Player Matchup

Thanatos
Thanatos
ChenG2212
Thanatos
Level 19
God Stats
1W - 2L
1,817 SR
Queue Stats
1W - 2L
1,647 Elo+
Solo
Cabrakan
Cabrakan
Reverse_Adrian
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 104L
1,411 Elo+
Solo
Scylla
Scylla
Slamkinghun
Scylla
Level 16
God Stats
3W - 4L
1,809 SR
Queue Stats
69W - 72L
1,336 Elo+
Solo
Anubis
Anubis
SnakierQuill81
Anubis
Level 17
God Stats
0W - 2L
1,283 SR
Queue Stats
51W - 57L
1,337 Elo+
Solo
Guan Yu
Guan Yu
akilescastro1
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,189 Elo+
Solo
Team Averages
Level 16
1,582 SR
1,384 Elo+

VS

Team Averages
Level 21
1,537 SR
1,373 Elo+
Ymir
Ymir
NashyyWashyy
Ymir
Level 26
God Stats
29W - 24L
1,489 SR
Queue Stats
416W - 452L
1,483 Elo+
Solo
Fenrir
Fenrir
OHRNIR
Fenrir
Level 27
God Stats
13W - 19L
1,412 SR
Queue Stats
178W - 225L
1,378 Elo+
Solo
Da Ji
Da Ji
Tony85152
Da Ji
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,164 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxHannaHxX
Tsukuyomi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
igorniester
Ah Puch
Level 28
God Stats
3W - 1L
1,783 SR
Queue Stats
86W - 108L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ChenG2212
Thanatos
17
11 / 12 / 3
11,876
475
13,126
21,633
9,123
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
14
1 / 8 / 5
9,316
373
3,131
28,158
27,655
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
18
3 / 5 / 6
10,871
435
18,420
12,374
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 3 / 0
7,083
283
2,109
5,398
2,203
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
14
4 / 15 / 6
9,523
381
8,015
26,786
27,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 15
13,720
549
16,363
18,625
17,478
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
OHRNIR
Fenrir
18
14 / 5 / 8
13,114
525
14,950
21,133
12,508
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
Tony85152
Da Ji
17
7 / 3 / 14
11,744
470
13,639
12,674
6,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
XxHannaHxX
Tsukuyomi
17
3 / 9 / 8
11,253
450
8,299
15,111
5,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
igorniester
Ah Puch
19
10 / 3 / 9
12,808
512
16,631
10,293
3,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
96
20
Kills
42
43
Deaths
21
20
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ChenG2212
Thanatos
11
12
3
1.04
W
8
1
15
15.5
W
Fenrir
OHRNIR
Fenrir
14
5
8
3.6
L
Cabrakan
1
8
5
0.44
L
Scylla
3
5
6
1.2
L
1
3
0
0.33
W
Da Ji
Tony85152
Da Ji
7
3
14
4.67
W
Tsukuyomi
XxHannaHxX
Tsukuyomi
3
9
8
0.78
L
Guan Yu
4
15
6
0.47
W
Ah Puch
igorniester
Ah Puch
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,801
Damage
69,882
94,349
Taken
77,836
70,397
Mitigated
45,163
14,388
Healing
16,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ChenG2212
Thanatos
13,126
4,463
0
8,556
21,633
9,123
305
6,132
15,303
0
48,750
W
16,363
1,966
438
684
18,625
17,478
1,810
5,778
12,365
88,273
0
W
Fenrir
OHRNIR
Fenrir
14,950
5,330
0
10,116
21,133
12,508
2,469
5,971
14,810
0
67,408
L
Cabrakan
3,131
227
0
654
28,158
27,655
0
9,786
18,228
40,988
0
L
Scylla
18,420
769
0
1,711
12,374
3,940
0
4,147
8,102
59,449
0
L
2,109
268
0
854
5,398
2,203
103
2,237
3,061
12,845
0
W
Da Ji
Tony85152
Da Ji
13,639
2,663
804
1,642
12,674
6,102
1,221
4,723
7,653
0
34,594
W
Tsukuyomi
XxHannaHxX
Tsukuyomi
8,299
1,811
0
935
15,111
5,746
1,804
3,516
11,396
0
40,642
L
Guan Yu
8,015
1,311
448
2,165
26,786
27,476
512
10,692
15,944
0
32,934
W
Ah Puch
igorniester
Ah Puch
16,631
2,151
0
2,378
10,293
3,329
3,005
2,789
7,343
63,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,669
Gold Earned
62,639
304
Minions Killed
435
0
Camps Cleared
0
1,663,413
Distance Traveled
2,131,600
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,876
475
76
3
0
401,834
0
W
Ymir
13,720
549
142
6
0
478,835
3
W
Fenrir
13,114
525
90
4
0
388,941
0
L
Cabrakan
9,316
373
66
3
0
348,096
2
L
Scylla
10,871
435
103
4
0
422,533
2
L
Anubis
7,083
283
17
1
0
162,074
0
W
Da Ji
11,744
470
42
2
0
445,545
1
W
Tsukuyomi
11,253
450
69
3
0
426,086
0
L
Guan Yu
9,523
381
42
2
0
328,876
1
W
Ah Puch
12,808
512
92
4
0
392,193
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role