Player Matchup

Izanami
Izanami
Finalsn1per
Izanami
Level 118
God Stats
5W - 9L
1,351 SR
Queue Stats
14W - 25L
1,360 Elo+
Party 2
Nemesis
Nemesis
Levoit
Nemesis
Level 8
God Stats
3W - 0L
1,904 SR
Queue Stats
15W - 9L
1,828 Elo+
Party 2
Ares
Ares
OTIN_PRIME
Ares
Level 145
God Stats
4W - 7L
1,572 SR
Queue Stats
34W - 63L
1,446 Elo+
Party 2
Bellona
Bellona
dragonborn713
Bellona
Level 62
God Stats
1W - 1L
1,413 SR
Queue Stats
5W - 7L
1,685 Elo+
Party 2
Vulcan
Vulcan
xXNeonDeonXx
Vulcan
Level 126
God Stats
5W - 8L
1,603 SR
Queue Stats
84W - 101L
1,442 Elo+
Party 2
Team Averages
Level 92
1,569 SR
1,552 Elo+

VS

Team Averages
Level 75
1,601 SR
1,489 Elo+
Cerberus
Cerberus
CarbonDiQprint
Cerberus
Level 123
God Stats
3W - 2L
1,939 SR
Queue Stats
142W - 117L
1,626 Elo+
Party 1
Chang'e
Chang'e
Cxlimate
Chang'e
Level 57
God Stats
0W - 3L
1,227 SR
Queue Stats
325W - 364L
1,308 Elo+
Party 3
Chiron
Chiron
Natethebacon
Chiron
Level 129
God Stats
11W - 2L
1,756 SR
Queue Stats
316W - 241L
1,630 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PROpi_man_21
Tsukuyomi
Level 38
God Stats
29W - 20L
1,581 SR
Queue Stats
129W - 88L
1,600 Elo+
Party 1
Sun Wukong
Sun Wukong
YD_GREENS
Sun Wukong
Level 27
God Stats
5W - 6L
1,500 SR
Queue Stats
332W - 382L
1,281 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Finalsn1per
Izanami
16
0 / 6 / 4
10,022
501
7,565
11,411
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Levoit
Nemesis
17
6 / 1 / 5
11,412
571
9,916
11,249
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 7
9,376
469
9,097
18,222
21,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
15
3 / 9 / 3
9,616
481
6,972
15,462
17,807
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
17
4 / 2 / 2
10,484
524
11,428
8,804
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
5 / 3 / 4
10,341
517
12,072
19,285
14,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Cxlimate
Chang'e
9
0 / 1 / 0
6,774
339
1,351
5,771
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
19
7 / 3 / 3
11,184
559
15,620
13,777
5,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
PROpi_man_21
Tsukuyomi
17
3 / 4 / 6
10,171
509
7,040
15,866
5,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
YD_GREENS
Sun Wukong
9
5 / 4 / 0
7,644
382
4,740
8,920
6,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
15
Kills
20
20
Deaths
15
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
5
3
4
2.33
L
Chang'e
Cxlimate
Chang'e
0
1
0
0
W
Izanami
Finalsn1per
Izanami
0
6
4
0.33
W
Nemesis
Levoit
Nemesis
6
1
5
8.5
L
Chiron
7
3
3
2.83
W
2
2
7
2.75
L
Tsukuyomi
PROpi_man_21
Tsukuyomi
3
4
6
1.5
L
Sun Wukong
YD_GREENS
Sun Wukong
5
4
0
1.25
W
Bellona
3
9
3
0.5
W
Vulcan
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,978
Damage
40,823
65,148
Taken
63,619
52,389
Mitigated
34,625
7,024
Healing
20,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
12,072
1,034
0
7,872
19,285
14,969
0
8,709
10,353
58,173
0
L
Chang'e
Cxlimate
Chang'e
1,351
233
52
2,677
5,771
1,662
0
3,027
2,458
23,411
0
W
Izanami
Finalsn1per
Izanami
7,565
3,494
0
1,546
11,411
3,681
4,555
1,015
10,396
0
72,030
W
Nemesis
Levoit
Nemesis
9,916
4,158
0
2,689
11,249
5,500
2,253
1,522
9,671
0
69,961
L
Chiron
15,620
8,717
1,132
2,919
13,777
5,635
0
3,289
10,472
0
91,937
W
9,097
246
0
1,506
18,222
21,594
579
4,778
13,420
26,243
0
L
Tsukuyomi
PROpi_man_21
Tsukuyomi
7,040
1,219
0
4,722
15,866
5,808
0
4,737
10,896
0
72,574
L
Sun Wukong
YD_GREENS
Sun Wukong
4,740
962
0
1,199
8,920
6,551
158
180
8,365
0
19,863
W
Bellona
6,972
2,991
0
1,139
15,462
17,807
1,468
2,858
12,254
0
31,291
W
Vulcan
11,428
3,664
0
144
8,804
3,807
986
3,150
5,584
72,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,910
Gold Earned
46,114
472
Minions Killed
495
0
Camps Cleared
0
1,795,604
Distance Traveled
1,564,943
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,341
517
117
6
0
390,711
4
L
Chang'e
6,774
339
58
3
0
196,606
3
W
Izanami
10,022
501
143
7
0
311,067
5
W
Nemesis
11,412
571
114
6
0
374,947
1
L
Chiron
11,184
559
159
8
0
368,684
3
W
Ares
9,376
469
40
2
0
345,223
0
L
Tsukuyomi
10,171
509
135
7
0
396,282
2
L
Sun Wukong
7,644
382
26
1
0
212,660
0
W
Bellona
9,616
481
48
2
0
346,240
1
W
Vulcan
10,484
524
127
6
0
418,127
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role