Player Matchup

Janus
Janus
CreamySquirts420
Janus
Level 29
God Stats
5W - 9L
1,454 SR
Queue Stats
120W - 124L
1,581 Elo+
Party 1
Apollo
Apollo
ExplicitNeith
Apollo
Level 25
God Stats
39W - 31L
1,585 SR
Queue Stats
102W - 97L
1,456 Elo+
Solo
Ymir
Ymir
JoeyClamz
Ymir
Level 17
God Stats
20W - 11L
1,671 SR
Queue Stats
40W - 32L
1,581 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LucienWolfswift
Tsukuyomi
Level 29
God Stats
23W - 18L
1,541 SR
Queue Stats
970W - 1,065L
1,527 Elo+
Solo
Cthulhu
Cthulhu
XenoChris
Cthulhu
Level 16
God Stats
19W - 16L
1,639 SR
Queue Stats
64W - 64L
1,505 Elo+
Solo
Team Averages
Level 23
1,578 SR
1,530 Elo+

VS

Team Averages
Level 24
1,529 SR
1,526 Elo+
Fenrir
Fenrir
Blackout1897
Fenrir
Level 16
God Stats
80W - 61L
1,568 SR
Queue Stats
202W - 173L
1,500 Elo+
Solo
Amaterasu
Amaterasu
CipherFox
Amaterasu
Level 27
God Stats
4W - 6L
1,545 SR
Queue Stats
78W - 83L
1,474 Elo+
Solo
Poseidon
Poseidon
CoughingNoise
Poseidon
Level 28
God Stats
8W - 7L
1,332 SR
Queue Stats
25W - 21L
1,439 Elo+
Solo
Jing Wei
Jing Wei
Seonamjae
Jing Wei
Level 20
God Stats
5W - 2L
1,846 SR
Queue Stats
52W - 26L
1,677 Elo+
Solo
Ares
Ares
lXtremeMariol
Ares
Level 27
God Stats
5W - 2L
1,353 SR
Queue Stats
68W - 44L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 6
11,093
653
13,436
4,532
1,389
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 5
9,174
540
6,780
10,711
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
13
1 / 0 / 12
7,901
465
4,586
8,691
5,155
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
LucienWolfswift
Tsukuyomi
15
6 / 1 / 5
9,440
555
8,482
14,287
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
XenoChris
Cthulhu
14
2 / 1 / 3
8,673
510
11,612
8,403
9,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 3 / 0
7,607
447
5,789
12,355
5,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
CipherFox
Amaterasu
10
0 / 4 / 0
6,909
406
2,498
15,237
8,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
CoughingNoise
Poseidon
13
2 / 4 / 0
8,276
487
6,971
8,463
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Seonamjae
Jing Wei
13
0 / 4 / 1
7,962
468
5,606
11,927
4,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 1
6,798
400
3,736
15,034
10,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
20
Kills
4
4
Deaths
20
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
3
0
0.67
L
Amaterasu
CipherFox
Amaterasu
0
4
0
0
L
Poseidon
CoughingNoise
Poseidon
2
4
0
0.5
W
8
1
6
11
W
3
1
5
5.5
W
Ymir
1
0
12
7
W
Tsukuyomi
LucienWolfswift
Tsukuyomi
6
1
5
8.5
L
Jing Wei
Seonamjae
Jing Wei
0
4
1
0.13
W
Cthulhu
XenoChris
Cthulhu
2
1
3
3.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,896
Damage
24,600
46,624
Taken
63,016
24,725
Mitigated
31,754
19,646
Healing
11,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,789
2,540
0
1,167
12,355
5,032
0
5,427
6,803
0
44,382
L
Amaterasu
CipherFox
Amaterasu
2,498
1,017
0
4,378
15,237
8,625
0
7,775
6,973
0
24,351
L
Poseidon
CoughingNoise
Poseidon
6,971
510
0
1,000
8,463
2,709
0
3,565
4,873
49,141
0
W
13,436
2,222
164
1,060
4,532
1,389
2,231
892
3,612
85,222
0
W
6,780
2,564
0
4,969
10,711
3,477
1,571
2,173
8,482
0
66,703
W
Ymir
4,586
582
1,679
3,948
8,691
5,155
366
3,268
5,277
20,468
0
W
Tsukuyomi
LucienWolfswift
Tsukuyomi
8,482
2,048
0
6,343
14,287
5,669
456
3,674
10,444
0
59,998
L
Jing Wei
Seonamjae
Jing Wei
5,606
5,041
0
3,363
11,927
4,468
598
4,272
7,630
0
64,840
W
Cthulhu
XenoChris
Cthulhu
11,612
1,093
168
1,315
8,403
9,035
1,075
393
7,928
43,501
0
L
3,736
163
0
1,505
15,034
10,920
24
7,906
7,103
12,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,281
Gold Earned
37,552
479
Minions Killed
380
0
Camps Cleared
0
1,802,065
Distance Traveled
1,530,759
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,607
447
79
5
0
308,512
4
L
Amaterasu
6,909
406
54
3
0
288,465
1
L
Poseidon
8,276
487
110
6
0
299,800
4
W
Janus
11,093
653
157
9
0
379,827
2
W
Apollo
9,174
540
117
7
0
373,147
0
W
Ymir
7,901
465
36
2
0
354,983
3
W
Tsukuyomi
9,440
555
101
6
0
324,989
7
L
Jing Wei
7,962
468
118
7
0
318,720
4
W
Cthulhu
8,673
510
68
4
0
369,119
1
L
Ares
6,798
400
19
1
0
315,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role