Player Matchup

Olorun
Olorun
Alexander_Sage
Olorun
Level 29
God Stats
3W - 2L
1,642 SR
Queue Stats
64W - 88L
1,503 Elo+
Solo
Cthulhu
Cthulhu
Death_Skull_VI
Cthulhu
Level 24
God Stats
21W - 14L
1,902 SR
Queue Stats
59W - 62L
1,389 Elo+
Party 1
Raijin
Raijin
JFKsrearmirror
Raijin
Level 28
God Stats
4W - 5L
1,551 SR
Queue Stats
532W - 562L
1,342 Elo+
Party 1
Arachne
Arachne
LukeJCB
Arachne
Level 24
God Stats
76W - 33L
1,947 SR
Queue Stats
486W - 428L
1,531 Elo+
Solo
Nemesis
Nemesis
SirLagsAlot2Much
Nemesis
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 28L
1,261 Elo+
Party 1
Team Averages
Level 23
1,708 SR
1,405 Elo+

VS

Team Averages
Level 18
1,641 SR
1,485 Elo+
Neith
Neith
I Angelina l
Neith
Level 2
God Stats
11W - 5L
1,500 SR
Queue Stats
47W - 25L
1,500 Elo+
Solo
Bellona
Bellona
MikeY 27922
Bellona
Level 28
God Stats
17W - 22L
1,490 SR
Queue Stats
501W - 529L
1,470 Elo+
Solo
Pele
Pele
TaffyItaliano
Pele
Level 29
God Stats
1W - 1L
1,786 SR
Queue Stats
100W - 127L
1,471 Elo+
Party 2
Sol
Sol
debulla03
Sol
Level 13
God Stats
10W - 9L
1,627 SR
Queue Stats
29W - 43L
1,640 Elo+
Party 2
Fafnir
Fafnir
makudjin
Fafnir
Level 17
God Stats
3W - 0L
1,802 SR
Queue Stats
23W - 25L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
4,691
586
2,577
5,524
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

3
0 / 3 / 0
3,356
420
121
2,534
1,334
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 2 / 1
4,641
580
3,334
3,688
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
LukeJCB
Arachne
9
4 / 3 / 1
5,352
669
6,828
7,079
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 4 / 0
3,589
449
384
4,161
1,150
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 4
4,492
562
2,747
3,507
981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Bellona
MikeY 27922
Bellona
10
6 / 0 / 2
6,212
777
4,155
5,739
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 2 / 1
5,259
657
1,983
5,961
1,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
2 / 1 / 2
5,166
646
2,630
4,832
1,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
makudjin
Fafnir
7
1 / 2 / 6
5,011
626
1,695
4,701
2,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
13
14
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
0
3
0
0
W
2
1
4
4
L
1
2
1
0.75
L
Arachne
LukeJCB
Arachne
4
3
1
1.5
W
Bellona
MikeY 27922
Bellona
6
0
2
7
L
0
4
0
0
W
2
2
1
1.25
W
2
1
2
3
W
Fafnir
makudjin
Fafnir
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,244
Damage
13,210
22,986
Taken
24,740
7,790
Mitigated
10,365
6,394
Healing
9,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,577
799
0
2,670
5,524
1,348
0
382
5,142
23,167
0
L
121
0
87
142
2,534
1,334
0
651
1,883
2,544
0
W
2,747
1,635
0
1,569
3,507
981
578
1,382
2,125
0
13,249
L
3,334
164
0
269
3,688
1,152
369
1,204
2,484
22,100
0
L
Arachne
LukeJCB
Arachne
6,828
4,725
0
3,156
7,079
2,806
0
1,372
5,707
0
28,233
W
Bellona
MikeY 27922
Bellona
4,155
1,465
0
2,288
5,739
3,426
330
802
4,915
0
30,227
L
384
184
0
70
4,161
1,150
164
618
3,543
0
7,983
W
1,983
690
0
2,376
5,961
1,594
0
795
5,048
0
23,595
W
2,630
602
0
2,627
4,832
1,504
584
1,494
3,090
24,634
1,698
W
Fafnir
makudjin
Fafnir
1,695
599
0
937
4,701
2,860
366
1,159
3,530
7,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,629
Gold Earned
26,140
154
Minions Killed
232
0
Camps Cleared
0
691,227
Distance Traveled
856,549
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,691
586
43
5
0
132,216
1
L
Cthulhu
3,356
420
5
1
0
107,084
0
W
Neith
4,492
562
27
3
0
147,792
5
L
Raijin
4,641
580
40
5
0
151,373
5
L
Arachne
5,352
669
54
7
0
141,040
0
W
Bellona
6,212
777
68
9
0
180,871
0
L
Nemesis
3,589
449
12
2
0
159,514
1
W
Pele
5,259
657
65
8
0
195,664
0
W
Sol
5,166
646
63
8
0
168,786
0
W
Fafnir
5,011
626
9
1
0
163,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role