
761
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cabrakan
lm ReaIIy Bad
Cabrakan
4
0 / 3 / 0
3,280
547
707
3,734
1,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
psykiko69
Apollo
3
0 / 2 / 0
3,022
504
76
1,767
266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
SetAnubisDanzaburou

VS

Bans
ScyllaNemesisCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ajmo Xbox
Cthulhu
7
0 / 0 / 0
3,749
625
1,497
4,186
2,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
Diktator_GR
Sylvanus
6
1 / 0 / 4
3,940
657
1,324
2,568
1,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
MFKaine
Tiamat
7
0 / 0 / 0
3,807
635
63
2,781
1,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 0 / 0
3,656
609
1,351
1,345
306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
4 / 0 / 1
4,285
714
2,553
1,880
382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
5
6
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ajmo Xbox
Cthulhu
0
0
0
0
L
0
1
0
0
W
Sylvanus
Diktator_GR
Sylvanus
1
0
4
3
W
Tiamat
MFKaine
Tiamat
0
0
0
0
W
0
0
0
0
L
Aphrodite
Repliees
Aphrodite
0
0
0
0
W
4
0
1
4.5
L
Sun Wukong
laglag0
Sun Wukong
0
0
0
0
L
Cabrakan
lm ReaIIy Bad
Cabrakan
0
3
0
0
L
Apollo
psykiko69
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,565
Damage
6,788
12,726
Taken
12,760
3,973
Mitigated
5,063
3,084
Healing
6,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ajmo Xbox
Cthulhu
1,497
93
0
1,704
4,186
2,051
0
0
4,186
13,978
0
L
789
198
0
484
2,809
939
0
478
2,270
0
15,471
W
Sylvanus
Diktator_GR
Sylvanus
1,324
490
444
1,072
2,568
1,203
358
498
2,070
8,278
2,392
W
Tiamat
MFKaine
Tiamat
63
29
0
1,876
2,781
1,121
224
0
2,781
14,368
0
W
1,351
347
0
656
1,345
306
130
310
1,035
13,944
0
L
Aphrodite
Repliees
Aphrodite
310
79
159
1,012
1,745
449
60
745
858
18,287
0
W
2,553
1,061
0
878
1,880
382
574
209
1,671
0
15,400
L
Sun Wukong
laglag0
Sun Wukong
1,683
261
0
1,009
2,671
761
0
1,111
1,299
0
18,072
L
Cabrakan
lm ReaIIy Bad
Cabrakan
707
176
0
167
3,734
1,558
0
1,049
2,651
6,958
0
L
Apollo
psykiko69
Apollo
76
0
0
253
1,767
266
0
130
1,601
0
4,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,623
Gold Earned
19,437
131
Minions Killed
163
0
Camps Cleared
0
481,000
Distance Traveled
511,710
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,749
625
34
6
0
97,352
1
L
Fenrir
3,497
583
42
7
0
114,247
1
W
Sylvanus
3,940
657
27
5
0
99,537
1
W
Tiamat
3,807
635
47
8
0
125,288
0
W
Nu Wa
3,656
609
31
5
0
90,293
0
L
Aphrodite
3,849
642
34
6
0
102,758
1
W
Anhur
4,285
714
24
4
0
99,240
0
L
Sun Wukong
3,975
663
30
5
0
92,220
0
L
Cabrakan
3,280
547
13
2
0
104,222
0
L
Apollo
3,022
504
12
2
0
67,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role