Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BongXiloma
Chaac
Level 66
God Stats
34W - 39L
1,616 SR
Queue Stats
333W - 400L
1,384 Elo+
Party 3
Sylvanus
Sylvanus
CosmicGaz
Sylvanus
Level 28
God Stats
0W - 2L
1,422 SR
Queue Stats
58W - 68L
1,438 Elo+
Party 2
Izanami
Izanami
KiraYoshikageKK
Izanami
Level 46
God Stats
19W - 6L
1,661 SR
Queue Stats
351W - 321L
1,481 Elo+
Party 2
Arachne
Arachne
xRighto
Arachne
Level 28
God Stats
0W - 2L
1,244 SR
Queue Stats
128W - 132L
1,446 Elo+
Party 3
Team Averages
Level 51
1,489 SR
1,450 Elo+

VS

Team Averages
Level 63
1,363 SR
1,407 Elo+
Agni
Agni
DixonSpectre
Agni
Level 48
God Stats
1W - 2L
1,311 SR
Queue Stats
44W - 70L
1,422 Elo+
Solo
Bellona
Bellona
FlashyFlash31
Bellona
Level 82
God Stats
2W - 3L
1,177 SR
Queue Stats
48W - 49L
1,423 Elo+
Party 1
Artemis
Artemis
Mpwnstar
Artemis
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,421 Elo+
Party 1
Tsukuyomi
Tsukuyomi
swipparee
Tsukuyomi
Level 61
God Stats
2W - 2L
1,293 SR
Queue Stats
7W - 10L
1,283 Elo+
Party 1
Baron Samedi
Baron Samedi
zLIL ZKIPPz
Baron Samedi
Level 109
God Stats
25W - 8L
1,534 SR
Queue Stats
214W - 197L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
1 / 2 / 2
7,929
496
8,354
11,442
8,396
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
12
2 / 5 / 1
7,597
475
8,571
15,880
11,519
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
CosmicGaz
Sylvanus
12
0 / 5 / 2
7,254
453
2,638
13,283
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 4 / 0
7,315
457
5,493
11,186
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
xRighto
Arachne
13
2 / 5 / 1
7,671
479
3,566
12,348
4,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 2
9,036
565
8,461
9,242
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
14
2 / 1 / 6
8,380
524
10,159
9,935
7,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
Mpwnstar
Artemis
14
4 / 1 / 4
8,100
506
10,287
5,226
2,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
swipparee
Tsukuyomi
15
6 / 3 / 7
9,140
571
9,398
12,713
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
zLIL ZKIPPz
Baron Samedi
13
3 / 0 / 10
8,626
539
6,586
6,540
5,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
7
Kills
21
21
Deaths
7
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
2
1
L
Chaac
2
5
1
0.5
L
Sylvanus
CosmicGaz
Sylvanus
0
5
2
0.2
W
6
2
2
3.5
W
Bellona
2
1
6
5
L
2
4
0
0.5
W
Artemis
Mpwnstar
Artemis
4
1
4
6
W
Tsukuyomi
swipparee
Tsukuyomi
6
3
7
3.17
L
Arachne
xRighto
Arachne
2
5
1
0.5
W
Baron Samedi
zLIL ZKIPPz
Baron Samedi
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,622
Damage
44,891
64,139
Taken
43,656
38,080
Mitigated
23,032
24,357
Healing
16,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,354
1,520
0
5,838
11,442
8,396
766
5,793
5,649
43,972
0
L
Chaac
8,571
3,039
0
6,899
15,880
11,519
0
2,542
13,338
0
41,030
L
Sylvanus
CosmicGaz
Sylvanus
2,638
495
2,783
4,602
13,283
10,135
394
2,429
10,854
16,209
0
W
8,461
729
123
3,105
9,242
3,093
702
4,643
4,599
44,145
0
W
Bellona
10,159
4,103
0
2,855
9,935
7,854
1,980
903
9,032
0
41,002
L
5,493
3,328
0
1,891
11,186
3,574
716
2,982
8,204
0
54,022
W
Artemis
Mpwnstar
Artemis
10,287
2,977
0
340
5,226
2,020
768
1,059
4,167
0
39,833
W
Tsukuyomi
swipparee
Tsukuyomi
9,398
2,255
0
5,470
12,713
4,660
0
3,406
9,307
0
56,225
L
Arachne
xRighto
Arachne
3,566
2,023
0
2,344
12,348
4,456
0
1,301
11,047
0
40,713
W
Baron Samedi
zLIL ZKIPPz
Baron Samedi
6,586
165
1,485
3,240
6,540
5,405
527
981
5,559
33,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,766
Gold Earned
43,282
387
Minions Killed
407
0
Camps Cleared
0
1,326,435
Distance Traveled
1,418,282
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,929
496
89
6
0
278,862
1
L
Chaac
7,597
475
82
5
0
271,596
1
L
Sylvanus
7,254
453
24
2
0
238,586
4
W
Agni
9,036
565
97
6
0
248,025
4
W
Bellona
8,380
524
86
5
0
284,495
6
L
Izanami
7,315
457
111
7
0
255,904
3
W
Artemis
8,100
506
91
6
0
260,519
1
W
Tsukuyomi
9,140
571
88
6
0
350,549
2
L
Arachne
7,671
479
81
5
0
281,487
0
W
Baron Samedi
8,626
539
45
3
0
274,694
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role