Player Matchup

Fenrir
Fenrir
ConcreteLoan
Fenrir
Level 28
God Stats
51W - 37L
1,537 SR
Queue Stats
232W - 185L
1,584 Elo+
Solo
Loki
Loki
DEADSTROKE 2345
Loki
Level 25
God Stats
18W - 21L
1,432 SR
Queue Stats
39W - 36L
1,438 Elo+
Party 1
Tiamat
Tiamat
EduAxNajera
Tiamat
Level 17
God Stats
24W - 19L
1,550 SR
Queue Stats
31W - 24L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
El-Famodzzo
Ao Kuang
Level 23
God Stats
39W - 37L
1,542 SR
Queue Stats
61W - 57L
1,573 Elo+
Solo
Cerberus
Cerberus
Gerax12
Cerberus
Level 59
God Stats
9W - 5L
1,428 SR
Queue Stats
189W - 160L
1,544 Elo+
Party 1
Team Averages
Level 30
1,498 SR
1,528 Elo+

VS

Team Averages
Level 20
1,603 SR
1,505 Elo+
Nemesis
Nemesis
BigGSaladyn0
Nemesis
Level 14
God Stats
4W - 1L
1,849 SR
Queue Stats
17W - 30L
1,469 Elo+
Solo
Merlin
Merlin
Glompodomp
Merlin
Level 27
God Stats
0W - 2L
1,162 SR
Queue Stats
37W - 33L
1,463 Elo+
Solo
Izanami
Izanami
III0 I00I 00II
Izanami
Level 17
God Stats
35W - 32L
1,557 SR
Queue Stats
50W - 55L
1,504 Elo+
Solo
Skadi
Skadi
KingWater26
Skadi
Level 27
God Stats
43W - 17L
1,552 SR
Queue Stats
233W - 215L
1,505 Elo+
Solo
Mulan
Mulan
itsmeMulan
Mulan
Level 17
God Stats
9W - 5L
1,893 SR
Queue Stats
125W - 81L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
10 / 0 / 14
13,406
1,219
17,744
15,239
18,301
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
7 / 6 / 10
12,089
1,099
8,345
9,776
3,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
18
5 / 2 / 10
11,969
1,088
13,625
6,297
4,728
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
El-Famodzzo
Ao Kuang
18
9 / 4 / 10
11,608
1,055
16,711
14,527
6,148
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Gerax12
Cerberus
19
5 / 1 / 17
12,983
1,180
15,264
17,932
22,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

227

VS

Team 2 Tickets

79

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BigGSaladyn0
Nemesis
16
3 / 6 / 7
10,717
974
7,897
15,587
4,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
Glompodomp
Merlin
17
2 / 7 / 7
11,019
1,002
8,576
11,301
3,920
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 7 / 5
11,217
1,020
15,133
18,323
6,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 10 / 7
10,195
927
13,768
16,969
5,010
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mulan
16
2 / 6 / 7
10,171
925
10,227
15,326
7,867
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
46
36
Kills
13
13
Deaths
36
61
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BigGSaladyn0
Nemesis
3
6
7
1.08
W
Fenrir
10
0
14
17
W
7
6
10
2
W
Tiamat
5
2
10
5
W
Ao Kuang
El-Famodzzo
Ao Kuang
9
4
10
3.5
W
Cerberus
Gerax12
Cerberus
5
1
17
13.5
L
Merlin
Glompodomp
Merlin
2
7
7
0.79
L
4
7
5
0.93
L
2
10
7
0.55
L
Mulan
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,689
Damage
55,601
63,771
Taken
77,506
55,280
Mitigated
27,633
16,143
Healing
1,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BigGSaladyn0
Nemesis
7,897
3,844
0
482
15,587
4,745
0
10,896
4,691
0
18,144
W
Fenrir
17,744
3,971
0
5,646
15,239
18,301
0
1,767
13,472
0
28,956
W
8,345
3,114
0
0
9,776
3,660
0
1,374
8,402
0
15,948
W
Tiamat
13,625
889
146
1,619
6,297
4,728
0
653
5,644
44,642
0
W
Ao Kuang
El-Famodzzo
Ao Kuang
16,711
4,845
0
1,948
14,527
6,148
0
2,253
12,274
21,951
0
W
Cerberus
Gerax12
Cerberus
15,264
357
390
6,394
17,932
22,443
0
3,062
14,870
50,599
0
L
Merlin
Glompodomp
Merlin
8,576
210
0
0
11,301
3,920
0
3,816
7,485
37,634
0
L
15,133
11,292
0
769
18,323
6,091
0
11,082
7,241
0
39,806
L
13,768
8,196
0
0
16,969
5,010
0
10,845
6,124
0
25,938
L
Mulan
10,227
1,317
0
425
15,326
7,867
0
8,961
6,365
2,437
16,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,055
Gold Earned
53,319
225
Minions Killed
184
10
Camps Cleared
6
1,105,357
Distance Traveled
899,542
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,717
974
18
2
1
217,226
0
W
Fenrir
13,406
1,219
13
1
2
266,518
1
W
Loki
12,089
1,099
7
1
6
204,001
0
W
Tiamat
11,969
1,088
84
8
0
208,788
0
W
Ao Kuang
11,608
1,055
13
1
1
201,199
0
W
Cerberus
12,983
1,180
108
10
1
224,851
0
L
Merlin
11,019
1,002
64
6
0
166,231
0
L
Izanami
11,217
1,020
54
5
4
178,362
0
L
Skadi
10,195
927
27
2
0
149,295
2
L
Mulan
10,171
925
21
2
1
188,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role