Player Matchup

Chiron
Chiron
CorkBlockamus
Chiron
Level 98
God Stats
6W - 3L
1,955 SR
Queue Stats
48W - 43L
1,547 Elo+
Solo
Tiamat
Tiamat
SeraphimDragoon
Tiamat
Level 145
God Stats
42W - 58L
1,476 SR
Queue Stats
210W - 220L
1,607 Elo+
Solo
Sobek
Sobek
SparkleSergal
Sobek
Level 75
God Stats
1W - 0L
1,806 SR
Queue Stats
6W - 6L
1,486 Elo+
Solo
Team Averages
Level 106
1,746 SR
1,547 Elo+

VS

Team Averages
Level 103
1,499 SR
1,451 Elo+
Merlin
Merlin
PkLins
Merlin
Level 46
God Stats
2W - 3L
1,538 SR
Queue Stats
49W - 65L
1,442 Elo+
Solo
Apollo
Apollo
SinkingDutchman
Apollo
Level 104
God Stats
11W - 12L
1,459 SR
Queue Stats
152W - 170L
1,410 Elo+
Solo
Tyr
Tyr
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Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 13
8,808
801
8,862
8,333
3,375
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
10 / 1 / 10
9,598
873
16,502
10,932
9,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 2 / 11
8,529
775
4,475
11,172
9,434
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PkLins
Merlin
10
1 / 6 / 2
7,406
673
5,679
8,306
2,674
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 7 / 1
6,456
587
4,464
11,498
4,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

10
2 / 7 / 1
7,415
674
6,729
13,282
6,849
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
20
Kills
3
3
Deaths
20
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
13
11.5
L
Merlin
PkLins
Merlin
1
6
2
0.33
W
10
1
10
15
L
0
7
1
0.07
W
5
2
11
5.25
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,839
Damage
16,872
30,437
Taken
33,086
22,282
Mitigated
13,568
13,905
Healing
3,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,862
3,439
2,814
3,085
8,333
3,375
1,170
1,007
7,326
0
37,471
L
Merlin
PkLins
Merlin
5,679
357
0
339
8,306
2,674
0
5,299
3,007
21,890
0
W
16,502
2,598
130
5,191
10,932
9,473
1,086
2,343
8,589
43,689
0
L
4,464
2,817
0
560
11,498
4,045
1,116
7,658
3,840
0
17,680
W
4,475
298
537
2,148
11,172
9,434
373
2,403
8,769
12,915
0
L
6,729
812
0
2,157
13,282
6,849
0
8,080
5,202
0
22,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,935
Gold Earned
21,277
122
Minions Killed
137
0
Camps Cleared
0
652,063
Distance Traveled
524,323
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,808
801
48
4
0
221,512
1
L
Merlin
7,406
673
52
5
0
152,132
0
W
Tiamat
9,598
873
58
5
0
211,422
0
L
Apollo
6,456
587
39
4
0
178,108
4
W
Sobek
8,529
775
16
1
0
219,129
0
L
Tyr
7,415
674
46
4
0
194,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role