Player Matchup

Chaac
Chaac
McYoshiFlop79
Chaac
Level 22
God Stats
3W - 0L
1,761 SR
Queue Stats
21W - 18L
1,604 Elo+
Solo
Merlin
Merlin
MistSavvy
Merlin
Level 29
God Stats
2W - 0L
1,323 SR
Queue Stats
81W - 71L
1,546 Elo+
Solo
Thor
Thor
PresidentGK
Thor
Level 8
God Stats
2W - 1L
1,698 SR
Queue Stats
16W - 11L
1,765 Elo+
Party 1
Ymir
Ymir
aylix
Ymir
Level 100
God Stats
1W - 1L
1,308 SR
Queue Stats
41W - 49L
1,519 Elo+
Party 1
Artemis
Artemis
inaat21
Artemis
Level 26
God Stats
1W - 1L
1,289 SR
Queue Stats
101W - 98L
1,418 Elo+
Solo
Team Averages
Level 37
1,476 SR
1,570 Elo+

VS

Team Averages
Level 23
1,567 SR
1,546 Elo+
Hercules
Hercules
CafeDeath
Hercules
Level 21
God Stats
2W - 3L
1,560 SR
Queue Stats
152W - 106L
1,728 Elo+
Solo
Eset
Eset
Nubzlor
Eset
Level 26
God Stats
0W - 1L
1,325 SR
Queue Stats
61W - 54L
1,553 Elo+
Solo
Da Ji
Da Ji
Quyen1111
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,436 Elo+
Solo
Sun Wukong
Sun Wukong
WaltzOver
Sun Wukong
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,495 Elo+
Solo
Medusa
Medusa
fairymilk
Medusa
Level 27
God Stats
9W - 3L
1,947 SR
Queue Stats
90W - 81L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
3,845
769
610
1,618
851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
MistSavvy
Merlin
7
2 / 0 / 1
4,089
818
2,406
1,780
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
2 / 1 / 1
4,013
803
752
3,343
766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
aylix
Ymir
5
1 / 1 / 0
3,618
724
1,568
3,388
1,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
inaat21
Artemis
6
1 / 1 / 1
3,735
747
1,806
2,311
606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CafeDeath
Hercules
5
3 / 1 / 0
3,969
794
2,215
3,599
850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Eset
Nubzlor
Eset
5
0 / 3 / 0
3,298
660
1,173
3,312
932
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Da Ji
Quyen1111
Da Ji
5
0 / 1 / 1
3,423
685
1,074
3,202
793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
WaltzOver
Sun Wukong
1
0 / 0 / 0
2,568
514
0
0
0
Boots

Boots

+6%
Movement Speed

Medusa
fairymilk
Medusa
5
0 / 1 / 1
3,386
677
1,646
2,842
749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
6
Kills
3
3
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
CafeDeath
Hercules
3
1
0
3
W
0
0
1
0.5
W
Merlin
MistSavvy
Merlin
2
0
1
2.5
L
Eset
Nubzlor
Eset
0
3
0
0
W
2
1
1
2.5
L
Da Ji
Quyen1111
Da Ji
0
1
1
0.5
L
Sun Wukong
WaltzOver
Sun Wukong
0
0
0
0
W
Ymir
aylix
Ymir
1
1
0
1
L
Medusa
fairymilk
Medusa
0
1
1
0.5
W
Artemis
inaat21
Artemis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,142
Damage
6,108
12,440
Taken
12,955
3,963
Mitigated
3,324
4,746
Healing
3,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CafeDeath
Hercules
2,215
829
198
1,680
3,599
850
0
512
3,087
0
7,918
W
610
200
0
838
1,618
851
0
66
1,552
0
15,744
W
Merlin
MistSavvy
Merlin
2,406
427
0
573
1,780
493
208
1,107
673
15,161
0
L
Eset
Nubzlor
Eset
1,173
345
0
131
3,312
932
0
1,999
1,105
9,243
0
W
752
54
0
1,308
3,343
766
0
0
3,343
0
13,649
L
Da Ji
Quyen1111
Da Ji
1,074
254
0
919
3,202
793
0
188
2,953
0
7,253
L
Sun Wukong
WaltzOver
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
aylix
Ymir
1,568
336
0
1,468
3,388
1,247
0
0
3,388
7,964
0
L
Medusa
fairymilk
Medusa
1,646
926
0
990
2,842
749
0
1,056
1,786
0
9,729
W
Artemis
inaat21
Artemis
1,806
686
0
559
2,311
606
0
0
2,311
0
9,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,300
Gold Earned
16,644
133
Minions Killed
75
0
Camps Cleared
0
537,029
Distance Traveled
412,142
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,969
794
12
2
0
110,370
0
W
Chaac
3,845
769
36
7
0
98,069
1
W
Merlin
4,089
818
35
7
0
98,184
2
L
Eset
3,298
660
25
5
0
105,467
0
W
Thor
4,013
803
36
7
0
113,158
1
L
Da Ji
3,423
685
21
4
0
109,165
0
L
Sun Wukong
2,568
514
0
0
0
0
0
W
Ymir
3,618
724
5
1
0
124,279
0
L
Medusa
3,386
677
17
3
0
87,140
1
W
Artemis
3,735
747
21
4
0
103,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role