Player Matchup

Vulcan
Vulcan
Bronze III
AldridgeGaming
Vulcan
Bronze III
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,505 MMR
Solo
Guan Yu
Guan Yu
Gold II
DrakEGoodBrother
Guan Yu
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
Miskism
Sobek
Gold III
Level 128
God Stats
6W - 7L
1,572 SR
Queue Stats
66W - 81L
1,533 MMR
Solo
Rama
Rama
Bronze III
ohScythe
Rama
Bronze III
Level 128
God Stats
6W - 4L
1,601 SR
Queue Stats
24W - 24L
1,490 MMR
Solo
Awilix
Awilix
Gold III
seatrend13
Awilix
Gold III
Level 124
God Stats
5W - 4L
1,525 SR
Queue Stats
156W - 146L
1,472 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,539 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,368 SR
1,496 MMR
Thor
Thor
Bronze III
PollyTheDog1
Thor
Bronze III
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 48L
1,552 MMR
Solo
Fenrir
Fenrir
Gold I
RemarkableWolf
Fenrir
Gold I
Level 104
God Stats
9W - 11L
1,514 SR
Queue Stats
537W - 536L
1,469 MMR
Solo
Jing Wei
Jing Wei
Gold III
ScrufBeard
Jing Wei
Gold III
Level 137
God Stats
0W - 2L
1,298 SR
Queue Stats
122W - 109L
1,487 MMR
Solo
Bacchus
Bacchus
Platinum V
Semat
Bacchus
Platinum V
Level 157
God Stats
16W - 13L
1,267 SR
Queue Stats
386W - 395L
1,469 MMR
Solo
Persephone
Persephone
Gold IV
lordaeron23
Persephone
Gold IV
Level 43
God Stats
0W - 4L
1,258 SR
Queue Stats
48W - 50L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,154
410
3,759
7,753
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
2 / 2 / 2
7,696
513
5,661
11,780
7,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Sobek
Miskism
Sobek
12
1 / 1 / 8
7,702
513
4,292
7,930
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rama
16
5 / 1 / 2
9,022
601
12,450
12,160
4,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Awilix
seatrend13
Awilix
14
7 / 1 / 2
8,435
562
10,224
9,331
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SetTsukuyomiApolloDanzaburou

VS

Bans
Cu ChulainnTiamatCupidNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
7,949
530
6,811
10,181
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
6 / 2 / 1
7,690
513
6,122
12,107
8,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
ScrufBeard
Jing Wei
12
0 / 4 / 1
7,114
474
4,255
10,843
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Semat
Bacchus
14
2 / 3 / 0
7,645
510
8,203
12,138
10,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
lordaeron23
Persephone
12
0 / 4 / 5
7,020
468
5,446
5,911
1,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
15
Kills
11
11
Deaths
15
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
6
3
0.25
W
2
2
2
1.5
W
Sobek
Miskism
Sobek
1
1
8
5
L
3
2
4
2.5
L
6
2
1
3.25
L
Jing Wei
ScrufBeard
Jing Wei
0
4
1
0.13
L
Bacchus
Semat
Bacchus
2
3
0
0.67
L
Persephone
lordaeron23
Persephone
0
4
5
0.63
W
Rama
5
1
2
6
W
Awilix
seatrend13
Awilix
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,386
Damage
30,837
48,954
Taken
51,180
22,694
Mitigated
27,458
19,109
Healing
12,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,759
488
0
721
7,753
2,384
0
2,572
5,181
27,028
0
W
5,661
1,487
614
4,127
11,780
7,213
0
5,846
5,434
0
32,631
W
Sobek
Miskism
Sobek
4,292
490
0
3,948
7,930
5,360
0
2,477
5,428
17,849
0
L
6,811
2,755
0
3,608
10,181
3,447
0
1,900
8,211
0
54,890
L
6,122
1,119
0
775
12,107
8,689
0
2,751
9,250
0
18,093
L
Jing Wei
ScrufBeard
Jing Wei
4,255
2,746
0
3,476
10,843
3,375
0
391
10,452
0
44,543
L
Bacchus
Semat
Bacchus
8,203
1,084
0
4,413
12,138
10,127
0
200
11,938
37,440
0
L
Persephone
lordaeron23
Persephone
5,446
515
0
319
5,911
1,820
0
2,431
3,276
43,024
0
W
Rama
12,450
10,276
0
7,422
12,160
4,220
810
702
11,458
0
73,135
W
Awilix
seatrend13
Awilix
10,224
4,528
0
2,277
9,331
3,517
0
1,477
7,804
0
49,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,009
Gold Earned
37,418
356
Minions Killed
364
0
Camps Cleared
0
1,376,968
Distance Traveled
1,333,483
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,154
410
54
4
0
257,692
4
W
Guan Yu
7,696
513
63
4
0
227,832
0
W
Sobek
7,702
513
31
2
0
309,649
7
L
Thor
7,949
530
104
7
0
292,162
2
L
Fenrir
7,690
513
25
2
0
288,350
0
L
Jing Wei
7,114
474
94
6
0
251,776
4
L
Bacchus
7,645
510
59
4
0
261,944
0
L
Persephone
7,020
468
82
5
0
239,251
3
W
Rama
9,022
601
125
8
0
248,620
1
W
Awilix
8,435
562
83
6
0
333,175
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role