Player Matchup

Medusa
Medusa
Doctor Sour
Medusa
Level 92
God Stats
0W - 1L
1,744 SR
Queue Stats
10W - 21L
1,393 Elo+
Party 2
Raijin
Raijin
DoctorBower69
Raijin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 54L
1,510 Elo+
Party 2
Odin
Odin
Justboflexin
Odin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,562 Elo+
Party 2
Cthulhu
Cthulhu
Swish Gargler
Cthulhu
Level 103
God Stats
4W - 3L
1,788 SR
Queue Stats
50W - 58L
1,505 Elo+
Party 2
Thanatos
Thanatos
justfoy
Thanatos
Level 105
God Stats
0W - 2L
1,112 SR
Queue Stats
70W - 73L
1,547 Elo+
Party 2
Team Averages
Level 95
1,529 SR
1,503 Elo+

VS

Team Averages
Level 116
1,497 SR
1,524 Elo+
Da Ji
Da Ji
Aceospades24
Da Ji
Level 147
God Stats
4W - 1L
1,206 SR
Queue Stats
307W - 258L
1,561 Elo+
Party 1
Athena
Athena
Ehvolution
Athena
Level 144
God Stats
2W - 2L
1,643 SR
Queue Stats
219W - 178L
1,527 Elo+
Party 1
Ra
Ra
EnslavedStonks
Ra
Level 83
God Stats
18W - 16L
1,538 SR
Queue Stats
149W - 115L
1,520 Elo+
Party 1
Cernunnos
Cernunnos
ImBigChungus
Cernunnos
Level 103
God Stats
4W - 3L
1,799 SR
Queue Stats
109W - 89L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
arc501
Sun Wukong
Level 102
God Stats
1W - 3L
1,299 SR
Queue Stats
95W - 74L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 7 / 3
8,290
415
6,996
14,517
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 5 / 4
9,726
486
6,351
11,930
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 6 / 3
9,065
453
3,944
14,308
14,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
12
2 / 8 / 3
8,658
433
6,851
19,661
12,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
justfoy
Thanatos
16
7 / 5 / 1
10,358
518
7,876
18,387
6,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 3 / 9
12,536
627
13,932
13,574
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Athena
Ehvolution
Athena
16
2 / 4 / 17
10,891
545
9,539
16,816
15,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
6 / 2 / 12
11,615
581
10,636
9,716
3,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
ImBigChungus
Cernunnos
17
8 / 4 / 12
11,506
575
13,187
12,147
5,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
arc501
Sun Wukong
17
3 / 2 / 8
11,327
566
10,481
14,290
9,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
89
13
Kills
31
31
Deaths
15
14
Assists
58
Player
Kills
Deaths
Assists
KDA
W
12
3
9
5.5
L
Medusa
2
7
3
0.5
L
2
5
4
0.8
W
Athena
Ehvolution
Athena
2
4
17
2.63
W
6
2
12
6
W
Cernunnos
ImBigChungus
Cernunnos
8
4
12
3.5
L
0
6
3
0.25
L
Cthulhu
2
8
3
0.44
W
Sun Wukong
arc501
Sun Wukong
3
2
8
3.5
L
Thanatos
justfoy
Thanatos
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,018
Damage
57,775
78,803
Taken
66,543
41,722
Mitigated
39,223
25,213
Healing
28,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,932
4,967
0
5,951
13,574
5,435
1,076
4,224
9,186
0
79,297
L
Medusa
6,996
3,517
0
4,330
14,517
4,360
542
2,658
11,859
0
54,057
L
6,351
599
0
1,212
11,930
4,327
0
2,176
9,556
53,559
0
W
Athena
Ehvolution
Athena
9,539
1,959
0
3,195
16,816
15,176
444
5,024
11,675
47,948
0
W
10,636
2,766
3,825
5,847
9,716
3,585
1,013
4,813
4,693
78,614
0
W
Cernunnos
ImBigChungus
Cernunnos
13,187
7,230
0
4,553
12,147
5,765
3,484
3,192
8,819
0
75,030
L
3,944
768
0
1,890
14,308
14,207
0
2,509
11,727
0
45,497
L
Cthulhu
6,851
441
87
3,120
19,661
12,477
0
8,192
11,272
36,653
0
W
Sun Wukong
arc501
Sun Wukong
10,481
2,504
0
5,278
14,290
9,262
184
3,005
10,858
0
65,735
L
Thanatos
justfoy
Thanatos
7,876
1,664
0
14,574
18,387
6,351
0
4,035
14,214
0
68,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,097
Gold Earned
57,875
467
Minions Killed
532
0
Camps Cleared
0
1,811,833
Distance Traveled
1,979,455
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,536
627
114
6
0
434,247
6
L
Medusa
8,290
415
83
4
0
345,164
9
L
Raijin
9,726
486
114
6
0
365,230
5
W
Athena
10,891
545
59
3
0
411,064
3
W
Ra
11,615
581
141
7
0
400,314
4
W
Cernunnos
11,506
575
94
5
0
339,280
3
L
Odin
9,065
453
105
5
0
360,050
3
L
Cthulhu
8,658
433
46
2
0
360,222
7
W
Sun Wukong
11,327
566
124
6
0
394,550
7
L
Thanatos
10,358
518
119
6
0
381,167
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role