Player Matchup

Da Ji
Da Ji
Drakariboo
Da Ji
Level 56
God Stats
2W - 1L
1,604 SR
Queue Stats
44W - 45L
1,355 Elo+
Solo
Tiamat
Tiamat
Xavler2001
Tiamat
Level 69
God Stats
4W - 3L
1,672 SR
Queue Stats
9W - 12L
1,467 Elo+
Solo
Cerberus
Cerberus
iiZeuXx
Cerberus
Level 156
God Stats
7W - 3L
1,707 SR
Queue Stats
54W - 28L
1,731 Elo+
Solo
Team Averages
Level 94
1,661 SR
1,517 Elo+

VS

Team Averages
Level 55
1,579 SR
1,551 Elo+
The Morrigan
The Morrigan
Elpadredefalete
The Morrigan
Level 147
God Stats
4W - 8L
1,625 SR
Queue Stats
282W - 255L
1,558 Elo+
Solo
Anhur
Anhur
NoG_SuPrime
Anhur
Level 5
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
King Arthur
King Arthur
ROIAROUF33
King Arthur
Level 14
God Stats
6W - 2L
1,818 SR
Queue Stats
33W - 8L
1,844 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
5 / 1 / 5
7,856
786
2,821
6,690
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Xavler2001
Tiamat
11
6 / 0 / 8
8,186
819
4,408
3,882
2,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
iiZeuXx
Cerberus
11
5 / 1 / 10
8,676
868
9,445
10,865
8,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Elpadredefalete
The Morrigan
8
1 / 1 / 1
6,155
616
1,590
3,144
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 8 / 1
5,979
598
2,914
8,902
2,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
ROIAROUF33
King Arthur
8
1 / 7 / 1
6,069
607
5,396
9,046
3,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
16
Kills
2
2
Deaths
16
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
5
1
5
7.5
L
The Morrigan
Elpadredefalete
The Morrigan
1
1
1
1.5
L
0
8
1
0.06
L
King Arthur
ROIAROUF33
King Arthur
1
7
1
0.21
W
Tiamat
Xavler2001
Tiamat
6
0
8
10
W
Cerberus
iiZeuXx
Cerberus
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,674
Damage
9,900
21,437
Taken
21,092
12,749
Mitigated
6,649
7,101
Healing
2,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
2,821
751
0
1,546
6,690
1,940
1,779
604
5,199
0
24,072
L
The Morrigan
Elpadredefalete
The Morrigan
1,590
219
0
504
3,144
644
0
2,513
622
10,200
0
L
2,914
961
0
627
8,902
2,309
650
5,622
3,280
0
15,291
L
King Arthur
ROIAROUF33
King Arthur
5,396
544
108
1,118
9,046
3,696
0
5,652
3,394
0
14,862
W
Tiamat
Xavler2001
Tiamat
4,408
991
0
2,075
3,882
2,730
539
180
3,579
22,464
3,024
W
Cerberus
iiZeuXx
Cerberus
9,445
429
0
3,480
10,865
8,079
376
608
9,884
30,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,718
Gold Earned
18,203
125
Minions Killed
65
0
Camps Cleared
0
562,818
Distance Traveled
374,742
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,856
786
46
5
0
187,063
0
L
The Morrigan
6,155
616
18
2
0
92,116
0
L
Anhur
5,979
598
26
3
0
122,839
0
L
King Arthur
6,069
607
21
2
0
159,787
0
W
Tiamat
8,186
819
32
3
0
186,395
2
W
Cerberus
8,676
868
47
5
0
189,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role