Player Matchup

Ymir
Ymir
Platinum II
FoXbb2
Ymir
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
Gazerbee
Izanami
Gold II
Level 131
God Stats
6W - 4L
1,861 SR
Queue Stats
28W - 29L
1,667 MMR
Solo
Hun Batz
Hun Batz
Gold II
M1cRob1k
Hun Batz
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold I
SmokeR4Life
Scylla
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold II
aNastyGoblin
Cabrakan
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,572 SR
1,533 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,579 SR
1,641 MMR
Anhur
Anhur
Silver I
BERSEROK
Anhur
Silver I
Level 66
God Stats
6W - 1L
1,814 SR
Queue Stats
24W - 16L
1,589 MMR
Solo
Merlin
Merlin
Platinum III
Derkx
Merlin
Platinum III
Level 129
God Stats
7W - 2L
1,500 SR
Queue Stats
142W - 140L
1,631 MMR
Solo
Guan Yu
Guan Yu
Platinum I
FonDaddyBurger
Guan Yu
Platinum I
Level 139
God Stats
6W - 9L
1,506 SR
Queue Stats
190W - 190L
1,665 MMR
Solo
Cerberus
Cerberus
Gold II
Godhandler
Cerberus
Gold II
Level 159
God Stats
6W - 6L
1,463 SR
Queue Stats
196W - 204L
1,621 MMR
Solo
Nemesis
Nemesis
Gold II
MegaSmom
Nemesis
Gold II
Level 157
God Stats
19W - 19L
1,615 SR
Queue Stats
435W - 419L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
FoXbb2
Ymir
12
3 / 5 / 3
8,168
511
4,260
12,882
7,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Gazerbee
Izanami
14
0 / 4 / 1
8,441
528
3,363
10,539
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
M1cRob1k
Hun Batz
15
3 / 2 / 3
9,387
587
5,183
9,659
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
13
3 / 4 / 4
8,191
512
8,242
10,343
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
aNastyGoblin
Cabrakan
13
0 / 4 / 1
8,068
504
2,874
10,408
11,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
TsukuyomiSetTiamatApolloDanzaburou

VS

Bans
JanusSobekChang'eCu ChulainnPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BERSEROK
Anhur
18
10 / 2 / 3
10,809
676
12,847
11,373
5,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Derkx
Merlin
16
3 / 3 / 6
9,322
583
6,731
5,969
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 5
9,377
586
6,986
7,642
7,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Godhandler
Cerberus
13
1 / 2 / 11
8,422
526
6,608
9,973
6,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
MegaSmom
Nemesis
15
3 / 1 / 5
8,527
533
4,985
9,752
4,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
9
Kills
19
19
Deaths
9
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anhur
BERSEROK
Anhur
10
2
3
5.75
W
Merlin
Derkx
Merlin
3
3
6
2
L
Ymir
FoXbb2
Ymir
3
5
3
0.9
W
2
1
5
4.5
L
Izanami
Gazerbee
Izanami
0
4
1
0.13
W
Cerberus
Godhandler
Cerberus
1
2
11
3.25
L
Hun Batz
M1cRob1k
Hun Batz
3
2
3
2.25
W
Nemesis
MegaSmom
Nemesis
3
1
5
5.5
L
Scylla
3
4
4
1.25
L
Cabrakan
aNastyGoblin
Cabrakan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,922
Damage
38,157
53,831
Taken
44,709
26,389
Mitigated
25,591
11,440
Healing
15,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BERSEROK
Anhur
12,847
7,355
0
3,477
11,373
5,077
1,440
1,763
9,566
0
80,861
W
Merlin
Derkx
Merlin
6,731
649
0
909
5,969
1,964
657
3,144
2,739
72,098
0
L
Ymir
FoXbb2
Ymir
4,260
520
0
1,755
12,882
7,882
0
5,480
7,402
13,608
0
W
6,986
1,814
798
3,383
7,642
7,605
372
2,978
4,636
0
57,754
L
Izanami
Gazerbee
Izanami
3,363
1,615
0
2,885
10,539
2,053
0
930
9,609
0
61,914
W
Cerberus
Godhandler
Cerberus
6,608
388
0
2,355
9,973
6,367
652
3,996
5,893
20,974
0
L
Hun Batz
M1cRob1k
Hun Batz
5,183
1,282
0
3,147
9,659
2,591
0
1,136
8,523
0
65,287
W
Nemesis
MegaSmom
Nemesis
4,985
2,371
0
4,450
9,752
4,578
648
3,117
6,499
0
51,599
L
Scylla
8,242
1,529
0
1,709
10,343
2,404
330
4,453
5,890
53,257
0
L
Cabrakan
aNastyGoblin
Cabrakan
2,874
367
0
1,944
10,408
11,459
0
1,340
9,068
38,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,255
Gold Earned
46,457
481
Minions Killed
525
0
Camps Cleared
0
1,471,755
Distance Traveled
1,618,582
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,809
676
132
8
0
263,996
1
W
Merlin
9,322
583
154
10
0
303,746
5
L
Ymir
8,168
511
14
1
0
307,607
8
W
Guan Yu
9,377
586
113
7
0
348,996
6
L
Izanami
8,441
528
130
8
0
291,103
3
W
Cerberus
8,422
526
30
2
0
341,904
6
L
Hun Batz
9,387
587
133
8
0
340,741
3
W
Nemesis
8,527
533
96
6
0
359,940
8
L
Scylla
8,191
512
104
7
0
289,046
6
L
Cabrakan
8,068
504
100
6
0
243,258
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role