Player Matchup

Artemis
Artemis
IlliterateCacti
Artemis
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,562 Elo+
Party 2
Khepri
Khepri
LiterateCacti
Khepri
Level 24
God Stats
7W - 0L
1,500 SR
Queue Stats
21W - 11L
1,479 Elo+
Party 2
Kukulkan
Kukulkan
LordLuneth
Kukulkan
Level 95
God Stats
7W - 2L
1,304 SR
Queue Stats
138W - 101L
1,487 Elo+
Party 2
Team Averages
Level 51
1,435 SR
1,509 Elo+

VS

Team Averages
Level 63
1,689 SR
1,719 Elo+
Ymir
Ymir
Koshujinsama
Ymir
Level 7
God Stats
4W - 2L
1,852 SR
Queue Stats
9W - 3L
1,970 Elo+
Party 1
Ares
Ares
M3xicanSn1per99
Ares
Level 104
God Stats
7W - 4L
1,714 SR
Queue Stats
108W - 54L
1,688 Elo+
Party 1
Jing Wei
Jing Wei
TarableUsername
Jing Wei
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 6
7,257
726
8,213
5,728
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 1 / 8
6,823
682
4,071
5,960
3,061
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
LordLuneth
Kukulkan
12
6 / 0 / 4
8,218
822
10,938
3,793
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,216
622
5,516
11,559
7,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 3 / 1
6,378
638
3,074
9,248
8,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
9
1 / 3 / 0
6,070
607
2,632
7,926
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
2
2
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
0
4
0
0
W
1
1
8
5
W
Kukulkan
LordLuneth
Kukulkan
6
0
4
8
L
1
3
1
0.5
L
Jing Wei
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,222
Damage
11,222
15,481
Taken
28,733
6,772
Mitigated
18,664
5,883
Healing
4,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,213
4,494
0
2,618
5,728
2,099
297
3,667
2,061
0
27,273
L
5,516
1,144
0
2,050
11,559
7,629
0
5,795
5,764
18,135
0
W
4,071
421
746
1,898
5,960
3,061
24
3,358
2,602
9,282
0
W
Kukulkan
LordLuneth
Kukulkan
10,938
1,464
0
621
3,793
1,612
273
2,570
1,223
46,181
0
L
3,074
39
0
671
9,248
8,134
0
3,886
5,362
10,562
0
L
Jing Wei
2,632
1,276
0
1,930
7,926
2,901
0
5,343
2,583
0
15,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,298
Gold Earned
18,664
119
Minions Killed
71
0
Camps Cleared
0
539,758
Distance Traveled
452,308
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,257
726
34
3
0
182,118
2
L
Ymir
6,216
622
23
2
0
158,145
2
W
Khepri
6,823
682
14
1
0
193,919
2
W
Kukulkan
8,218
822
71
7
0
163,721
2
L
Ares
6,378
638
13
1
0
127,522
2
L
Jing Wei
6,070
607
35
4
0
166,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role