Player Matchup

King Arthur
King Arthur
Gold V
CallMeJorge
King Arthur
Gold V
Level 84
God Stats
5W - 8L
1,493 SR
Queue Stats
62W - 75L
1,235 MMR
Solo
Neith
Neith
Gold V
Jackkzedd
Neith
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
SrTox
Janus
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
Thinchok
Geb
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
zInterestellar
Nemesis
Gold V
Level 144
God Stats
44W - 22L
1,665 SR
Queue Stats
594W - 560L
1,245 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,532 SR
1,396 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 110
1,533 SR
1,258 MMR
Ymir
Ymir
Silver II
Asevim
Ymir
Silver II
Level 134
God Stats
1W - 4L
1,444 SR
Queue Stats
8W - 7L
1,113 MMR
Solo
Merlin
Merlin
Bronze III
ChronicCS
Merlin
Bronze III
Level 70
God Stats
4W - 7L
1,532 SR
Queue Stats
69W - 114L
1,354 MMR
Party 1
Apollo
Apollo
Silver V
DimitriPushkin
Apollo
Silver V
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,266 MMR
Solo
Chaac
Chaac
Silver V
LuckzDak1nG
Chaac
Silver V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver IV
SHAWCITO
Izanami
Silver IV
Level 54
God Stats
9W - 4L
1,687 SR
Queue Stats
76W - 118L
1,057 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CallMeJorge
King Arthur
13
0 / 1 / 1
7,340
524
6,829
8,978
10,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Jackkzedd
Neith
12
1 / 2 / 1
7,077
506
6,275
6,989
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
SrTox
Janus
12
6 / 1 / 2
7,787
556
5,855
6,100
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 4
6,375
455
2,764
7,625
3,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
6 / 0 / 5
8,207
586
6,506
7,727
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TiamatScyllaNu WaDanzaburouSet

VS

Bans
TsukuyomiCthulhuKumbhakarnaOlorunAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Asevim
Ymir
10
0 / 1 / 3
6,285
449
3,800
9,235
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
ChronicCS
Merlin
10
1 / 5 / 0
6,160
440
3,549
6,001
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 2 / 0
6,815
487
2,735
6,140
1,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 3 / 0
7,029
502
5,643
11,946
10,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
SHAWCITO
Izanami
11
2 / 2 / 1
6,626
473
3,740
7,193
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
13
Kills
6
6
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
Asevim
Ymir
0
1
3
1.5
W
King Arthur
CallMeJorge
King Arthur
0
1
1
0.5
L
Merlin
ChronicCS
Merlin
1
5
0
0.2
L
2
2
0
1
W
Neith
Jackkzedd
Neith
1
2
1
0.75
L
1
3
0
0.33
L
Izanami
SHAWCITO
Izanami
2
2
1
1.25
W
Janus
SrTox
Janus
6
1
2
7
W
0
2
4
1
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,229
Damage
19,467
37,419
Taken
40,515
21,267
Mitigated
20,770
9,690
Healing
10,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Asevim
Ymir
3,800
603
0
1,934
9,235
4,832
136
3,144
5,925
12,418
0
W
King Arthur
CallMeJorge
King Arthur
6,829
1,265
0
1,000
8,978
10,261
0
0
8,417
0
42,104
L
Merlin
ChronicCS
Merlin
3,549
0
0
350
6,001
1,808
50
2,863
2,989
34,487
0
L
2,735
1,637
0
170
6,140
1,736
0
722
5,396
0
35,446
W
Neith
Jackkzedd
Neith
6,275
3,469
0
2,853
6,989
2,716
1,084
616
6,357
0
48,367
L
5,643
1,360
0
5,008
11,946
10,493
0
181
11,757
0
41,616
L
Izanami
SHAWCITO
Izanami
3,740
2,678
0
2,584
7,193
1,901
0
1,346
5,829
0
41,311
W
Janus
SrTox
Janus
5,855
839
59
1,827
6,100
1,911
0
2,615
3,339
46,157
0
W
2,764
659
0
2,974
7,625
3,345
0
2,253
5,248
11,977
0
W
6,506
2,979
0
977
7,727
3,034
158
1,455
6,106
0
48,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,786
Gold Earned
32,915
387
Minions Killed
334
0
Camps Cleared
0
1,400,006
Distance Traveled
1,273,356
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,285
449
18
1
0
270,511
5
W
King Arthur
7,340
524
94
7
0
274,154
5
L
Merlin
6,160
440
70
5
0
241,425
5
L
Apollo
6,815
487
77
6
0
301,049
2
W
Neith
7,077
506
92
7
0
239,392
5
L
Chaac
7,029
502
81
6
0
223,144
0
L
Izanami
6,626
473
88
6
0
237,227
0
W
Janus
7,787
556
92
7
0
265,698
5
W
Geb
6,375
455
22
2
0
282,041
7
W
Nemesis
8,207
586
87
6
0
338,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role