Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
SidGilbertxD
Anubis
Level 32
God Stats
4W - 2L
1,600 SR
Queue Stats
111W - 109L
1,454 Elo+
Party 3
Set
Set
TheKitsune676
Set
Level 129
God Stats
11W - 10L
1,485 SR
Queue Stats
155W - 159L
1,526 Elo+
Party 2
Neith
Neith
Vimark_
Neith
Level 46
God Stats
78W - 65L
1,504 SR
Queue Stats
290W - 276L
1,507 Elo+
Party 3
Artio
Artio
snow-white-5
Artio
Level 107
God Stats
4W - 7L
1,375 SR
Queue Stats
120W - 118L
1,482 Elo+
Solo
Team Averages
Level 94
1,493 SR
1,494 Elo+

VS

Team Averages
Level 86
1,511 SR
1,480 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
AuthenticShyness
Ra
Level 126
God Stats
46W - 38L
1,480 SR
Queue Stats
366W - 342L
1,513 Elo+
Party 1
Medusa
Medusa
Nugs--NOT--Drugs
Medusa
Level 86
God Stats
42W - 36L
1,203 SR
Queue Stats
749W - 759L
1,450 Elo+
Party 1
Arachne
Arachne
Sh0wm3yaSk1LL
Arachne
Level 66
God Stats
19W - 7L
1,873 SR
Queue Stats
576W - 613L
1,522 Elo+
Solo
Khepri
Khepri
XxLoneWolfiexX
Khepri
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,413 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
0 / 0 / 0
8,634
480
5,498
16,949
21,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
13
1 / 7 / 0
7,670
426
4,566
11,292
5,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 7 / 1
7,891
438
4,348
14,693
5,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Vimark_
Neith
12
0 / 4 / 1
6,916
384
3,914
7,809
3,535
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 0
7,488
416
5,581
16,306
11,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
1 / 0 / 2
9,989
555
12,682
8,664
7,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
5 / 0 / 6
11,412
634
9,134
7,657
3,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 0 / 2
9,373
521
7,072
9,134
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
18
12 / 1 / 2
11,273
626
15,640
13,679
6,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 1 / 5
8,441
469
4,070
7,635
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
21
21
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
0
0
W
Tsukuyomi
 
Tsukuyomi
1
0
2
2
W
5
0
6
8
W
3
0
2
4
W
Arachne
12
1
2
13
L
Anubis
1
7
0
0.14
L
0
7
1
0.07
L
Neith
Vimark_
Neith
0
4
1
0.13
W
0
1
5
2.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,907
Damage
48,598
67,049
Taken
46,769
47,524
Mitigated
25,534
25,079
Healing
21,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,498
2,230
0
9,579
16,949
21,081
0
358
16,553
0
55,635
W
Tsukuyomi
 
Tsukuyomi
12,682
3,303
0
4,838
8,664
7,703
383
0
8,664
0
65,975
W
9,134
1,654
790
5,806
7,657
3,112
914
1,678
5,979
81,232
0
W
7,072
4,533
0
2,730
9,134
3,710
2,206
2,788
6,346
0
63,319
W
Arachne
15,640
10,143
0
5,016
13,679
6,141
170
4,032
9,647
0
84,290
L
Anubis
4,566
0
0
2,098
11,292
5,776
0
4,138
6,970
46,084
0
L
4,348
1,484
0
5,258
14,693
5,864
0
3,088
11,503
0
52,263
L
Neith
Vimark_
Neith
3,914
2,118
0
1,967
7,809
3,535
190
1,619
6,186
0
41,575
W
4,070
807
0
2,116
7,635
4,868
36
1,649
5,986
30,170
0
L
5,581
544
542
5,635
16,306
11,268
0
3,623
12,633
35,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,599
Gold Earned
50,488
441
Minions Killed
580
0
Camps Cleared
0
1,533,872
Distance Traveled
1,788,323
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,634
480
118
7
0
337,386
5
W
Tsukuyomi
9,989
555
128
7
0
379,879
4
W
Ra
11,412
634
164
9
0
372,994
3
W
Medusa
9,373
521
119
7
0
290,742
0
W
Arachne
11,273
626
119
7
0
413,186
2
L
Anubis
7,670
426
89
5
0
290,245
2
L
Set
7,891
438
101
6
0
326,929
1
L
Neith
6,916
384
87
5
0
265,494
1
W
Khepri
8,441
469
50
3
0
331,522
0
L
Artio
7,488
416
46
3
0
313,818
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role