Player Matchup

Cerberus
Cerberus
GNS_WarLooK
Cerberus
Level 87
God Stats
5W - 1L
1,884 SR
Queue Stats
94W - 91L
1,486 Elo+
Party 1
Neith
Neith
Leadfoot1398
Neith
Level 100
God Stats
4W - 6L
1,500 SR
Queue Stats
309W - 307L
1,548 Elo+
Solo
Bacchus
Bacchus
Samp Slasher
Bacchus
Level 101
God Stats
6W - 7L
1,695 SR
Queue Stats
146W - 182L
1,573 Elo+
Solo
Thanatos
Thanatos
ppganga_
Thanatos
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 97L
1,445 Elo+
Party 1
Aphrodite
Aphrodite
tlf-_-plus
Aphrodite
Level 99
God Stats
2W - 3L
1,696 SR
Queue Stats
29W - 41L
1,485 Elo+
Party 1
Team Averages
Level 95
1,655 SR
1,507 Elo+

VS

Team Averages
Level 113
1,542 SR
1,543 Elo+
Ares
Ares
Krayvs
Ares
Level 102
God Stats
4W - 16L
1,550 SR
Queue Stats
718W - 702L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
Onii-Chan-Kenobi
Sun Wukong
Level 86
God Stats
7W - 5L
1,535 SR
Queue Stats
46W - 43L
1,543 Elo+
Party 2
Apollo
Apollo
SenseixJuice
Apollo
Level 86
God Stats
7W - 4L
1,646 SR
Queue Stats
60W - 63L
1,559 Elo+
Party 2
Tyr
Tyr
breeze996
Tyr
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 25L
1,593 Elo+
Party 2
Hera
Hera
thatboul_rock
Hera
Level 160
God Stats
3W - 1L
1,478 SR
Queue Stats
114W - 108L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GNS_WarLooK
Cerberus
14
0 / 5 / 1
7,944
467
5,752
15,381
7,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 0
6,867
404
3,018
4,604
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Samp Slasher
Bacchus
11
3 / 5 / 1
7,376
434
4,362
15,806
13,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
ppganga_
Thanatos
13
0 / 6 / 3
7,629
449
6,508
14,374
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
tlf-_-plus
Aphrodite
11
1 / 7 / 2
7,284
428
2,998
10,725
4,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Krayvs
Ares
13
0 / 1 / 10
8,451
497
6,838
15,073
15,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Onii-Chan-Kenobi
Sun Wukong
16
5 / 0 / 6
9,653
568
11,640
11,652
7,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
15
3 / 1 / 0
9,527
560
3,897
7,729
3,189
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 2 / 3
8,770
516
7,520
12,666
6,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
14 / 1 / 3
10,341
608
14,224
5,813
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
5
Kills
25
25
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
GNS_WarLooK
Cerberus
0
5
1
0.1
W
Ares
Krayvs
Ares
0
1
10
5
L
1
2
0
0.5
W
Sun Wukong
Onii-Chan-Kenobi
Sun Wukong
5
0
6
8
L
Bacchus
Samp Slasher
Bacchus
3
5
1
0.7
W
Apollo
3
1
0
3
W
3
2
3
2.25
L
Thanatos
ppganga_
Thanatos
0
6
3
0.25
W
14
1
3
15.5
L
Aphrodite
tlf-_-plus
Aphrodite
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,638
Damage
44,119
60,890
Taken
52,933
32,334
Mitigated
34,449
20,533
Healing
16,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
GNS_WarLooK
Cerberus
5,752
371
0
4,677
15,381
7,616
0
2,757
12,564
54,901
0
W
Ares
Krayvs
Ares
6,838
834
0
3,518
15,073
15,056
458
2,583
12,430
31,823
0
L
3,018
1,274
0
1,199
4,604
1,569
884
821
3,783
0
30,774
W
Sun Wukong
Onii-Chan-Kenobi
Sun Wukong
11,640
3,037
0
2,486
11,652
7,950
383
4,116
7,480
0
57,587
L
Bacchus
Samp Slasher
Bacchus
4,362
356
110
3,724
15,806
13,384
0
6,704
8,947
16,308
0
W
Apollo
3,897
1,640
0
2,960
7,729
3,189
1,343
1,122
6,607
0
59,964
W
7,520
1,947
0
5,297
12,666
6,325
2,133
2,961
9,653
0
54,524
L
Thanatos
ppganga_
Thanatos
6,508
2,558
0
6,432
14,374
5,381
0
5,065
9,149
0
61,009
W
14,224
3,483
0
2,681
5,813
1,929
1,878
2,038
3,651
54,586
0
L
Aphrodite
tlf-_-plus
Aphrodite
2,998
243
1,524
2,867
10,725
4,384
0
5,136
5,385
34,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,100
Gold Earned
46,742
403
Minions Killed
487
0
Camps Cleared
0
1,402,494
Distance Traveled
1,602,232
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,944
467
139
8
0
257,992
0
W
Ares
8,451
497
35
2
0
316,414
2
L
Neith
6,867
404
60
4
0
246,724
2
W
Sun Wukong
9,653
568
113
7
0
338,151
3
L
Bacchus
7,376
434
17
1
0
319,832
5
W
Apollo
9,527
560
128
8
0
325,821
1
W
Tyr
8,770
516
101
6
0
324,269
2
L
Thanatos
7,629
449
99
6
0
319,517
1
W
Hera
10,341
608
110
6
0
297,577
0
L
Aphrodite
7,284
428
88
5
0
258,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role