Player Matchup

Guan Yu
Guan Yu
HAKSPOT
Guan Yu
Level 18
God Stats
8W - 6L
1,500 SR
Queue Stats
36W - 30L
1,501 Elo+
Party 1
Apollo
Apollo
Miracgul
Apollo
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 34L
1,503 Elo+
Party 1
Bacchus
Bacchus
ORACGUL
Bacchus
Level 14
God Stats
8W - 4L
1,596 SR
Queue Stats
18W - 16L
1,464 Elo+
Party 1
Nox
Nox
SteelLift
Nox
Level 28
God Stats
50W - 24L
1,651 SR
Queue Stats
82W - 88L
1,603 Elo+
Solo
Mercury
Mercury
glipps22
Mercury
Level 23
God Stats
31W - 22L
1,850 SR
Queue Stats
84W - 74L
1,610 Elo+
Solo
Team Averages
Level 21
1,619 SR
1,536 Elo+

VS

Team Averages
Level 12
1,507 SR
1,495 Elo+
Nemesis
Nemesis
FeramSilvae1111
Nemesis
Level 5
God Stats
1W - 4L
1,450 SR
Queue Stats
11W - 14L
1,349 Elo+
Solo
Rama
Rama
Gyhermeauxs
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 74L
1,647 Elo+
Solo
Sun Wukong
Sun Wukong
QAQgudu
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
UniCorn34
Horus
Level 16
God Stats
15W - 12L
1,586 SR
Queue Stats
549W - 523L
1,363 Elo+
Solo
Ra
Ra
Watermelom69
Ra
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 56L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HAKSPOT
Guan Yu
10
3 / 2 / 4
6,389
532
5,073
6,107
3,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Miracgul
Apollo
11
4 / 0 / 4
6,906
576
5,441
6,601
2,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
ORACGUL
Bacchus
10
1 / 2 / 7
6,579
548
4,069
7,772
5,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 5 / 1
6,367
531
2,141
5,609
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mercury
glipps22
Mercury
15
8 / 1 / 1
8,806
734
6,025
7,595
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 1
6,494
541
2,503
7,984
2,973
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 4 / 0
5,951
496
6,410
6,809
2,999
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
QAQgudu
Sun Wukong
9
1 / 4 / 1
5,678
473
3,856
7,491
3,040
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
UniCorn34
Horus
9
0 / 3 / 2
5,785
482
3,032
8,482
5,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 3 / 3
7,136
595
5,593
5,597
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
16
Kills
10
10
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
2
4
0
0.5
W
Guan Yu
HAKSPOT
Guan Yu
3
2
4
2.5
W
Apollo
Miracgul
Apollo
4
0
4
6
W
Bacchus
ORACGUL
Bacchus
1
2
7
2.25
L
Sun Wukong
QAQgudu
Sun Wukong
1
4
1
0.38
W
0
5
1
0.1
L
Horus
UniCorn34
Horus
0
3
2
0.33
L
4
3
3
1.83
W
Mercury
glipps22
Mercury
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,749
Damage
21,394
33,684
Taken
36,363
16,097
Mitigated
17,351
12,233
Healing
6,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,503
1,657
0
1,352
7,984
2,973
249
872
7,112
0
30,170
L
6,410
5,362
0
1,356
6,809
2,999
81
1,175
5,634
0
34,793
W
Guan Yu
HAKSPOT
Guan Yu
5,073
1,176
423
1,429
6,107
3,874
153
1,063
5,044
0
20,028
W
Apollo
Miracgul
Apollo
5,441
3,594
0
2,467
6,601
2,022
100
1,068
5,533
0
32,550
W
Bacchus
ORACGUL
Bacchus
4,069
1,036
564
3,083
7,772
5,688
0
808
6,964
11,576
0
L
Sun Wukong
QAQgudu
Sun Wukong
3,856
1,042
0
0
7,491
3,040
412
461
7,030
0
20,954
W
2,141
94
0
550
5,609
2,003
906
2,425
3,184
37,612
0
L
Horus
UniCorn34
Horus
3,032
1,129
280
1,730
8,482
5,920
0
2,433
6,049
0
13,391
L
5,593
1,170
246
1,439
5,597
2,419
1,214
1,269
4,328
43,396
0
W
Mercury
glipps22
Mercury
6,025
3,722
0
3,717
7,595
2,510
517
229
7,366
0
58,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,047
Gold Earned
31,044
302
Minions Killed
279
0
Camps Cleared
0
1,141,681
Distance Traveled
1,093,117
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,494
541
58
5
0
202,645
4
L
Rama
5,951
496
80
7
0
206,474
1
W
Guan Yu
6,389
532
42
4
0
213,868
3
W
Apollo
6,906
576
67
6
0
214,780
1
W
Bacchus
6,579
548
6
1
0
247,903
8
L
Sun Wukong
5,678
473
43
4
0
237,009
2
W
Nox
6,367
531
70
6
0
199,489
3
L
Horus
5,785
482
20
2
0
237,793
1
L
Ra
7,136
595
78
7
0
209,196
0
W
Mercury
8,806
734
117
10
0
265,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role