Player Matchup

Raijin
Raijin
CallumJohnston01
Raijin
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
398W - 423L
1,422 Elo+
Solo
Da Ji
Da Ji
IlmesilI
Da Ji
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 130L
1,507 Elo+
Party 1
Chang'e
Chang'e
Minimalistiga198
Chang'e
Level 148
God Stats
20W - 10L
1,799 SR
Queue Stats
810W - 781L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
annoheinrich
Cthulhu
Level 83
God Stats
21W - 24L
1,710 SR
Queue Stats
650W - 651L
1,484 Elo+
Party 1
Chernobog
Chernobog
xBloodcollector
Chernobog
Level 160
God Stats
6W - 6L
1,600 SR
Queue Stats
744W - 523L
1,594 Elo+
Party 1
Team Averages
Level 129
1,622 SR
1,498 Elo+

VS

Team Averages
Level 78
1,438 SR
1,412 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
JackDillz
Geb
Level 68
God Stats
3W - 1L
1,872 SR
Queue Stats
27W - 24L
1,548 Elo+
Solo
Sol
Sol
LOVE_HAZE
Sol
Level 64
God Stats
9W - 18L
1,138 SR
Queue Stats
267W - 290L
1,323 Elo+
Solo
Rama
Rama
eXe_Wiktorek
Rama
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
287W - 309L
1,336 Elo+
Solo
Cerberus
Cerberus
mazofski
Cerberus
Level 89
God Stats
1W - 5L
1,180 SR
Queue Stats
216W - 229L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 4
7,512
626
6,359
5,490
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
IlmesilI
Da Ji
11
3 / 1 / 7
6,477
540
3,065
6,929
2,175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 3
7,550
629
8,845
7,857
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
annoheinrich
Cthulhu
10
5 / 1 / 4
6,139
512
4,713
7,076
3,628
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
xBloodcollector
Chernobog
13
2 / 0 / 5
7,177
598
4,626
7,334
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 5 / 0
5,238
437
3,141
10,045
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 0
5,426
452
3,102
7,189
3,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 3 / 0
6,016
501
3,315
6,872
1,894
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 4 / 0
5,105
425
3,689
7,067
1,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
mazofski
Cerberus
11
1 / 5 / 0
6,112
509
3,738
11,330
6,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
19
Kills
3
3
Deaths
19
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
0
0
W
5
0
4
7
W
Da Ji
IlmesilI
Da Ji
3
1
7
6.5
L
0
2
0
0
L
1
3
0
0.33
W
4
1
3
5.5
W
Cthulhu
annoheinrich
Cthulhu
5
1
4
7
L
1
4
0
0.25
L
Cerberus
mazofski
Cerberus
1
5
0
0.2
W
Chernobog
xBloodcollector
Chernobog
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,608
Damage
16,985
34,686
Taken
42,503
12,268
Mitigated
16,576
14,955
Healing
13,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,141
535
0
3,572
10,045
3,114
0
2,868
7,039
0
28,372
W
6,359
866
0
1,187
5,490
1,986
954
2,187
3,303
42,803
0
W
Da Ji
IlmesilI
Da Ji
3,065
269
0
1,934
6,929
2,175
0
1,061
5,868
0
26,567
L
3,102
399
504
1,710
7,189
3,693
0
3,411
3,690
15,352
0
L
3,315
371
0
2,289
6,872
1,894
204
2,116
4,606
34,844
0
W
8,845
718
582
3,924
7,857
2,103
214
3,890
3,967
45,821
0
W
Cthulhu
annoheinrich
Cthulhu
4,713
137
446
1,986
7,076
3,628
0
2,008
5,068
13,244
0
L
3,689
3,089
0
2,009
7,067
1,847
546
3,149
3,854
0
17,198
L
Cerberus
mazofski
Cerberus
3,738
134
0
3,842
11,330
6,028
0
7,917
3,397
32,968
0
W
Chernobog
xBloodcollector
Chernobog
4,626
2,464
0
4,896
7,334
2,376
0
1,009
6,325
0
50,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,855
Gold Earned
27,897
358
Minions Killed
283
0
Camps Cleared
0
1,199,000
Distance Traveled
1,031,077
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,238
437
53
4
0
231,849
1
W
Raijin
7,512
626
94
8
0
241,282
0
W
Da Ji
6,477
540
51
4
0
227,236
2
L
Geb
5,426
452
33
3
0
244,298
6
L
Sol
6,016
501
69
6
0
206,008
6
W
Chang'e
7,550
629
93
8
0
233,189
1
W
Cthulhu
6,139
512
25
2
0
244,728
0
L
Rama
5,105
425
29
2
0
174,206
1
L
Cerberus
6,112
509
99
8
0
174,716
2
W
Chernobog
7,177
598
95
8
0
252,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role