Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
HumDis0108
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,100 Elo+
Solo
Hachiman
Hachiman
Xoldis
Hachiman
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,246 Elo+
Party 1
Camazotz
Camazotz
wavelength178
Camazotz
Level 20
God Stats
21W - 13L
1,574 SR
Queue Stats
58W - 59L
1,380 Elo+
Solo
Ah Puch
Ah Puch
xilFur
Ah Puch
Level 29
God Stats
1W - 5L
1,403 SR
Queue Stats
20W - 18L
1,333 Elo+
Solo
Team Averages
Level 15
1,496 SR
1,312 Elo+

VS

Team Averages
Level 30
1,424 SR
1,359 Elo+
Janus
Janus
IhxrmIess
Janus
Level 22
God Stats
4W - 8L
1,247 SR
Queue Stats
263W - 244L
1,586 Elo+
Solo
Fenrir
Fenrir
george_adidas69
Fenrir
Level 79
God Stats
8W - 13L
1,364 SR
Queue Stats
116W - 137L
1,353 Elo+
Party 2
Jormungandr
Jormungandr
kevsup223
Jormungandr
Level 22
God Stats
3W - 1L
1,795 SR
Queue Stats
29W - 38L
1,371 Elo+
Party 2
Neith
Neith
tacticalllama20
Neith
Level 24
God Stats
4W - 5L
1,520 SR
Queue Stats
43W - 69L
1,315 Elo+
Party 2
King Arthur
King Arthur
ucla-gil
King Arthur
Level 5
God Stats
1W - 4L
1,194 SR
Queue Stats
1W - 6L
1,169 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 5 / 2
7,693
385
7,250
17,465
11,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 5 / 2
8,749
437
5,809
13,445
8,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Xoldis
Hachiman
11
0 / 6 / 2
7,297
365
5,345
12,250
4,199
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Camazotz
wavelength178
Camazotz
12
4 / 8 / 0
8,783
439
4,151
14,051
4,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
xilFur
Ah Puch
13
0 / 6 / 2
8,763
438
5,157
13,368
4,906
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
IhxrmIess
Janus
19
14 / 0 / 4
12,351
618
17,867
8,974
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
11 / 2 / 6
10,597
530
13,292
14,892
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
kevsup223
Jormungandr
13
1 / 0 / 7
8,320
416
4,064
11,450
9,487
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 1 / 2
8,520
426
6,936
5,377
1,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
ucla-gil
King Arthur
15
2 / 3 / 4
9,563
478
5,199
10,628
10,011
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
5
Kills
29
30
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
2
0.2
L
1
5
2
0.4
W
Janus
IhxrmIess
Janus
14
0
4
16
L
Hachiman
Xoldis
Hachiman
0
6
2
0.17
W
11
2
6
7
W
Jormungandr
kevsup223
Jormungandr
1
0
7
4.5
W
1
1
2
2
W
King Arthur
ucla-gil
King Arthur
2
3
4
1.33
L
Camazotz
wavelength178
Camazotz
4
8
0
0.5
L
Ah Puch
xilFur
Ah Puch
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,712
Damage
47,358
70,579
Taken
51,321
33,770
Mitigated
31,069
15,347
Healing
12,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,250
652
240
2,079
17,465
11,858
0
6,635
10,640
27,236
0
L
5,809
888
0
1,894
13,445
8,286
674
1,351
12,000
37,150
1,022
W
Janus
IhxrmIess
Janus
17,867
1,400
0
3,585
8,974
3,344
251
3,032
5,942
86,163
0
L
Hachiman
Xoldis
Hachiman
5,345
3,227
0
2,888
12,250
4,199
100
5,145
6,877
0
35,939
W
13,292
3,365
0
7,587
14,892
6,268
0
4,157
10,735
0
56,392
W
Jormungandr
kevsup223
Jormungandr
4,064
988
0
777
11,450
9,487
1,423
4,067
7,383
25,121
0
W
6,936
4,160
0
431
5,377
1,959
4,349
2,897
2,480
0
41,713
W
King Arthur
ucla-gil
King Arthur
5,199
378
0
0
10,628
10,011
1,375
3,937
6,691
0
42,820
L
Camazotz
wavelength178
Camazotz
4,151
1,067
267
3,862
14,051
4,521
628
5,475
8,354
0
27,535
L
Ah Puch
xilFur
Ah Puch
5,157
31
224
3,893
13,368
4,906
0
2,337
10,777
54,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,285
Gold Earned
49,351
328
Minions Killed
417
0
Camps Cleared
0
1,548,416
Distance Traveled
1,976,025
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,693
385
37
2
0
370,555
8
L
Ymir
8,749
437
88
4
0
279,289
8
W
Janus
12,351
618
166
8
0
428,326
1
L
Hachiman
7,297
365
53
3
0
325,566
4
W
Fenrir
10,597
530
70
4
0
406,501
1
W
Jormungandr
8,320
416
40
2
0
378,124
0
W
Neith
8,520
426
83
4
0
385,098
0
W
King Arthur
9,563
478
58
3
0
377,976
0
L
Camazotz
8,783
439
56
3
0
254,504
0
L
Ah Puch
8,763
438
94
5
0
318,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role