Player Matchup

Sol
Sol
FadingWhispers
Sol
Level 18
God Stats
7W - 7L
1,812 SR
Queue Stats
40W - 47L
1,545 Elo+
Solo
Cthulhu
Cthulhu
Gnoerk
Cthulhu
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 51L
1,543 Elo+
Solo
Artemis
Artemis
NeonGodess
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,500 Elo+
Solo
Nemesis
Nemesis
Zandy脏迪
Nemesis
Level 6
God Stats
7W - 6L
1,589 SR
Queue Stats
128W - 167L
1,532 Elo+
Solo
Artio
Artio
snaxmax81
Artio
Level 29
God Stats
31W - 22L
1,699 SR
Queue Stats
101W - 100L
1,544 Elo+
Solo
Team Averages
Level 14
1,620 SR
1,533 Elo+

VS

Team Averages
Level 22
1,789 SR
1,610 Elo+
Ah Puch
Ah Puch
Aldàron
Ah Puch
Level 25
God Stats
2W - 1L
1,715 SR
Queue Stats
80W - 77L
1,537 Elo+
Solo
Cupid
Cupid
CentaMental23
Cupid
Level 26
God Stats
6W - 0L
2,002 SR
Queue Stats
35W - 21L
1,542 Elo+
Party 1
Scylla
Scylla
CossDeLaVita
Scylla
Level 15
God Stats
3W - 2L
1,807 SR
Queue Stats
29W - 20L
1,900 Elo+
Solo
Pele
Pele
GoDieNoob
Pele
Level 18
God Stats
9W - 8L
1,518 SR
Queue Stats
105W - 115L
1,529 Elo+
Solo
Khepri
Khepri
uqnius
Khepri
Level 25
God Stats
19W - 2L
1,905 SR
Queue Stats
35W - 21L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,334
524
5,421
11,055
3,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Gnoerk
Cthulhu
10
1 / 3 / 1
6,049
432
3,176
9,333
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
NeonGodess
Artemis
11
0 / 4 / 1
6,432
459
5,971
11,058
3,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Zandy脏迪
Nemesis
9
0 / 5 / 1
5,998
428
3,325
10,651
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
snaxmax81
Artio
14
2 / 2 / 0
7,602
543
4,767
10,058
6,484
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aldàron
Ah Puch
13
2 / 2 / 0
7,592
542
9,521
6,233
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 3
7,383
527
7,354
7,053
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
2 / 0 / 3
7,854
561
8,723
4,263
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
13
3 / 2 / 1
7,579
541
5,132
12,578
4,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
uqnius
Khepri
11
3 / 0 / 6
7,547
539
4,215
6,523
5,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
15
16
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Aldàron
Ah Puch
2
2
0
1
W
5
1
3
6.5
W
Scylla
2
0
3
3.5
L
2
2
1
1.25
L
Cthulhu
Gnoerk
Cthulhu
1
3
1
0.5
W
Pele
3
2
1
1.75
L
Artemis
NeonGodess
Artemis
0
4
1
0.13
L
Nemesis
Zandy脏迪
Nemesis
0
5
1
0.1
L
Artio
snaxmax81
Artio
2
2
0
1
W
Khepri
uqnius
Khepri
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,660
Damage
34,945
52,155
Taken
36,650
21,155
Mitigated
16,086
18,924
Healing
13,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Aldàron
Ah Puch
9,521
453
0
2,068
6,233
2,217
693
3,611
2,622
45,950
0
W
7,354
4,353
374
3,948
7,053
2,389
1,753
1,386
5,492
0
38,458
W
Scylla
8,723
658
0
500
4,263
1,533
0
2,254
2,009
55,933
0
L
5,421
1,934
0
6,520
11,055
3,185
1,114
5,151
5,638
43,599
0
L
Cthulhu
Gnoerk
Cthulhu
3,176
66
0
499
9,333
4,826
0
4,291
4,994
13,056
0
W
Pele
5,132
1,050
0
4,886
12,578
4,178
0
2,680
9,848
0
45,050
L
Artemis
NeonGodess
Artemis
5,971
2,236
0
3,621
11,058
3,570
0
3,028
7,994
0
36,878
L
Nemesis
Zandy脏迪
Nemesis
3,325
1,143
0
4,159
10,651
3,090
0
3,355
7,214
0
28,499
L
Artio
snaxmax81
Artio
4,767
247
0
4,125
10,058
6,484
0
6,174
3,856
35,860
0
W
Khepri
uqnius
Khepri
4,215
518
0
1,460
6,523
5,769
503
3,108
3,315
13,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,415
Gold Earned
37,955
310
Minions Killed
355
0
Camps Cleared
0
1,322,809
Distance Traveled
1,346,470
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,592
542
86
6
0
258,501
2
W
Cupid
7,383
527
79
6
0
223,962
2
W
Scylla
7,854
561
109
8
0
285,911
7
L
Sol
7,334
524
85
6
0
251,508
3
L
Cthulhu
6,049
432
22
2
0
285,998
0
W
Pele
7,579
541
76
5
0
275,144
4
L
Artemis
6,432
459
71
5
0
214,308
4
L
Nemesis
5,998
428
60
4
0
276,125
0
L
Artio
7,602
543
72
5
0
294,870
2
W
Khepri
7,547
539
5
0
0
302,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role