Player Matchup

Cthulhu
Cthulhu
DirtworthDan
Cthulhu
Level 153
God Stats
2W - 2L
1,402 SR
Queue Stats
197W - 166L
1,654 Elo+
Party 1
Rama
Rama
NumbFruitcake01
Rama
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,570 Elo+
Party 1
Baron Samedi
Baron Samedi
STONERSNIFFLES2
Baron Samedi
Level 113
God Stats
7W - 11L
1,632 SR
Queue Stats
105W - 133L
1,596 Elo+
Party 1
Team Averages
Level 131
1,511 SR
1,607 Elo+

VS

Team Averages
Level 78
1,732 SR
1,681 Elo+
Kukulkan
Kukulkan
Anunnaki2629
Kukulkan
Level 61
God Stats
54W - 53L
1,614 SR
Queue Stats
166W - 187L
1,612 Elo+
Solo
Fenrir
Fenrir
Fiction
Fenrir
Level 124
God Stats
3W - 0L
1,839 SR
Queue Stats
102W - 56L
1,692 Elo+
Solo
Yemoja
Yemoja
xXdThunderbXx
Yemoja
Level 49
God Stats
7W - 2L
1,744 SR
Queue Stats
122W - 66L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DirtworthDan
Cthulhu
13
0 / 9 / 4
11,075
583
9,526
27,079
34,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 7 / 4
12,335
649
10,358
18,368
7,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
STONERSNIFFLES2
Baron Samedi
16
4 / 9 / 1
12,838
676
11,234
16,463
12,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Anunnaki2629
Kukulkan
17
9 / 3 / 10
13,591
715
20,827
13,776
5,966
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Fiction
Fenrir
18
13 / 3 / 8
14,692
773
25,529
21,325
16,403
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 0 / 19
13,829
728
9,792
12,729
16,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
6
Kills
25
25
Deaths
6
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Anunnaki2629
Kukulkan
9
3
10
4.67
L
Cthulhu
DirtworthDan
Cthulhu
0
9
4
0.22
W
Fenrir
Fiction
Fenrir
13
3
8
5.67
L
2
7
4
0.57
L
Baron Samedi
STONERSNIFFLES2
Baron Samedi
4
9
1
0.5
W
3
0
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,118
Damage
56,148
61,910
Taken
47,830
54,449
Mitigated
38,711
13,091
Healing
19,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Anunnaki2629
Kukulkan
20,827
3,536
800
1,916
13,776
5,966
378
8,134
5,314
87,155
0
L
Cthulhu
DirtworthDan
Cthulhu
9,526
481
197
2,246
27,079
34,951
0
15,557
11,522
31,178
0
W
Fenrir
Fiction
Fenrir
25,529
9,354
0
6,824
21,325
16,403
1,948
6,225
14,833
0
68,708
L
10,358
7,917
0
6,431
18,368
7,436
787
7,999
10,369
0
59,459
L
Baron Samedi
STONERSNIFFLES2
Baron Samedi
11,234
397
1,379
2,838
16,463
12,062
72
7,161
9,302
47,079
0
W
9,792
3,626
5,864
4,550
12,729
16,342
913
5,570
6,795
34,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,248
Gold Earned
42,112
193
Minions Killed
216
0
Camps Cleared
0
871,197
Distance Traveled
1,027,337
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,591
715
112
6
0
340,753
1
L
Cthulhu
11,075
583
21
1
0
308,585
1
W
Fenrir
14,692
773
54
3
0
367,277
2
L
Rama
12,335
649
105
6
0
267,148
1
L
Baron Samedi
12,838
676
67
4
0
295,464
3
W
Yemoja
13,829
728
50
3
0
319,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role