Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
Campbelliny
Ymir
Bronze III
Level 158
God Stats
4W - 3L
1,500 SR
Queue Stats
99W - 91L
1,564 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum IV
Luharib
Erlang Shen
Platinum IV
Level 123
God Stats
4W - 7L
1,540 SR
Queue Stats
168W - 167L
1,740 MMR
Party 1
Scylla
Scylla
Gold I
Vas-Te
Scylla
Gold I
Level 149
God Stats
14W - 7L
1,244 SR
Queue Stats
554W - 559L
1,335 MMR
Party 1
Mulan
Mulan
Platinum II
vG Titan
Mulan
Platinum II
Level 157
God Stats
1W - 0L
1,707 SR
Queue Stats
97W - 88L
1,610 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,498 SR
1,550 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,545 SR
1,551 MMR
Tyr
Tyr
Gold IV
Deprasai
Tyr
Gold IV
Level 109
God Stats
28W - 34L
1,532 SR
Queue Stats
67W - 68L
1,588 MMR
Solo
Vulcan
Vulcan
Gold III
Gene-Supreme-
Vulcan
Gold III
Level 110
God Stats
0W - 2L
1,377 SR
Queue Stats
136W - 124L
1,544 MMR
Solo
Athena
Athena
Silver I
ImBaharr
Athena
Silver I
Level 127
God Stats
0W - 2L
1,242 SR
Queue Stats
18W - 20L
1,432 MMR
Party 3
Thor
Thor
Gold V
Synshadow
Thor
Gold V
Level 106
God Stats
3W - 7L
1,718 SR
Queue Stats
62W - 66L
1,600 MMR
Solo
Hou Yi
Hou Yi
Gold V
VexedAtheist
Hou Yi
Gold V
Level 154
God Stats
0W - 1L
1,856 SR
Queue Stats
26W - 28L
1,590 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 3 / 9
10,672
534
12,679
16,470
5,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 0 / 15
10,272
514
8,275
17,884
16,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Luharib
Erlang Shen
19
9 / 4 / 11
11,694
585
14,892
19,674
14,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Vas-Te
Scylla
18
5 / 1 / 9
10,881
544
14,811
9,753
3,790
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
vG Titan
Mulan
17
4 / 4 / 6
10,760
538
14,063
24,856
15,909
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SetAphroditeDanzaburouTiamatJanus

VS

Bans
Nu WaGebCu ChulainnSobekApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 3
10,728
536
10,263
17,977
15,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
1 / 5 / 3
10,026
501
16,422
11,201
4,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
ImBaharr
Athena
15
3 / 7 / 2
10,345
517
8,706
24,464
22,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
18
5 / 6 / 2
11,246
562
10,399
19,075
7,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hou Yi
17
2 / 2 / 2
10,683
534
9,405
13,841
4,681
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
24
23
Kills
12
12
Deaths
24
50
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
3
9
2.5
W
2
0
15
9.5
L
1
4
3
0.63
L
1
5
3
0.5
L
Athena
ImBaharr
Athena
3
7
2
0.57
W
Erlang Shen
Luharib
Erlang Shen
9
4
11
3.63
L
Thor
5
6
2
1
W
Scylla
Vas-Te
Scylla
5
1
9
9.5
L
Hou Yi
2
2
2
1.5
W
Mulan
vG Titan
Mulan
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,720
Damage
55,195
88,637
Taken
86,558
56,849
Mitigated
54,247
28,554
Healing
23,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,679
8,085
0
7,640
16,470
5,830
3,020
2,691
13,731
0
97,708
W
8,275
1,170
0
4,678
17,884
16,931
296
7,163
10,520
34,286
0
L
10,263
2,071
0
5,734
17,977
15,396
278
3,201
14,776
0
70,853
L
16,422
5,810
0
2,144
11,201
4,270
0
5,482
5,719
78,607
0
L
Athena
ImBaharr
Athena
8,706
1,799
249
3,844
24,464
22,541
197
9,024
15,440
34,220
0
W
Erlang Shen
Luharib
Erlang Shen
14,892
7,927
0
3,843
19,674
14,389
1,801
6,429
13,034
0
87,951
L
Thor
10,399
3,645
0
4,947
19,075
7,359
0
4,400
14,675
0
77,345
W
Scylla
Vas-Te
Scylla
14,811
1,391
0
2,466
9,753
3,790
1,121
3,666
5,971
81,308
0
L
Hou Yi
9,405
4,723
0
6,774
13,841
4,681
3,554
2,164
11,677
0
78,717
W
Mulan
vG Titan
Mulan
14,063
1,202
0
9,927
24,856
15,909
246
4,547
20,253
4,000
61,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,279
Gold Earned
53,028
573
Minions Killed
603
0
Camps Cleared
0
1,874,418
Distance Traveled
1,862,712
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,672
534
161
8
0
345,502
2
W
Ymir
10,272
514
36
2
0
374,355
8
L
Tyr
10,728
536
153
8
0
381,578
5
L
Vulcan
10,026
501
130
7
0
364,987
5
L
Athena
10,345
517
46
2
0
397,442
4
W
Erlang Shen
11,694
585
123
6
0
395,032
3
L
Thor
11,246
562
130
7
0
377,930
1
W
Scylla
10,881
544
146
7
0
377,193
7
L
Hou Yi
10,683
534
144
7
0
340,775
4
W
Mulan
10,760
538
107
5
0
382,336
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role