Player Matchup

Mercury
Mercury
 
Mercury
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
JBiIIionaire
Cernunnos
Level 48
God Stats
1W - 0L
1,632 SR
Queue Stats
46W - 50L
1,420 Elo+
Party 3
Vamana
Vamana
Lana Rhoades145
Vamana
Level 26
God Stats
10W - 5L
1,463 SR
Queue Stats
103W - 107L
1,466 Elo+
Party 1
Tiamat
Tiamat
Nba La C
Tiamat
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
vfontz
Fenrir
Level 109
God Stats
6W - 2L
1,817 SR
Queue Stats
109W - 91L
1,517 Elo+
Party 3
Team Averages
Level 62
1,582 SR
1,481 Elo+

VS

Team Averages
Level 66
1,549 SR
1,476 Elo+
Cthulhu
Cthulhu
DeathWub
Cthulhu
Level 34
God Stats
9W - 7L
1,622 SR
Queue Stats
164W - 158L
1,495 Elo+
Party 2
Achilles
Achilles
Edw00d1n4t0r
Achilles
Level 60
God Stats
4W - 9L
1,382 SR
Queue Stats
25W - 34L
1,448 Elo+
Party 2
Apollo
Apollo
JpLightning11
Apollo
Level 38
God Stats
17W - 16L
1,676 SR
Queue Stats
207W - 198L
1,490 Elo+
Solo
Scylla
Scylla
Mere Ronin
Scylla
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 36L
1,467 Elo+
Party 2
Amaterasu
Amaterasu
OkArrowUwU
Amaterasu
Level 79
God Stats
0W - 2L
1,566 SR
Queue Stats
35W - 43L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
5 / 1 / 3
9,235
616
6,444
9,540
3,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
JBiIIionaire
Cernunnos
14
1 / 0 / 7
8,466
564
7,492
6,961
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 1 / 1
8,386
559
6,497
8,012
6,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Nba La C
Tiamat
14
3 / 5 / 8
8,662
577
6,910
9,156
5,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
vfontz
Fenrir
13
12 / 1 / 3
8,841
589
11,717
9,008
4,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeathWub
Cthulhu
11
0 / 4 / 0
6,216
414
5,178
11,842
8,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Edw00d1n4t0r
Achilles
12
1 / 2 / 0
6,962
464
6,062
11,572
12,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 5 / 0
6,237
416
3,461
9,870
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Mere Ronin
Scylla
12
4 / 8 / 2
7,934
529
3,531
9,380
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
OkArrowUwU
Amaterasu
12
3 / 3 / 1
7,131
475
4,153
11,598
4,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
22
Kills
8
8
Deaths
22
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
3
6.5
L
Cthulhu
DeathWub
Cthulhu
0
4
0
0
L
Achilles
Edw00d1n4t0r
Achilles
1
2
0
0.5
W
Cernunnos
JBiIIionaire
Cernunnos
1
0
7
4.5
L
0
5
0
0
W
1
1
1
1.5
L
Scylla
Mere Ronin
Scylla
4
8
2
0.63
W
Tiamat
Nba La C
Tiamat
3
5
8
1.4
L
Amaterasu
OkArrowUwU
Amaterasu
3
3
1
1.17
W
Fenrir
vfontz
Fenrir
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,060
Damage
22,385
42,677
Taken
54,262
22,228
Mitigated
31,116
15,063
Healing
11,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,444
4,223
0
3,974
9,540
3,647
0
147
9,292
0
62,953
L
Cthulhu
DeathWub
Cthulhu
5,178
494
117
3,186
11,842
8,362
0
265
11,547
30,512
0
L
Achilles
Edw00d1n4t0r
Achilles
6,062
1,729
0
3,255
11,572
12,703
413
0
11,572
0
35,240
W
Cernunnos
JBiIIionaire
Cernunnos
7,492
4,456
0
1,775
6,961
2,208
2,064
2,533
4,178
0
56,567
L
3,461
2,505
0
1,727
9,870
2,859
0
138
9,696
0
35,831
W
6,497
2,423
0
2,853
8,012
6,741
640
0
7,437
0
43,762
L
Scylla
Mere Ronin
Scylla
3,531
294
0
825
9,380
2,870
216
3,570
5,467
24,840
0
W
Tiamat
Nba La C
Tiamat
6,910
461
0
3,090
9,156
5,315
280
2,690
6,222
42,414
0
L
Amaterasu
OkArrowUwU
Amaterasu
4,153
1,849
0
2,215
11,598
4,322
260
2,317
9,070
0
22,337
W
Fenrir
vfontz
Fenrir
11,717
3,137
381
2,990
9,008
4,317
702
2,570
6,189
0
27,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,590
Gold Earned
34,480
439
Minions Killed
270
0
Camps Cleared
0
1,466,059
Distance Traveled
1,354,129
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,235
616
133
9
0
332,891
0
L
Cthulhu
6,216
414
57
4
0
312,664
2
L
Achilles
6,962
464
58
4
0
247,264
0
W
Cernunnos
8,466
564
111
7
0
267,955
3
L
Apollo
6,237
416
69
5
0
248,553
4
W
Vamana
8,386
559
87
6
0
304,856
2
L
Scylla
7,934
529
45
3
0
226,936
1
W
Tiamat
8,662
577
76
5
0
251,994
0
L
Amaterasu
7,131
475
41
3
0
318,712
0
W
Fenrir
8,841
589
32
2
0
308,363
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role