Player Matchup

Olorun
Olorun
CommandoWolf
Olorun
Level 22
God Stats
92W - 47L
1,642 SR
Queue Stats
217W - 149L
1,566 Elo+
Party 1
Da Ji
Da Ji
Gogle12
Da Ji
Level 29
God Stats
3W - 4L
1,506 SR
Queue Stats
61W - 56L
1,603 Elo+
Solo
Sobek
Sobek
KollSt0rm
Sobek
Level 27
God Stats
2W - 4L
1,681 SR
Queue Stats
392W - 337L
1,582 Elo+
Party 1
Osiris
Osiris
Metro198
Osiris
Level 17
God Stats
12W - 12L
1,729 SR
Queue Stats
280W - 293L
1,566 Elo+
Solo
Neith
Neith
sandokan96
Neith
Level 29
God Stats
4W - 5L
1,613 SR
Queue Stats
34W - 28L
1,597 Elo+
Solo
Team Averages
Level 25
1,634 SR
1,583 Elo+

VS

Team Averages
Level 19
1,639 SR
1,508 Elo+
Apollo
Apollo
AverageSniper420
Apollo
Level 27
God Stats
18W - 2L
1,867 SR
Queue Stats
148W - 65L
1,715 Elo+
Solo
Danzaburou
Danzaburou
GoDieNoob
Danzaburou
Level 18
God Stats
1W - 1L
1,259 SR
Queue Stats
105W - 115L
1,510 Elo+
Solo
Bellona
Bellona
MACACOUMADELICIA
Bellona
Level 13
God Stats
7W - 6L
1,759 SR
Queue Stats
348W - 349L
1,552 Elo+
Solo
The Morrigan
The Morrigan
NeonGodess
The Morrigan
Level 8
God Stats
10W - 3L
1,485 SR
Queue Stats
12W - 6L
1,326 Elo+
Solo
Ao Kuang
Ao Kuang
Wakardis
Ao Kuang
Level 27
God Stats
1W - 0L
1,826 SR
Queue Stats
7W - 7L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 6 / 1
7,463
498
8,219
13,484
5,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
Gogle12
Da Ji
12
2 / 5 / 5
7,543
503
5,235
9,007
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sobek
KollSt0rm
Sobek
13
8 / 1 / 5
9,114
608
5,791
12,026
15,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Metro198
Osiris
14
4 / 4 / 0
8,116
541
8,160
14,126
10,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
13
4 / 4 / 3
8,029
535
8,172
10,852
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 1
10,458
697
17,898
11,605
5,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
GoDieNoob
Danzaburou
11
1 / 8 / 3
6,807
454
5,120
10,182
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 4 / 1
8,759
584
10,387
12,494
8,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
NeonGodess
The Morrigan
11
1 / 2 / 2
6,785
452
3,149
7,432
2,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
Wakardis
Ao Kuang
12
4 / 5 / 3
7,670
511
5,681
9,952
2,938
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
20
Kills
20
20
Deaths
20
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
11
1
1
11.5
L
Olorun
2
6
1
0.42
W
Danzaburou
GoDieNoob
Danzaburou
1
8
3
0.31
L
Da Ji
Gogle12
Da Ji
2
5
5
0.9
L
Sobek
KollSt0rm
Sobek
8
1
5
10.5
W
3
4
1
0.88
L
Osiris
Metro198
Osiris
4
4
0
1
W
The Morrigan
NeonGodess
The Morrigan
1
2
2
1
W
Ao Kuang
Wakardis
Ao Kuang
4
5
3
1.1
L
Neith
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,577
Damage
42,235
59,495
Taken
51,665
39,444
Mitigated
22,820
21,729
Healing
12,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,898
12,011
0
2,031
11,605
5,613
0
4,474
7,131
0
93,425
L
Olorun
8,219
4,118
498
4,876
13,484
5,760
799
1,862
11,622
42,255
0
W
Danzaburou
GoDieNoob
Danzaburou
5,120
2,056
0
1,397
10,182
2,671
0
2,122
8,060
0
28,182
L
Da Ji
Gogle12
Da Ji
5,235
1,596
0
1,470
9,007
3,895
297
2,594
6,413
0
32,134
L
Sobek
KollSt0rm
Sobek
5,791
1,041
0
5,948
12,026
15,139
511
1,942
10,084
25,631
0
W
10,387
5,354
0
4,199
12,494
8,991
911
1,016
11,478
0
52,467
L
Osiris
Metro198
Osiris
8,160
3,695
0
4,750
14,126
10,090
0
0
14,126
0
46,527
W
The Morrigan
NeonGodess
The Morrigan
3,149
714
0
1,174
7,432
2,607
0
2,253
5,179
28,515
2,109
W
Ao Kuang
Wakardis
Ao Kuang
5,681
1,460
0
3,578
9,952
2,938
0
4,145
5,807
22,416
0
L
Neith
8,172
4,931
0
4,187
10,852
4,560
1,248
1,621
9,231
0
41,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,265
Gold Earned
40,479
352
Minions Killed
405
0
Camps Cleared
0
1,169,282
Distance Traveled
1,288,510
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,458
697
149
10
0
277,553
0
L
Olorun
7,463
498
75
5
0
222,297
0
W
Danzaburou
6,807
454
52
3
0
249,376
3
L
Da Ji
7,543
503
68
5
0
212,739
0
L
Sobek
9,114
608
32
2
0
287,556
6
W
Bellona
8,759
584
115
8
0
273,345
0
L
Osiris
8,116
541
92
6
0
218,570
4
W
The Morrigan
6,785
452
50
3
0
213,362
4
W
Ao Kuang
7,670
511
39
3
0
274,874
1
L
Neith
8,029
535
85
6
0
228,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role