Player Matchup

Chang'e
Chang'e
Platinum IV
Cat_da_Name
Chang'e
Platinum IV
Level 104
God Stats
17W - 16L
1,686 SR
Queue Stats
56W - 80L
1,840 MMR
Party 2
Hercules
Hercules
Platinum V
Pradeje-Gaming
Hercules
Platinum V
Level 160
God Stats
2W - 2L
1,744 SR
Queue Stats
99W - 114L
1,800 MMR
Party 2
Sobek
Sobek
Platinum II
WM_Indiao
Sobek
Platinum II
Level 160
God Stats
9W - 12L
1,569 SR
Queue Stats
72W - 82L
1,925 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,666 SR
1,855 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,690 SR
1,669 MMR
Kukulkan
Kukulkan
Gold II
Eazy Mike Geezy
Kukulkan
Gold II
Level 108
God Stats
12W - 11L
1,654 SR
Queue Stats
38W - 38L
1,681 MMR
Solo
Susano
Susano
Bronze III
One Bad Smell
Susano
Bronze III
Level 84
God Stats
5W - 4L
1,856 SR
Queue Stats
7W - 9L
1,664 MMR
Party 1
Ganesha
Ganesha
Bronze III
johhnybootlegger
Ganesha
Bronze III
Level 122
God Stats
1W - 1L
1,560 SR
Queue Stats
9W - 12L
1,664 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cat_da_Name
Chang'e
16
4 / 4 / 7
12,292
647
13,526
12,584
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
16
5 / 4 / 8
12,812
674
9,578
21,671
17,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
WM_Indiao
Sobek
18
8 / 2 / 9
13,468
709
12,276
24,313
21,747
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AphroditeKumbhakarnaTiamatThothCthulhu

VS

Bans
ChaacHou YiCupidGuan YuDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
4 / 5 / 3
11,594
610
15,876
8,686
3,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 6 / 4
12,297
647
12,396
13,895
8,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 10
12,181
641
8,996
23,207
26,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
17
Kills
9
10
Deaths
17
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Cat_da_Name
Chang'e
4
4
7
1.88
L
Kukulkan
4
5
3
1.1
L
5
6
4
1.17
W
Hercules
5
4
8
2.25
W
Sobek
WM_Indiao
Sobek
8
2
9
6.25
L
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,380
Damage
37,268
58,568
Taken
45,788
43,206
Mitigated
38,109
25,575
Healing
4,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Cat_da_Name
Chang'e
13,526
261
4,983
4,164
12,584
4,193
1,939
5,875
6,479
63,378
0
L
Kukulkan
15,876
601
0
555
8,686
3,379
0
6,975
1,473
57,921
0
L
12,396
1,677
0
700
13,895
8,699
0
5,974
7,619
0
48,640
W
Hercules
9,578
3,408
1,806
5,065
21,671
17,266
1,068
8,628
12,793
215
45,027
W
Sobek
WM_Indiao
Sobek
12,276
1,075
2,655
6,902
24,313
21,747
0
9,379
14,336
60,842
0
L
8,996
677
0
3,511
23,207
26,031
0
12,172
10,559
35,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,572
Gold Earned
36,072
218
Minions Killed
207
0
Camps Cleared
0
1,096,032
Distance Traveled
1,039,878
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,292
647
103
5
0
344,823
5
L
Kukulkan
11,594
610
104
5
0
332,379
1
L
Susano
12,297
647
97
5
0
359,638
2
W
Hercules
12,812
674
54
3
0
354,665
3
W
Sobek
13,468
709
61
3
0
396,544
7
L
Ganesha
12,181
641
6
0
0
347,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role