Player Matchup

Rama
Rama
Arteria89
Rama
Level 17
God Stats
7W - 3L
1,500 SR
Queue Stats
25W - 25L
1,350 Elo+
Party 1
Bellona
Bellona
JgTche
Bellona
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,386 Elo+
Party 2
Tiamat
Tiamat
RACM8009
Tiamat
Level 16
God Stats
4W - 4L
1,440 SR
Queue Stats
22W - 20L
1,334 Elo+
Party 2
Raijin
Raijin
WheyBananaOvo
Raijin
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
79W - 59L
1,643 Elo+
Solo
Aphrodite
Aphrodite
Yulissah
Aphrodite
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 52L
1,429 Elo+
Party 1
Team Averages
Level 20
1,488 SR
1,429 Elo+

VS

Team Averages
Level 21
1,508 SR
1,372 Elo+
Pele
Pele
Lord_Imperadorr
Pele
Level 13
God Stats
8W - 16L
1,310 SR
Queue Stats
14W - 26L
1,270 Elo+
Solo
Cthulhu
Cthulhu
ScheefferB
Cthulhu
Level 23
God Stats
18W - 15L
1,582 SR
Queue Stats
106W - 131L
1,445 Elo+
Solo
Merlin
Merlin
Xxmenor155xX
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,287 Elo+
Solo
Danzaburou
Danzaburou
eliezer2256
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,347 Elo+
Solo
Loki
Loki
lxlPv
Loki
Level 28
God Stats
16W - 10L
1,650 SR
Queue Stats
94W - 92L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
7 / 0 / 3
7,981
532
7,783
9,282
4,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
JgTche
Bellona
10
0 / 3 / 1
6,846
456
405
5,512
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
RACM8009
Tiamat
12
1 / 3 / 0
7,605
507
6,000
8,706
7,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
7 / 2 / 0
10,023
668
5,932
8,200
3,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Yulissah
Aphrodite
12
3 / 1 / 6
8,276
552
4,645
7,591
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 0
5,841
389
4,132
10,021
3,338
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ScheefferB
Cthulhu
13
3 / 1 / 3
7,396
493
6,051
11,555
8,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
9
0 / 5 / 1
6,015
401
2,087
5,152
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
eliezer2256
Danzaburou
7
1 / 3 / 0
5,756
384
2,917
4,470
1,175
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Loki
lxlPv
Loki
13
4 / 1 / 0
7,601
507
5,923
7,682
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
18
Kills
9
9
Deaths
18
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
7
0
3
8.5
W
Bellona
JgTche
Bellona
0
3
1
0.17
L
1
8
0
0.13
W
Tiamat
RACM8009
Tiamat
1
3
0
0.33
L
Cthulhu
ScheefferB
Cthulhu
3
1
3
4.5
W
7
2
0
3.5
L
Merlin
0
5
1
0.1
W
Aphrodite
Yulissah
Aphrodite
3
1
6
6
L
Danzaburou
eliezer2256
Danzaburou
1
3
0
0.33
L
Loki
lxlPv
Loki
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,765
Damage
21,110
39,291
Taken
38,880
20,872
Mitigated
16,881
16,126
Healing
7,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
7,783
6,190
0
1,887
9,282
4,110
3,884
85
9,191
0
44,539
W
Bellona
JgTche
Bellona
405
90
0
1,096
5,512
3,046
0
1,100
4,362
0
26,695
L
4,132
346
0
232
10,021
3,338
111
3,124
6,897
0
18,485
W
Tiamat
RACM8009
Tiamat
6,000
947
0
1,716
8,706
7,236
165
4,571
3,805
38,124
0
L
Cthulhu
ScheefferB
Cthulhu
6,051
779
0
3,445
11,555
8,435
0
4,989
6,058
38,628
0
W
5,932
568
0
1,557
8,200
3,013
1,259
1,379
6,425
66,975
0
L
Merlin
2,087
307
0
0
5,152
1,371
404
3,729
1,229
13,003
0
W
Aphrodite
Yulissah
Aphrodite
4,645
1,385
4,552
5,318
7,591
3,467
1,511
179
7,370
21,561
0
L
Danzaburou
eliezer2256
Danzaburou
2,917
873
282
1,367
4,470
1,175
713
1,400
2,978
0
18,061
L
Loki
lxlPv
Loki
5,923
1,332
0
2,303
7,682
2,562
125
2,435
5,141
0
41,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,731
Gold Earned
32,609
390
Minions Killed
252
0
Camps Cleared
0
1,220,849
Distance Traveled
1,109,316
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,981
532
84
6
0
233,386
0
W
Bellona
6,846
456
60
4
0
227,406
1
L
Pele
5,841
389
17
1
0
223,731
0
W
Tiamat
7,605
507
64
4
0
267,748
1
L
Cthulhu
7,396
493
71
5
0
273,189
0
W
Raijin
10,023
668
144
10
0
281,130
4
L
Merlin
6,015
401
42
3
0
161,860
0
W
Aphrodite
8,276
552
38
3
0
211,179
5
L
Danzaburou
5,756
384
30
2
0
143,397
3
L
Loki
7,601
507
92
6
0
307,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role