Player Matchup

Thor
Thor
DimitrisKerkyra
Thor
Level 17
God Stats
27W - 52L
1,484 SR
Queue Stats
251W - 297L
1,503 Elo+
Solo
Heimdallr
Heimdallr
Dino228aye
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,551 Elo+
Solo
Osiris
Osiris
GSsilviu
Osiris
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,244 Elo+
Solo
Ares
Ares
MamaGovoritEbash
Ares
Level 17
God Stats
0W - 2L
1,377 SR
Queue Stats
102W - 85L
1,498 Elo+
Solo
Ra
Ra
醉酒思华年丶
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,653 Elo+
Solo
Team Averages
Level 11
1,472 SR
1,490 Elo+

VS

Team Averages
Level 14
1,560 SR
1,426 Elo+
Nox
Nox
Albergadioses
Nox
Level 13
God Stats
24W - 12L
1,613 SR
Queue Stats
28W - 20L
1,372 Elo+
Solo
Pele
Pele
Bhdr0119
Pele
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 12L
1,360 Elo+
Solo
Ullr
Ullr
GiveMeAnimeGirl
Ullr
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 64L
1,446 Elo+
Solo
Thanatos
Thanatos
Молчан551
Thanatos
Level 14
God Stats
4W - 5L
1,599 SR
Queue Stats
14W - 15L
1,375 Elo+
Solo
Terra
Terra
凡中剑丶
Terra
Level 19
God Stats
19W - 14L
1,588 SR
Queue Stats
34W - 30L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 2
7,434
496
3,337
9,950
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Dino228aye
Heimdallr
10
1 / 7 / 7
6,959
464
7,834
13,135
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
GSsilviu
Osiris
14
8 / 2 / 1
8,483
566
10,412
10,660
10,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 8 / 5
6,744
450
6,854
14,898
9,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 4 / 1
6,732
449
10,167
7,680
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 7
7,355
490
8,130
7,143
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Pele
10
0 / 5 / 4
6,493
433
3,285
10,785
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
13 / 2 / 8
9,556
637
20,498
13,003
6,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
11
5 / 6 / 7
7,584
506
6,915
11,983
5,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 15
7,646
510
3,472
12,085
10,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
14
Kills
24
24
Deaths
15
16
Assists
41
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
Pele
0
5
4
0.4
L
4
3
2
1.67
L
Heimdallr
Dino228aye
Heimdallr
1
7
7
0.64
L
Osiris
GSsilviu
Osiris
8
2
1
4.25
W
13
2
8
8.5
L
1
8
5
0.44
W
Thanatos
5
6
7
1.42
W
2
1
15
9.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,604
Damage
42,300
56,323
Taken
54,999
30,629
Mitigated
28,637
10,580
Healing
18,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,130
233
0
0
7,143
2,746
1,142
3,559
3,340
33,743
0
W
Pele
3,285
655
0
2,500
10,785
3,346
980
2,189
8,517
0
31,836
L
3,337
379
0
3,632
9,950
3,227
0
1,587
8,317
0
36,549
L
Heimdallr
Dino228aye
Heimdallr
7,834
3,762
0
3,063
13,135
4,511
0
1,952
11,093
0
27,516
L
Osiris
GSsilviu
Osiris
10,412
4,427
0
995
10,660
10,463
81
1,573
9,015
514
43,128
W
20,498
10,899
0
2,903
13,003
6,008
0
3,709
9,198
0
68,057
L
6,854
550
0
1,425
14,898
9,670
0
3,695
11,018
15,939
0
W
Thanatos
6,915
2,009
0
4,782
11,983
5,736
833
3,244
8,670
0
28,716
W
3,472
623
3,744
4,593
12,085
10,801
0
4,172
7,834
8,859
0
L
10,167
1,504
336
1,129
7,680
2,758
69
2,286
5,278
39,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,352
Gold Earned
38,634
297
Minions Killed
282
0
Camps Cleared
0
1,426,187
Distance Traveled
1,482,728
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,355
490
54
4
0
245,975
1
W
Pele
6,493
433
59
4
0
348,860
0
L
Thor
7,434
496
65
4
0
250,321
1
L
Heimdallr
6,959
464
51
3
0
264,829
0
L
Osiris
8,483
566
89
6
0
337,392
2
W
Ullr
9,556
637
95
6
0
280,640
1
L
Ares
6,744
450
12
1
0
287,382
1
W
Thanatos
7,584
506
64
4
0
259,860
1
W
Terra
7,646
510
10
1
0
347,393
3
L
Ra
6,732
449
80
5
0
286,263
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role