Player Matchup

Bellona
Bellona
Diamond I
Conziee
Bellona
Diamond I
Level 149
God Stats
1W - 1L
1,692 SR
Queue Stats
80W - 55L
2,492 MMR
Solo
Ymir
Ymir
Diamond I
IIJustriII
Ymir
Diamond I
Level 154
God Stats
3W - 1L
1,910 SR
Queue Stats
180W - 148L
2,427 MMR
Solo
Merlin
Merlin
Diamond III
Kylegardner987
Merlin
Diamond III
Level 148
God Stats
19W - 17L
1,780 SR
Queue Stats
413W - 406L
2,298 MMR
Solo
Hachiman
Hachiman
Masters
lufey
Hachiman
Masters
Level 160
God Stats
14W - 11L
1,747 SR
Queue Stats
305W - 263L
2,625 MMR
Solo
Nemesis
Nemesis
Diamond III
vorschlag1235
Nemesis
Diamond III
Level 148
God Stats
11W - 9L
1,679 SR
Queue Stats
491W - 477L
2,325 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,762 SR
2,433 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,697 SR
2,184 MMR
Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Diamond III
LotusOrden
Danzaburou
Diamond III
Level 160
God Stats
3W - 4L
1,724 SR
Queue Stats
283W - 265L
2,215 MMR
Solo
Horus
Horus
Diamond III
NeedLoki
Horus
Diamond III
Level 128
God Stats
7W - 2L
1,972 SR
Queue Stats
235W - 220L
2,181 MMR
Solo
Vulcan
Vulcan
Platinum I
sоrrу
Vulcan
Platinum I
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 36L
2,193 MMR
Solo
The Morrigan
The Morrigan
Masters
xPreachhhx
The Morrigan
Masters
Level 160
God Stats
48W - 30L
1,788 SR
Queue Stats
173W - 119L
2,830 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Conziee
Bellona
16
2 / 4 / 3
10,185
509
7,756
22,238
18,712
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 6 / 5
8,484
424
3,715
19,286
12,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 1 / 2
10,506
525
13,569
3,886
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
lufey
Hachiman
17
3 / 5 / 2
10,703
535
12,094
18,649
6,175
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
15
3 / 7 / 2
9,208
460
5,884
17,100
6,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatScyllaGuan YuApolloTsukuyomi

VS

Bans
SetCu ChulainnJanusGebPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
20
12 / 1 / 4
13,007
650
17,593
18,907
7,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
LotusOrden
Danzaburou
19
4 / 3 / 7
12,366
618
11,419
15,204
7,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
NeedLoki
Horus
14
0 / 2 / 14
10,004
500
4,211
15,977
13,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vulcan
sоrrу
Vulcan
17
1 / 5 / 7
11,224
561
14,901
13,444
6,442
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Morrigan
xPreachhhx
The Morrigan
19
6 / 1 / 8
12,474
624
12,383
10,322
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
12
Kills
23
23
Deaths
12
14
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
12
1
4
14
L
Bellona
Conziee
Bellona
2
4
3
0.88
L
2
6
5
0.75
L
2
1
2
3
W
Danzaburou
LotusOrden
Danzaburou
4
3
7
2.5
W
Horus
NeedLoki
Horus
0
2
14
3.5
L
Hachiman
lufey
Hachiman
3
5
2
0.8
W
Vulcan
sоrrу
Vulcan
1
5
7
0.9
L
Nemesis
3
7
2
0.57
W
The Morrigan
xPreachhhx
The Morrigan
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,018
Damage
60,507
81,159
Taken
73,854
45,227
Mitigated
39,421
21,947
Healing
36,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
17,593
4,164
0
8,084
18,907
7,818
1,865
5,755
12,888
119,311
0
L
Bellona
Conziee
Bellona
7,756
2,129
0
5,684
22,238
18,712
818
14,031
8,079
0
67,477
L
3,715
835
0
2,631
19,286
12,585
0
11,303
7,815
22,919
0
L
13,569
416
0
298
3,886
1,662
0
2,091
1,795
99,547
0
W
Danzaburou
LotusOrden
Danzaburou
11,419
6,288
0
8,092
15,204
7,547
5,301
2,419
12,659
0
87,760
W
Horus
NeedLoki
Horus
4,211
2,217
3,310
8,019
15,977
13,438
216
4,478
11,325
0
17,883
L
Hachiman
lufey
Hachiman
12,094
6,084
0
7,868
18,649
6,175
0
6,452
12,183
0
85,268
W
Vulcan
sоrrу
Vulcan
14,901
5,217
0
4,430
13,444
6,442
262
1,113
12,285
67,159
0
L
Nemesis
5,884
2,466
0
5,466
17,100
6,093
0
10,538
6,410
0
43,600
W
The Morrigan
xPreachhhx
The Morrigan
12,383
2,738
0
4,384
10,322
4,176
1,700
4,896
5,044
94,492
2,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,086
Gold Earned
59,075
630
Minions Killed
584
0
Camps Cleared
0
1,887,565
Distance Traveled
2,018,647
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,007
650
136
7
0
428,330
4
L
Bellona
10,185
509
142
7
0
408,580
2
L
Ymir
8,484
424
32
2
0
372,709
8
L
Merlin
10,506
525
203
10
0
369,207
8
W
Danzaburou
12,366
618
135
7
0
369,310
6
W
Horus
10,004
500
25
1
0
426,032
11
L
Hachiman
10,703
535
160
8
0
338,671
3
W
Vulcan
11,224
561
108
5
0
409,177
3
L
Nemesis
9,208
460
93
5
0
398,398
2
W
The Morrigan
12,474
624
180
9
0
385,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role