Player Matchup

Da Ji
Da Ji
Knin_h
Da Ji
Level 29
God Stats
35W - 39L
1,464 SR
Queue Stats
448W - 542L
1,335 Elo+
Party 2
Set
Set
Olievas
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,099 Elo+
Solo
Yemoja
Yemoja
P3rseu56
Yemoja
Level 6
God Stats
2W - 5L
1,366 SR
Queue Stats
6W - 9L
1,181 Elo+
Solo
Rama
Rama
Roma_0-0_Invicta
Rama
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 33L
1,355 Elo+
Party 2
Izanami
Izanami
pedro_sorriso-_-
Izanami
Level 19
God Stats
72W - 70L
1,413 SR
Queue Stats
99W - 100L
1,338 Elo+
Solo
Team Averages
Level 15
1,449 SR
1,262 Elo+

VS

Team Averages
Level 25
1,629 SR
1,449 Elo+
Ymir
Ymir
GT_Agus-_-
Ymir
Level 28
God Stats
25W - 31L
1,437 SR
Queue Stats
105W - 117L
1,472 Elo+
Party 1
Mercury
Mercury
LukeFonFable
Mercury
Level 29
God Stats
5W - 1L
1,792 SR
Queue Stats
106W - 101L
1,553 Elo+
Solo
Arachne
Arachne
Rsz-Maxi7
Arachne
Level 25
God Stats
67W - 70L
1,534 SR
Queue Stats
378W - 415L
1,446 Elo+
Party 1
Osiris
Osiris
eliezer2256
Osiris
Level 25
God Stats
4W - 2L
1,849 SR
Queue Stats
34W - 39L
1,337 Elo+
Solo
Sol
Sol
mc7436633mc74366
Sol
Level 16
God Stats
74W - 78L
1,536 SR
Queue Stats
157W - 188L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Knin_h
Da Ji
14
6 / 3 / 4
9,730
487
10,786
12,936
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Set
13
0 / 11 / 8
7,818
391
5,884
16,537
6,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
P3rseu56
Yemoja
14
2 / 7 / 6
8,804
440
5,725
16,015
8,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
8 / 7 / 4
10,508
525
12,396
15,081
6,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 12 / 5
8,821
441
9,809
15,659
5,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 12
10,730
537
5,699
13,400
15,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
LukeFonFable
Mercury
14
5 / 5 / 1
10,445
522
10,433
13,980
5,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Rsz-Maxi7
Arachne
19
6 / 2 / 5
12,054
603
8,084
13,751
6,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
16
5 / 4 / 10
10,957
548
12,630
13,490
14,114
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
19 / 3 / 3
13,489
674
22,246
20,111
7,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
70
18
Kills
39
40
Deaths
18
27
Assists
31
Player
Kills
Deaths
Assists
KDA
W
4
4
12
2.5
L
Da Ji
Knin_h
Da Ji
6
3
4
2.67
W
Mercury
LukeFonFable
Mercury
5
5
1
1.1
L
Set
0
11
8
0.36
L
Yemoja
P3rseu56
Yemoja
2
7
6
0.71
L
8
7
4
1.43
W
Arachne
Rsz-Maxi7
Arachne
6
2
5
4.25
W
Osiris
5
4
10
2.5
W
19
3
3
6.83
L
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,600
Damage
59,092
76,228
Taken
74,732
31,778
Mitigated
49,627
8,380
Healing
24,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,699
1,154
183
1,074
13,400
15,970
312
1,560
11,840
32,266
0
L
Da Ji
Knin_h
Da Ji
10,786
3,174
0
1,747
12,936
5,381
0
2,471
10,447
0
32,871
W
Mercury
LukeFonFable
Mercury
10,433
5,845
0
2,334
13,980
5,493
651
622
13,358
0
45,368
L
Set
5,884
2,564
0
1,055
16,537
6,031
0
3,912
12,547
0
34,906
L
Yemoja
P3rseu56
Yemoja
5,725
1,145
1,948
2,250
16,015
8,861
220
7,495
7,860
28,937
0
L
12,396
9,724
0
62
15,081
6,357
24
4,861
9,929
0
36,765
W
Arachne
Rsz-Maxi7
Arachne
8,084
5,310
0
7,852
13,751
6,101
3,822
633
13,118
0
84,972
W
Osiris
12,630
3,301
354
1,159
13,490
14,114
2,453
655
12,835
0
51,743
W
22,246
9,884
0
11,857
20,111
7,949
6,920
2,255
17,856
96,859
0
L
9,809
6,692
0
1,318
15,659
5,148
269
8,384
7,033
0
50,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,681
Gold Earned
57,675
275
Minions Killed
530
0
Camps Cleared
0
1,480,633
Distance Traveled
1,769,480
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,730
537
45
2
0
319,271
0
L
Da Ji
9,730
487
44
2
0
294,307
0
W
Mercury
10,445
522
78
4
0
400,951
0
L
Set
7,818
391
62
3
0
303,065
1
L
Yemoja
8,804
440
35
2
0
327,337
2
L
Rama
10,508
525
64
3
0
300,125
1
W
Arachne
12,054
603
172
9
0
382,322
0
W
Osiris
10,957
548
80
4
0
349,431
6
W
Sol
13,489
674
155
8
0
317,505
0
L
Izanami
8,821
441
70
4
0
255,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role