Player Matchup

Ne Zha
Ne Zha
Ambaltose
Ne Zha
Level 12
God Stats
1W - 0L
1,716 SR
Queue Stats
33W - 27L
1,221 Elo+
Party 1
Bellona
Bellona
Cris2kPL
Bellona
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 10L
1,657 Elo+
Solo
Ra
Ra
DEDAVTOMAT
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,422 Elo+
Solo
Ares
Ares
Psytellix
Ares
Level 10
God Stats
4W - 2L
1,277 SR
Queue Stats
34W - 25L
1,092 Elo+
Party 1
Skadi
Skadi
SaitanchesRose
Skadi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 32L
1,331 Elo+
Solo
Team Averages
Level 9
1,498 SR
1,345 Elo+

VS

Team Averages
Level 14
1,550 SR
1,334 Elo+
Tiamat
Tiamat
ConníeCarter
Tiamat
Level 28
God Stats
29W - 17L
1,711 SR
Queue Stats
69W - 67L
1,687 Elo+
Solo
Guan Yu
Guan Yu
ZaneMan
Guan Yu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,141 Elo+
Solo
Yemoja
Yemoja
azazeл
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,202 Elo+
Solo
Rama
Rama
jopakonia
Rama
Level 29
God Stats
7W - 5L
1,709 SR
Queue Stats
209W - 227L
1,444 Elo+
Solo
Tsukuyomi
Tsukuyomi
rizfry
Tsukuyomi
Level 6
God Stats
3W - 6L
1,329 SR
Queue Stats
5W - 10L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ambaltose
Ne Zha
19
3 / 4 / 6
12,626
468
8,719
19,052
7,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Cris2kPL
Bellona
20
4 / 4 / 10
13,665
506
16,631
18,183
14,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
10 / 4 / 9
14,684
544
22,960
17,232
8,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
20
7 / 0 / 13
14,888
551
11,848
19,032
15,645
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 12 / 6
12,338
457
9,332
20,215
7,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
6,789
251
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
ZaneMan
Guan Yu
19
3 / 5 / 3
11,720
434
12,579
22,386
29,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
azazeл
Yemoja
17
2 / 5 / 7
11,465
425
9,715
22,721
16,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
20
12 / 10 / 4
14,416
534
23,801
26,069
9,534
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
rizfry
Tsukuyomi
19
7 / 6 / 3
12,915
478
15,586
20,957
7,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
41
26
Kills
24
24
Deaths
26
44
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Ambaltose
Ne Zha
3
4
6
1.5
L
0
0
0
0
W
Bellona
Cris2kPL
Bellona
4
4
10
2.25
W
10
4
9
3.63
W
Ares
7
0
13
13.5
W
2
12
6
0.42
L
Guan Yu
ZaneMan
Guan Yu
3
5
3
0.9
L
Yemoja
azazeл
Yemoja
2
5
7
1.1
L
Rama
12
10
4
1.4
L
Tsukuyomi
rizfry
Tsukuyomi
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,490
Damage
61,681
93,714
Taken
92,133
53,671
Mitigated
63,734
22,299
Healing
16,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Ambaltose
Ne Zha
8,719
3,339
0
7,796
19,052
7,592
1,936
1,264
17,738
0
74,777
L
0
0
0
0
0
0
0
0
0
604
0
W
Bellona
Cris2kPL
Bellona
16,631
6,694
0
1,088
18,183
14,637
1,608
1,092
16,666
0
79,388
W
22,960
2,891
1,535
7,342
17,232
8,199
753
1,727
15,455
80,682
0
W
Ares
11,848
1,579
0
1,636
19,032
15,645
1,095
2,704
16,278
52,114
0
W
9,332
6,088
193
2,709
20,215
7,598
6,660
2,928
17,212
0
49,737
L
Guan Yu
ZaneMan
Guan Yu
12,579
931
446
4,163
22,386
29,596
573
5,917
16,271
0
62,046
L
Yemoja
azazeл
Yemoja
9,715
1,738
864
1,370
22,721
16,655
270
11,432
10,985
54,277
0
L
Rama
23,801
21,063
0
5,860
26,069
9,534
2,637
10,212
15,522
0
95,587
L
Tsukuyomi
rizfry
Tsukuyomi
15,586
1,757
0
3,739
20,957
7,949
749
6,199
14,547
0
95,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,201
Gold Earned
57,305
507
Minions Killed
502
0
Camps Cleared
0
2,392,046
Distance Traveled
1,774,543
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,626
468
118
4
0
527,068
0
L
Tiamat
6,789
251
2
0
0
10,139
0
W
Bellona
13,665
506
117
4
0
527,046
4
W
Ra
14,684
544
120
4
0
498,178
1
W
Ares
14,888
551
76
3
0
491,003
0
W
Skadi
12,338
457
76
3
0
348,751
3
L
Guan Yu
11,720
434
114
4
0
437,480
0
L
Yemoja
11,465
425
60
2
0
404,168
0
L
Rama
14,416
534
163
6
0
406,313
2
L
Tsukuyomi
12,915
478
163
6
0
516,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role