Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Deuce-_-Almighty
Hera
Level 14
God Stats
15W - 9L
1,664 SR
Queue Stats
81W - 66L
1,443 Elo+
Party 2
King Arthur
King Arthur
Kaneki446
King Arthur
Level 109
God Stats
5W - 2L
1,773 SR
Queue Stats
46W - 34L
1,456 Elo+
Party 1
Kuzenbo
Kuzenbo
PoseidonMurder
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 58L
1,526 Elo+
Party 1
Izanami
Izanami
SpLaSh-_-ARES
Izanami
Level 118
God Stats
14W - 6L
1,616 SR
Queue Stats
241W - 236L
1,580 Elo+
Party 2
Team Averages
Level 59
1,611 SR
1,501 Elo+

VS

Team Averages
Level 99
1,465 SR
1,516 Elo+
Izanami
Izanami
Cha0s8795
Izanami
Level 29
God Stats
6W - 9L
1,319 SR
Queue Stats
8W - 10L
1,440 Elo+
Party 3
King Arthur
King Arthur
DemonDamoclx
King Arthur
Level 109
God Stats
99W - 95L
1,579 SR
Queue Stats
244W - 244L
1,522 Elo+
Party 3
Eset
Eset
SUPERSONIC1107
Eset
Level 112
God Stats
6W - 7L
1,349 SR
Queue Stats
455W - 443L
1,574 Elo+
Party 3
Pele
Pele
ThexFallenxOG
Pele
Level 121
God Stats
22W - 28L
1,477 SR
Queue Stats
164W - 155L
1,494 Elo+
Solo
Khepri
Khepri
captaingruntt
Khepri
Level 126
God Stats
58W - 30L
1,604 SR
Queue Stats
396W - 387L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 6 / 1
7,177
478
3,995
12,790
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 7 / 2
7,072
471
6,090
9,313
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Kaneki446
King Arthur
9
0 / 10 / 0
5,937
396
6,170
13,199
6,677
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 4 / 6
6,987
466
5,644
13,425
15,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
13
7 / 5 / 3
8,647
576
11,302
11,901
5,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cha0s8795
Izanami
12
3 / 6 / 8
7,514
501
6,119
8,898
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
DemonDamoclx
King Arthur
14
10 / 2 / 5
9,204
614
14,045
13,184
7,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
12 / 0 / 7
9,858
657
15,366
8,459
3,545
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 2 / 2
8,310
554
4,867
11,575
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 1 / 16
7,534
502
5,563
9,983
9,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
70
11
Kills
32
32
Deaths
11
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
1
0.25
W
Izanami
Cha0s8795
Izanami
3
6
8
1.17
W
King Arthur
DemonDamoclx
King Arthur
10
2
5
6.25
L
2
7
2
0.43
L
King Arthur
Kaneki446
King Arthur
0
10
0
0
L
1
4
6
1
W
12
0
7
15.5
L
Izanami
7
5
3
1.7
W
6
2
2
3.5
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,201
Damage
45,960
60,628
Taken
52,099
34,907
Mitigated
27,494
10,158
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,995
757
0
3,685
12,790
4,532
0
2,835
9,955
0
42,330
W
Izanami
Cha0s8795
Izanami
6,119
5,488
0
632
8,898
2,951
810
3,395
5,503
0
31,982
W
King Arthur
DemonDamoclx
King Arthur
14,045
1,784
0
4,541
13,184
7,488
0
946
12,238
24
54,730
L
6,090
2,312
0
1,397
9,313
3,235
0
5,351
3,962
27,572
0
L
King Arthur
Kaneki446
King Arthur
6,170
860
0
250
13,199
6,677
0
1,812
11,387
0
27,223
L
5,644
2,703
0
1,397
13,425
15,327
0
6,385
7,040
15,232
0
W
15,366
1,040
0
1,696
8,459
3,545
555
3,314
5,145
64,156
0
L
Izanami
11,302
7,980
0
3,429
11,901
5,136
639
4,546
7,355
0
57,686
W
4,867
1,326
0
4,942
11,575
3,900
0
1,301
10,274
0
49,208
W
5,563
800
0
3,780
9,983
9,610
174
2,778
7,205
15,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,820
Gold Earned
42,420
307
Minions Killed
376
0
Camps Cleared
0
1,329,824
Distance Traveled
1,483,431
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,177
478
89
6
0
300,076
0
W
Izanami
7,514
501
63
4
0
241,013
2
W
King Arthur
9,204
614
95
6
0
286,825
1
L
Hera
7,072
471
44
3
0
253,346
0
L
King Arthur
5,937
396
59
4
0
239,362
1
L
Kuzenbo
6,987
466
12
1
0
297,452
7
W
Eset
9,858
657
114
8
0
296,304
1
L
Izanami
8,647
576
103
7
0
239,588
2
W
Pele
8,310
554
87
6
0
342,358
1
W
Khepri
7,534
502
17
1
0
316,931
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role