Player Matchup

Sobek
Sobek
DoctorClapper
Sobek
Level 24
God Stats
14W - 27L
1,347 SR
Queue Stats
269W - 247L
1,436 Elo+
Party 1
Ah Puch
Ah Puch
Estrealyn
Ah Puch
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
InfiniteCorn
Chernobog
Level 25
God Stats
0W - 3L
1,318 SR
Queue Stats
276W - 252L
1,436 Elo+
Party 1
Janus
Janus
MrBrodyRetro
Janus
Level 14
God Stats
2W - 1L
1,770 SR
Queue Stats
35W - 39L
1,390 Elo+
Solo
Nemesis
Nemesis
TheFluffy_seti
Nemesis
Level 27
God Stats
11W - 10L
1,773 SR
Queue Stats
56W - 59L
1,555 Elo+
Solo
Team Averages
Level 20
1,542 SR
1,463 Elo+

VS

Team Averages
Level 23
1,519 SR
1,478 Elo+
Olorun
Olorun
DoubleCanxii
Olorun
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
IWavor
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 120L
1,483 Elo+
Solo
Jormungandr
Jormungandr
Jrullo
Jormungandr
Level 23
God Stats
5W - 2L
1,805 SR
Queue Stats
65W - 53L
1,441 Elo+
Solo
Fenrir
Fenrir
Kr4k3
Fenrir
Level 14
God Stats
13W - 12L
1,493 SR
Queue Stats
104W - 96L
1,508 Elo+
Party 2
Chaac
Chaac
PandaDrogado
Chaac
Level 22
God Stats
2W - 3L
1,295 SR
Queue Stats
33W - 28L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,053
432
3,435
11,536
6,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Estrealyn
Ah Puch
9
0 / 5 / 0
5,859
419
3,396
7,028
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
InfiniteCorn
Chernobog
11
0 / 4 / 4
6,157
440
4,864
7,108
1,657
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
5 / 4 / 2
7,879
563
5,141
5,998
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 2 / 2
7,120
509
4,310
9,624
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
3 / 3 / 4
7,949
568
3,625
9,005
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
IWavor
Anhur
12
4 / 2 / 2
7,066
505
6,605
8,233
2,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Jrullo
Jormungandr
12
2 / 0 / 4
6,741
482
7,047
7,062
4,159
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Kr4k3
Fenrir
12
4 / 2 / 3
7,668
548
5,317
8,446
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 0 / 3
7,654
547
6,710
6,327
4,283
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
7
Kills
17
17
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Olorun
3
3
4
1.67
L
Ah Puch
Estrealyn
Ah Puch
0
5
0
0
W
Anhur
IWavor
Anhur
4
2
2
2.5
L
Chernobog
InfiniteCorn
Chernobog
0
4
4
0.5
W
Jormungandr
Jrullo
Jormungandr
2
0
4
4
W
Fenrir
Kr4k3
Fenrir
4
2
3
2.75
L
5
4
2
1.5
W
4
0
3
5.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,146
Damage
29,304
41,294
Taken
39,073
15,682
Mitigated
17,395
12,661
Healing
14,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,435
73
441
4,433
11,536
6,801
0
4,893
6,643
16,596
0
W
Olorun
3,625
636
78
3,991
9,005
3,443
763
3,142
5,527
44,662
0
L
Ah Puch
Estrealyn
Ah Puch
3,396
299
0
1,927
7,028
1,920
72
156
6,797
21,593
0
W
Anhur
IWavor
Anhur
6,605
2,972
524
2,103
8,233
2,633
275
2,920
5,275
0
37,242
L
Chernobog
InfiniteCorn
Chernobog
4,864
1,884
111
242
7,108
1,657
0
2,200
4,908
0
30,924
W
Jormungandr
Jrullo
Jormungandr
7,047
1,719
381
776
7,062
4,159
256
1,708
5,310
36,189
0
W
Fenrir
Kr4k3
Fenrir
5,317
1,327
0
3,564
8,446
2,877
181
757
7,649
0
39,148
L
5,141
264
0
750
5,998
1,746
440
2,488
3,510
33,176
0
W
6,710
2,137
0
2,835
6,327
4,283
243
2,987
3,340
0
35,135
L
4,310
2,142
0
4,757
9,624
3,558
0
935
8,664
0
35,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,068
Gold Earned
37,078
267
Minions Killed
365
0
Camps Cleared
0
1,241,198
Distance Traveled
1,265,388
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,053
432
19
1
0
272,811
4
W
Olorun
7,949
568
86
6
0
232,858
2
L
Ah Puch
5,859
419
47
3
0
233,178
0
W
Anhur
7,066
505
77
6
0
236,495
0
L
Chernobog
6,157
440
69
5
0
210,241
4
W
Jormungandr
6,741
482
55
4
0
234,772
9
W
Fenrir
7,668
548
76
5
0
281,667
6
L
Janus
7,879
563
59
4
0
263,671
6
W
Chaac
7,654
547
71
5
0
279,596
6
L
Nemesis
7,120
509
73
5
0
261,297
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role