Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DekomaIAm
Osiris
Level 60
God Stats
1W - 5L
1,301 SR
Queue Stats
128W - 199L
1,397 Elo+
Party 1
Agni
Agni
DistinctTaste
Agni
Level 129
God Stats
17W - 10L
1,683 SR
Queue Stats
1,590W - 820L
1,733 Elo+
Solo
Danzaburou
Danzaburou
Hessler
Danzaburou
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
238W - 300L
1,527 Elo+
Solo
Yemoja
Yemoja
Stoogey I Am
Yemoja
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
550W - 639L
1,390 Elo+
Party 1
Team Averages
Level 100
1,497 SR
1,509 Elo+

VS

Team Averages
Level 66
1,514 SR
1,503 Elo+
Kuzenbo
Kuzenbo
Cannon_ThiefXx
Kuzenbo
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 117L
1,474 Elo+
Solo
Thor
Thor
Foustest
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,387 Elo+
Solo
Aphrodite
Aphrodite
KingKoala980
Aphrodite
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
310W - 273L
1,507 Elo+
Solo
Neith
Neith
Pezzadamezza
Neith
Level 160
God Stats
29W - 25L
1,546 SR
Queue Stats
841W - 663L
1,575 Elo+
Solo
Chaac
Chaac
SolRegem-
Chaac
Level 77
God Stats
12W - 11L
1,524 SR
Queue Stats
435W - 466L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
5
0 / 0 / 0
3,330
666
872
2,418
594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
DekomaIAm
Osiris
7
1 / 0 / 0
3,803
761
1,782
2,443
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 0 / 0
3,974
795
2,281
1,896
629
Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Hessler
Danzaburou
5
0 / 0 / 0
3,126
625
695
2,594
492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
5
0 / 1 / 0
3,300
660
468
1,432
446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,569
714
736
3,372
1,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
2
0 / 0 / 0
2,661
532
310
576
95
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Aphrodite
KingKoala980
Aphrodite
5
0 / 1 / 0
3,069
614
1,061
2,688
832
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
1 / 0 / 0
3,718
744
1,417
1,232
209
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
SolRegem-
Chaac
6
0 / 1 / 0
3,597
719
1,342
3,826
1,469
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
1
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
0
0
L
0
0
1
0.5
W
Osiris
DekomaIAm
Osiris
1
0
0
1
W
1
0
0
1
L
Thor
0
0
0
0
W
Danzaburou
Hessler
Danzaburou
0
0
0
0
L
Aphrodite
KingKoala980
Aphrodite
0
1
0
0
L
1
0
0
1
L
Chaac
SolRegem-
Chaac
0
1
0
0
W
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,098
Damage
4,866
10,783
Taken
11,694
3,503
Mitigated
4,453
6,098
Healing
4,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
872
214
0
1,397
2,418
594
0
0
2,418
0
10,802
L
736
347
0
1,476
3,372
1,848
0
895
2,477
6,035
0
W
Osiris
DekomaIAm
Osiris
1,782
479
0
1,075
2,443
1,342
0
0
2,443
0
14,553
W
2,281
692
0
923
1,896
629
0
1,061
835
22,583
0
L
Thor
310
250
0
162
576
95
0
0
576
0
2,243
W
Danzaburou
Hessler
Danzaburou
695
390
0
1,795
2,594
492
0
338
2,256
0
15,754
L
Aphrodite
KingKoala980
Aphrodite
1,061
406
0
1,131
2,688
832
0
1,756
932
13,242
0
L
1,417
744
0
830
1,232
209
0
98
1,134
0
18,819
L
Chaac
SolRegem-
Chaac
1,342
64
0
1,007
3,826
1,469
0
0
3,826
0
15,590
W
Yemoja
468
154
392
516
1,432
446
0
398
1,034
5,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,533
Gold Earned
16,614
141
Minions Killed
116
0
Camps Cleared
0
510,160
Distance Traveled
430,609
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,330
666
31
6
0
113,832
0
L
Kuzenbo
3,569
714
16
3
0
106,225
1
W
Osiris
3,803
761
30
6
0
101,432
1
W
Agni
3,974
795
45
9
0
104,575
1
L
Thor
2,661
532
10
2
0
42,481
0
W
Danzaburou
3,126
625
24
5
0
91,753
2
L
Aphrodite
3,069
614
20
4
0
87,767
2
L
Neith
3,718
744
30
6
0
98,282
3
L
Chaac
3,597
719
40
8
0
95,854
1
W
Yemoja
3,300
660
11
2
0
98,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role