Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Furist
Cthulhu
Level 18
God Stats
6W - 4L
1,599 SR
Queue Stats
58W - 57L
1,379 Elo+
Party 2
Ullr
Ullr
Jonnyngvar
Ullr
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 10L
1,286 Elo+
Solo
Artemis
Artemis
SoGoodSpaghetti
Artemis
Level 7
God Stats
4W - 1L
1,714 SR
Queue Stats
6W - 8L
1,110 Elo+
Solo
Kukulkan
Kukulkan
Teckit
Kukulkan
Level 11
God Stats
21W - 19L
1,384 SR
Queue Stats
25W - 22L
1,363 Elo+
Party 2
Team Averages
Level 13
1,539 SR
1,328 Elo+

VS

Team Averages
Level 36
1,420 SR
1,473 Elo+
Medusa
Medusa
ChaosEmperorIV
Medusa
Level 27
God Stats
12W - 13L
1,511 SR
Queue Stats
69W - 65L
1,398 Elo+
Solo
Eset
Eset
MJHyper
Eset
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 27L
1,642 Elo+
Party 1
Bakasura
Bakasura
Zurikato666
Bakasura
Level 22
God Stats
6W - 9L
1,033 SR
Queue Stats
114W - 110L
1,283 Elo+
Solo
Chang'e
Chang'e
babysmooth21
Chang'e
Level 27
God Stats
4W - 6L
1,556 SR
Queue Stats
62W - 67L
1,398 Elo+
Solo
Thor
Thor
jakamin
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 40L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
16 / 7 / 11
15,835
1,218
19,542
23,149
17,542
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Furist
Cthulhu
20
3 / 1 / 26
13,922
1,071
14,283
20,585
32,422
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 11 / 15
12,241
942
11,547
17,984
14,882
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
7 / 8 / 17
13,503
1,039
18,643
14,131
7,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Teckit
Kukulkan
20
13 / 7 / 16
15,783
1,214
35,364
16,433
8,550
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

101

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 13
14,473
1,113
25,465
16,248
6,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
MJHyper
Eset
20
19 / 9 / 12
17,726
1,364
32,849
24,272
10,222
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Zurikato666
Bakasura
18
1 / 12 / 10
11,657
897
5,032
21,710
10,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
babysmooth21
Chang'e
19
1 / 5 / 14
12,365
951
7,272
22,114
10,112
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
jakamin
Thor
20
4 / 10 / 20
13,080
1,006
14,035
21,435
9,607
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
103
41
Kills
34
34
Deaths
41
85
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
16
7
11
3.07
L
9
5
13
3.1
W
Cthulhu
Furist
Cthulhu
3
1
26
16
W
2
11
15
0.86
L
Eset
MJHyper
Eset
19
9
12
2.78
W
7
8
17
1.94
W
Kukulkan
Teckit
Kukulkan
13
7
16
3
L
Bakasura
Zurikato666
Bakasura
1
12
10
0.5
L
Chang'e
babysmooth21
Chang'e
1
5
14
1.6
L
Thor
jakamin
Thor
4
10
20
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,379
Damage
84,653
92,282
Taken
105,779
81,080
Mitigated
46,986
2,619
Healing
16,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
19,542
2,299
0
197
23,149
17,542
0
10,918
12,176
0
24,917
L
25,465
15,327
0
2,268
16,248
6,740
0
9,449
6,799
0
57,390
W
Cthulhu
Furist
Cthulhu
14,283
1,508
244
0
20,585
32,422
0
6,143
14,155
43,681
0
W
11,547
6,340
0
287
17,984
14,882
0
9,040
8,874
0
24,823
L
Eset
MJHyper
Eset
32,849
1,444
828
5,701
24,272
10,222
0
9,929
14,343
55,917
0
W
18,643
9,028
0
1,481
14,131
7,684
0
6,498
7,633
0
32,386
W
Kukulkan
Teckit
Kukulkan
35,364
5,055
0
410
16,433
8,550
0
7,522
8,701
88,242
0
L
Bakasura
Zurikato666
Bakasura
5,032
3,685
231
1,371
21,710
10,305
0
10,276
11,434
0
11,137
L
Chang'e
babysmooth21
Chang'e
7,272
1,077
3,520
2,864
22,114
10,112
0
12,313
9,801
28,106
0
L
Thor
jakamin
Thor
14,035
4,069
0
0
21,435
9,607
0
7,680
13,755
0
24,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,284
Gold Earned
69,301
250
Minions Killed
212
8
Camps Cleared
4
1,101,368
Distance Traveled
1,106,286
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,835
1,218
8
1
1
255,797
1
L
Medusa
14,473
1,113
66
5
2
235,494
0
W
Cthulhu
13,922
1,071
69
5
3
282,386
3
W
Ullr
12,241
942
16
1
0
144,698
0
L
Eset
17,726
1,364
56
4
2
236,515
0
W
Artemis
13,503
1,039
38
3
0
203,837
0
W
Kukulkan
15,783
1,214
119
9
4
214,650
1
L
Bakasura
11,657
897
21
2
0
198,943
0
L
Chang'e
12,365
951
46
4
0
232,597
0
L
Thor
13,080
1,006
23
2
0
202,737
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role