Player Matchup

Medusa
Medusa
Bibleman777
Medusa
Level 54
God Stats
1W - 2L
1,301 SR
Queue Stats
29W - 25L
1,381 Elo+
Party 2
Sylvanus
Sylvanus
Flame29
Sylvanus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,843 Elo+
Party 2
Sun Wukong
Sun Wukong
KuroShiroZ
Sun Wukong
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,441 Elo+
Party 2
Hera
Hera
LordEydis
Hera
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 9L
1,635 Elo+
Party 2
Horus
Horus
tippytoes24
Horus
Level 39
God Stats
6W - 1L
1,749 SR
Queue Stats
17W - 10L
1,540 Elo+
Party 2
Team Averages
Level 32
1,510 SR
1,568 Elo+

VS

Team Averages
Level 25
1,519 SR
1,437 Elo+
The Morrigan
The Morrigan
LC Scarecrow
The Morrigan
Level 26
God Stats
3W - 5L
1,433 SR
Queue Stats
78W - 97L
1,462 Elo+
Party 1
Fenrir
Fenrir
OhmBenoit
Fenrir
Level 19
God Stats
15W - 23L
1,533 SR
Queue Stats
65W - 74L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
Ohmfree
Danzaburou
Level 26
God Stats
24W - 45L
1,579 SR
Queue Stats
101W - 142L
1,439 Elo+
Party 1
Athena
Athena
TTVI Le Bronze
Athena
Level 45
God Stats
13W - 17L
1,551 SR
Queue Stats
101W - 117L
1,513 Elo+
Party 1
Horus
Horus
livinlife5195
Horus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
485W - 616L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
8 / 6 / 21
10,444
1,160
21,314
12,286
4,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Flame29
Sylvanus
19
12 / 3 / 35
13,366
1,485
20,565
15,515
9,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
KuroShiroZ
Sun Wukong
17
4 / 5 / 29
10,269
1,141
4,997
11,605
7,889
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
18
13 / 2 / 28
11,732
1,304
27,485
7,042
2,422
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
10 / 0 / 30
11,917
1,324
12,338
12,403
13,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

258

VS

Team 2 Tickets

36

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
LC Scarecrow
The Morrigan
14
1 / 8 / 8
8,821
980
8,359
11,060
4,502
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
OhmBenoit
Fenrir
16
9 / 13 / 6
11,522
1,280
14,334
24,345
14,669
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Ohmfree
Danzaburou
15
0 / 12 / 10
8,749
972
7,540
18,879
7,142
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
5 / 4 / 7
10,629
1,181
15,858
25,861
24,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 10 / 7
8,568
952
2,543
14,282
8,491
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

190
Kill Participation
54
47
Kills
16
16
Deaths
47
143
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
6
21
3.08
W
Sylvanus
Flame29
Sylvanus
12
3
35
9.83
W
Sun Wukong
KuroShiroZ
Sun Wukong
4
5
29
3.7
L
The Morrigan
LC Scarecrow
The Morrigan
1
8
8
0.63
W
Hera
13
2
28
13.5
L
Fenrir
OhmBenoit
Fenrir
9
13
6
0.92
L
Danzaburou
Ohmfree
Danzaburou
0
12
10
0.42
L
5
4
7
2.13
L
1
10
7
0.45
W
10
0
30
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,699
Damage
48,634
58,851
Taken
94,427
38,242
Mitigated
58,866
21,995
Healing
2,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
21,314
14,581
0
1,648
12,286
4,545
0
6,415
5,169
0
32,219
W
Sylvanus
Flame29
Sylvanus
20,565
10,972
5,290
5,845
15,515
9,492
0
5,572
9,943
40,379
0
W
Sun Wukong
KuroShiroZ
Sun Wukong
4,997
2,228
0
180
11,605
7,889
0
4,181
5,588
0
15,620
L
The Morrigan
LC Scarecrow
The Morrigan
8,359
688
0
0
11,060
4,502
0
5,105
5,855
25,653
212
W
Hera
27,485
10,035
0
1,050
7,042
2,422
0
3,045
3,997
46,317
0
L
Fenrir
OhmBenoit
Fenrir
14,334
3,733
0
783
24,345
14,669
0
13,225
10,895
0
27,513
L
Danzaburou
Ohmfree
Danzaburou
7,540
3,914
0
164
18,879
7,142
0
8,540
10,264
0
28,319
L
15,858
5,384
0
591
25,861
24,062
0
13,007
12,754
34,239
0
L
2,543
1,480
758
540
14,282
8,491
0
8,166
5,991
42
5,610
W
12,338
6,698
3,120
4,862
12,403
13,894
0
5,700
6,703
0
24,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,728
Gold Earned
48,289
145
Minions Killed
144
4
Camps Cleared
3
729,427
Distance Traveled
707,222
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,444
1,160
37
4
2
133,454
0
W
Sylvanus
13,366
1,485
34
4
0
128,920
0
W
Sun Wukong
10,269
1,141
18
2
2
147,255
1
L
The Morrigan
8,821
980
45
5
3
153,029
0
W
Hera
11,732
1,304
40
4
0
155,803
1
L
Fenrir
11,522
1,280
23
3
0
163,568
2
L
Danzaburou
8,749
972
31
3
0
117,759
0
L
Athena
10,629
1,181
40
4
0
162,985
3
L
Horus
8,568
952
5
1
0
109,881
2
W
Horus
11,917
1,324
16
2
0
163,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role