Player Matchup

Ganesha
Ganesha
PaladinSyn
Ganesha
Level 112
God Stats
4W - 2L
1,500 SR
Queue Stats
72W - 39L
1,544 Elo+
Solo
Thoth
Thoth
RandomDuck619
Thoth
Level 27
God Stats
9W - 6L
1,514 SR
Queue Stats
35W - 38L
1,537 Elo+
Party 2
Jing Wei
Jing Wei
RazaStorm
Jing Wei
Level 129
God Stats
1W - 3L
1,261 SR
Queue Stats
83W - 86L
1,527 Elo+
Party 2
Team Averages
Level 89
1,425 SR
1,536 Elo+

VS

Team Averages
Level 30
1,637 SR
1,672 Elo+
Hel
Hel
NmBr2DaD
Hel
Level 16
God Stats
0W - 1L
1,333 SR
Queue Stats
2W - 2L
1,675 Elo+
Solo
Chaac
Chaac
doodoostinky
Chaac
Level 29
God Stats
1W - 1L
1,739 SR
Queue Stats
32W - 31L
1,596 Elo+
Party 1
Ymir
Ymir
udsa
Ymir
Level 45
God Stats
23W - 15L
1,841 SR
Queue Stats
27W - 16L
1,747 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
PaladinSyn
Ganesha
11
0 / 3 / 9
8,404
764
4,153
11,788
10,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 2 / 6
7,959
724
9,712
6,521
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
RazaStorm
Jing Wei
13
8 / 0 / 2
9,265
842
12,052
9,181
3,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,790
617
4,792
7,171
1,874
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 2
8,010
728
8,783
15,211
9,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
udsa
Ymir
9
3 / 5 / 1
7,813
710
4,986
10,473
6,271
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
10
Kills
4
5
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Ganesha
PaladinSyn
Ganesha
0
3
9
1.5
W
2
2
6
2.5
W
Jing Wei
RazaStorm
Jing Wei
8
0
2
9
L
1
1
2
2
L
Ymir
udsa
Ymir
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,917
Damage
18,561
27,490
Taken
32,855
16,333
Mitigated
17,731
7,426
Healing
8,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,792
177
804
1,615
7,171
1,874
92
3,288
3,883
12,907
0
W
Ganesha
PaladinSyn
Ganesha
4,153
435
1,104
807
11,788
10,474
0
4,180
7,608
19,674
0
W
9,712
399
0
1,581
6,521
2,272
244
2,463
4,058
36,624
0
W
Jing Wei
RazaStorm
Jing Wei
12,052
10,389
0
3,934
9,181
3,587
2,041
3,231
5,950
0
39,071
L
8,783
2,159
0
5,526
15,211
9,586
0
7,139
8,072
0
32,463
L
Ymir
udsa
Ymir
4,986
742
0
513
10,473
6,271
208
3,557
6,916
10,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,628
Gold Earned
22,613
130
Minions Killed
73
0
Camps Cleared
0
628,744
Distance Traveled
563,762
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,790
617
10
1
0
174,911
0
W
Ganesha
8,404
764
6
1
0
207,751
2
W
Thoth
7,959
724
49
4
0
198,114
0
W
Jing Wei
9,265
842
75
7
0
222,879
2
L
Chaac
8,010
728
46
4
0
235,373
0
L
Ymir
7,813
710
17
2
0
153,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role