Player Matchup

Guan Yu
Guan Yu
DownCastCF
Guan Yu
Level 85
God Stats
6W - 2L
1,280 SR
Queue Stats
452W - 357L
1,583 Elo+
Party 1
Raijin
Raijin
QT Dilly
Raijin
Level 124
God Stats
5W - 5L
1,452 SR
Queue Stats
241W - 172L
1,574 Elo+
Party 1
Khepri
Khepri
QT Poppin
Khepri
Level 70
God Stats
2W - 0L
1,703 SR
Queue Stats
74W - 49L
1,575 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheDinkyDoinkler
Tsukuyomi
Level 86
God Stats
20W - 18L
1,557 SR
Queue Stats
261W - 242L
1,516 Elo+
Solo
Izanami
Izanami
narutoxyzz
Izanami
Level 86
God Stats
61W - 31L
1,650 SR
Queue Stats
228W - 184L
1,579 Elo+
Solo
Team Averages
Level 90
1,529 SR
1,565 Elo+

VS

Team Averages
Level 72
1,611 SR
1,512 Elo+
Geb
Geb
Arzanyos
Geb
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 80L
1,531 Elo+
Solo
Apollo
Apollo
BreakingAches
Apollo
Level 71
God Stats
15W - 16L
1,504 SR
Queue Stats
176W - 162L
1,510 Elo+
Party 2
Izanami
Izanami
MikeyWikeyy
Izanami
Level 28
God Stats
21W - 17L
1,514 SR
Queue Stats
89W - 95L
1,481 Elo+
Party 2
Thanatos
Thanatos
Zealousx
Thanatos
Level 67
God Stats
7W - 3L
1,921 SR
Queue Stats
154W - 156L
1,522 Elo+
Party 2
Tiamat
Tiamat
sotiuqat
Tiamat
Level 69
God Stats
20W - 15L
1,615 SR
Queue Stats
222W - 208L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DownCastCF
Guan Yu
14
5 / 1 / 1
7,673
590
7,898
11,554
7,046
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
QT Dilly
Raijin
14
7 / 1 / 4
8,552
658
8,461
8,774
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
QT Poppin
Khepri
10
1 / 3 / 3
6,211
478
3,099
8,661
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
12
3 / 0 / 5
7,190
553
4,392
5,613
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
narutoxyzz
Izanami
11
2 / 1 / 3
6,729
518
5,614
5,135
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,005
462
2,858
9,969
4,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 1 / 0
6,721
517
5,667
5,989
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
MikeyWikeyy
Izanami
12
1 / 2 / 0
7,230
556
7,207
8,603
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Zealousx
Thanatos
10
0 / 5 / 0
5,925
456
4,241
9,994
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
sotiuqat
Tiamat
11
1 / 6 / 1
6,426
494
4,495
7,585
3,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
18
Kills
6
6
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
4
1
0
4
W
Guan Yu
DownCastCF
Guan Yu
5
1
1
5.5
L
Izanami
MikeyWikeyy
Izanami
1
2
0
0.5
W
Raijin
QT Dilly
Raijin
7
1
4
9
W
Khepri
QT Poppin
Khepri
1
3
3
0.83
W
Tsukuyomi
3
0
5
5.5
L
Thanatos
Zealousx
Thanatos
0
5
0
0
W
Izanami
narutoxyzz
Izanami
2
1
3
3.5
L
Tiamat
sotiuqat
Tiamat
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,464
Damage
24,468
39,737
Taken
42,140
18,987
Mitigated
15,417
14,375
Healing
15,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,858
307
0
2,402
9,969
4,689
0
2,336
7,623
13,671
0
L
5,667
4,287
0
2,042
5,989
1,587
1,658
1,551
4,438
0
42,075
W
Guan Yu
DownCastCF
Guan Yu
7,898
1,319
374
4,278
11,554
7,046
0
609
10,928
0
48,742
L
Izanami
MikeyWikeyy
Izanami
7,207
5,147
0
3,758
8,603
1,746
1,220
552
7,975
0
48,367
W
Raijin
QT Dilly
Raijin
8,461
1,085
88
2,930
8,774
2,837
416
2,944
5,526
52,471
0
W
Khepri
QT Poppin
Khepri
3,099
108
0
1,244
8,661
5,232
30
1,483
7,156
19,367
0
W
Tsukuyomi
4,392
832
0
3,484
5,613
1,785
0
779
4,777
0
40,957
L
Thanatos
Zealousx
Thanatos
4,241
1,087
0
5,988
9,994
3,680
0
3,117
6,717
0
34,552
W
Izanami
narutoxyzz
Izanami
5,614
4,279
0
1,977
5,135
2,087
630
1,138
3,997
0
44,318
L
Tiamat
sotiuqat
Tiamat
4,495
407
0
1,286
7,585
3,715
393
3,527
3,827
31,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,355
Gold Earned
32,307
422
Minions Killed
331
0
Camps Cleared
0
1,214,673
Distance Traveled
1,175,300
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,005
462
13
1
0
260,564
8
L
Apollo
6,721
517
95
7
0
226,786
2
W
Guan Yu
7,673
590
108
8
0
245,442
4
L
Izanami
7,230
556
97
7
0
198,656
0
W
Raijin
8,552
658
113
9
0
226,362
2
W
Khepri
6,211
478
27
2
0
227,700
0
W
Tsukuyomi
7,190
553
72
6
0
293,014
2
L
Thanatos
5,925
456
61
5
0
268,982
4
W
Izanami
6,729
518
102
8
0
222,155
4
L
Tiamat
6,426
494
65
5
0
220,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role